Files
ci-libretro-fceumm/src/drivers/libretro/libretro.c

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#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
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#include <stdarg.h>
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#include <libretro.h>
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#include "../../fceu.h"
#include "../../fceu-endian.h"
#include "../../input.h"
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#include "../../state.h"
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#include "../../ppu.h"
#include "../../cart.h"
#include "../../x6502.h"
#include "../../git.h"
#include "../../palette.h"
#include "../../sound.h"
#include "../../file.h"
#include "../../cheat.h"
#include "../../ines.h"
#include "../../unif.h"
#include "../../fds.h"
#include "../../vsuni.h"
#include "../../video.h"
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#include "libretro-common/include/streams/memory_stream.h"
#define MAX_PLAYERS 4 /* max supported players */
#define MAX_PORTS 2 /* max controller ports,
* port 0 for player 1/3, port 1 for player 2/4 */
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#define RETRO_DEVICE_AUTO RETRO_DEVICE_JOYPAD
#define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1)
#define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0)
#define RETRO_DEVICE_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 1)
#define RETRO_DEVICE_FC_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 2)
#define RETRO_DEVICE_FC_OEKAKIDS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 3)
#define RETRO_DEVICE_FC_SHADOW RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 4)
#define RETRO_DEVICE_FC_4PLAYERS RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 2)
#define RETRO_DEVICE_FC_AUTO RETRO_DEVICE_JOYPAD
#define NES_WIDTH 256
#define NES_HEIGHT 240
#define NES_8_7_PAR ((width * (8.0 / 7.0)) / height)
#define NES_4_3 ((width / (height * (256.0 / 240.0))) * 4.0 / 3.0)
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#if defined(_3DS)
void* linearMemAlign(size_t size, size_t alignment);
void linearFree(void* mem);
#endif
static retro_video_refresh_t video_cb = NULL;
static retro_input_poll_t poll_cb = NULL;
static retro_input_state_t input_cb = NULL;
static retro_audio_sample_batch_t audio_batch_cb = NULL;
static retro_environment_t environ_cb = NULL;
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#ifdef PSP
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static bool use_overscan;
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#else
static bool overscan_h;
static bool overscan_v;
#endif
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static bool up_down_allowed = false;
static bool use_raw_palette;
static bool use_par;
static bool enable_4player = false;
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static unsigned turbo_enabler[MAX_PLAYERS] = {0};
static unsigned turbo_delay = 0;
static unsigned input_type[MAX_PLAYERS + 1] = {0}; /* 4-players + famicom expansion */
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static unsigned lightgun_enabled = 1; /* 0=mouse 1=lightgun(default) */
/* emulator-specific variables */
/* overclock the console by adding dummy scanlines to PPU loop
* disables DMC DMA and WaveHi filling for these dummies
* doesn't work with new PPU */
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unsigned overclock_state = -1;
unsigned overclocked = 0;
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unsigned skip_7bit_overclocking = 1; /* 7-bit samples have priority over overclocking */
unsigned totalscanlines = 0;
unsigned normal_scanlines = 240;
unsigned extrascanlines = 0;
unsigned vblankscanlines = 0;
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static unsigned is_PAL = 0;
static unsigned setregion = 0;
unsigned dendy = 0;
int FCEUnetplay;
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#ifdef PSP
#include "pspgu.h"
static __attribute__((aligned(16))) uint16_t retro_palette[256];
#else
static uint16_t retro_palette[256];
#endif
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static uint16_t* fceu_video_out;
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/* Some timing-related variables. */
Wii related updates for save state fixes/workarounds (#246) * Wii: Fix uninitialized save state size causing load state problems - Issue origially from Wii and possibly affects similar devices where retroarch and the core are one program. The problem was that the serialize size was not reset when you change game, causing the last serialized size to be carried over to the next game loaded causing save state issues due to change in size. Initializing this variable during retro_init() seems enough for most of the games. - In this same observation, also initialized some variables in a similar way. - also exluded a variable used for sound state that was added for smooth sound after load state which causes similar loading issues as well. - default sample rate has been lowered to 32K as well as to minimize some stuttering for these devices, while maintaining 48K sample rate for others. - Some comments are added to modified section as necessary. * Add workaround for save state issue in Wii with expansion audio - Some mappers are not loading states as well. Seems to affect those that are using expansion audio. some of these mappers(bandai, mmc5, namco106), the state variables has to be expanded so that it will load states fine with big endian while others (vrc6, vrc7 sunsoft), some variables that were added for smoother audio during load state has been removed. - This does not guarantee though that other mappers might not have similar incompatibilities after loading a state but so far, some of the most common roms in each mapper has been tested to load fine. * FDS: Expand state variables for big endian compatibility * FDS: Change OSD label from Disk 0 to Disk 1... when switching disks - Minor osd label change that now shows Disk 1 of (# of disks) instead of just Disk 0 Side nth.
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static unsigned sndsamplerate;
static unsigned sndquality;
static unsigned sndvolume;
unsigned swapDuty;
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static int32_t *sound = 0;
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static uint32_t JSReturn = 0;
static uint32_t Dummy = 0;
static uint32_t MouseData[MAX_PORTS][3] = { {0} };
static uint32_t fc_MouseData[3] = {0};
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static uint32_t current_palette = 0;
Wii related updates for save state fixes/workarounds (#246) * Wii: Fix uninitialized save state size causing load state problems - Issue origially from Wii and possibly affects similar devices where retroarch and the core are one program. The problem was that the serialize size was not reset when you change game, causing the last serialized size to be carried over to the next game loaded causing save state issues due to change in size. Initializing this variable during retro_init() seems enough for most of the games. - In this same observation, also initialized some variables in a similar way. - also exluded a variable used for sound state that was added for smooth sound after load state which causes similar loading issues as well. - default sample rate has been lowered to 32K as well as to minimize some stuttering for these devices, while maintaining 48K sample rate for others. - Some comments are added to modified section as necessary. * Add workaround for save state issue in Wii with expansion audio - Some mappers are not loading states as well. Seems to affect those that are using expansion audio. some of these mappers(bandai, mmc5, namco106), the state variables has to be expanded so that it will load states fine with big endian while others (vrc6, vrc7 sunsoft), some variables that were added for smoother audio during load state has been removed. - This does not guarantee though that other mappers might not have similar incompatibilities after loading a state but so far, some of the most common roms in each mapper has been tested to load fine. * FDS: Expand state variables for big endian compatibility * FDS: Change OSD label from Disk 0 to Disk 1... when switching disks - Minor osd label change that now shows Disk 1 of (# of disks) instead of just Disk 0 Side nth.
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static unsigned serialize_size;
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int PPUViewScanline=0;
int PPUViewer=0;
/* extern forward decls.*/
extern FCEUGI *GameInfo;
extern uint8 *XBuf;
extern CartInfo iNESCart;
extern CartInfo UNIFCart;
extern int show_crosshair;
/* emulator-specific callback functions */
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void UpdatePPUView(int refreshchr) { }
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const char * GetKeyboard(void)
{
return "";
}
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int FCEUD_SendData(void *data, uint32 len)
{
return 1;
}
#define BUILD_PIXEL_RGB565(R,G,B) (((int) ((R)&0x1f) << RED_SHIFT) | ((int) ((G)&0x3f) << GREEN_SHIFT) | ((int) ((B)&0x1f) << BLUE_SHIFT))
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#if defined (PSP)
#define RED_SHIFT 0
#define GREEN_SHIFT 5
#define BLUE_SHIFT 11
#define RED_EXPAND 3
#define GREEN_EXPAND 2
#define BLUE_EXPAND 3
#elif defined (FRONTEND_SUPPORTS_RGB565)
#define RED_SHIFT 11
#define GREEN_SHIFT 5
#define BLUE_SHIFT 0
#define RED_EXPAND 3
#define GREEN_EXPAND 2
#define BLUE_EXPAND 3
#define RED_MASK 0xF800
#define GREEN_MASK 0x7e0
#define BLUE_MASK 0x1f
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#else
#define RED_SHIFT 10
#define GREEN_SHIFT 5
#define BLUE_SHIFT 0
#define RED_EXPAND 3
#define GREEN_EXPAND 3
#define BLUE_EXPAND 3
#endif
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void FCEUD_SetPalette(uint8_t index, uint8_t r, uint8_t g, uint8_t b)
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{
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#ifdef FRONTEND_SUPPORTS_RGB565
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retro_palette[index] = BUILD_PIXEL_RGB565(r >> RED_EXPAND, g >> GREEN_EXPAND, b >> BLUE_EXPAND);
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#else
retro_palette[index] =
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((r >> RED_EXPAND) << RED_SHIFT) | ((g >> GREEN_EXPAND) << GREEN_SHIFT) | ((b >> BLUE_EXPAND) << BLUE_SHIFT);
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#endif
}
void FCEUD_GetPalette(unsigned char i, unsigned char *r, unsigned char *g, unsigned char *b)
{
}
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bool FCEUD_ShouldDrawInputAids (void)
{
return 1;
}
static struct retro_log_callback log_cb;
static void default_logger(enum retro_log_level level, const char *fmt, ...) {}
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void FCEUD_PrintError(char *c)
{
log_cb.log(RETRO_LOG_WARN, "%s", c);
}
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void FCEUD_Message(char *s)
{
log_cb.log(RETRO_LOG_INFO, "%s", s);
}
void FCEUD_DispMessage(char *m)
{ struct retro_message msg;
msg.msg = m;
msg.frames = 180;
environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE, &msg);
}
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void FCEUD_NetworkClose(void)
{ }
void FCEUD_SoundToggle (void)
{
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FCEUI_SetSoundVolume(sndvolume);
}
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void FCEUD_VideoChanged (void)
{ }
FILE *FCEUD_UTF8fopen(const char *n, const char *m)
{
if (n)
return fopen(n, m);
else
return NULL;
}
/*palette for FCEU*/
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#define PAL_TOTAL 16 /* total no. of palettes in palettes[] */
#define PAL_DEFAULT (PAL_TOTAL + 1)
#define PAL_RAW (PAL_TOTAL + 2)
#define PAL_CUSTOM (PAL_TOTAL + 3)
static int external_palette_exist = 0;
extern int ipalette;
struct st_palettes {
char name[32];
char desc[32];
unsigned int data[64];
};
struct st_palettes palettes[] = {
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{ "asqrealc", "AspiringSquire's Real palette",
{ 0x6c6c6c, 0x00268e, 0x0000a8, 0x400094,
0x700070, 0x780040, 0x700000, 0x621600,
0x442400, 0x343400, 0x005000, 0x004444,
0x004060, 0x000000, 0x101010, 0x101010,
0xbababa, 0x205cdc, 0x3838ff, 0x8020f0,
0xc000c0, 0xd01474, 0xd02020, 0xac4014,
0x7c5400, 0x586400, 0x008800, 0x007468,
0x00749c, 0x202020, 0x101010, 0x101010,
0xffffff, 0x4ca0ff, 0x8888ff, 0xc06cff,
0xff50ff, 0xff64b8, 0xff7878, 0xff9638,
0xdbab00, 0xa2ca20, 0x4adc4a, 0x2ccca4,
0x1cc2ea, 0x585858, 0x101010, 0x101010,
0xffffff, 0xb0d4ff, 0xc4c4ff, 0xe8b8ff,
0xffb0ff, 0xffb8e8, 0xffc4c4, 0xffd4a8,
0xffe890, 0xf0f4a4, 0xc0ffc0, 0xacf4f0,
0xa0e8ff, 0xc2c2c2, 0x202020, 0x101010 }
},
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{ "nintendo-vc", "Virtual Console palette",
{ 0x494949, 0x00006a, 0x090063, 0x290059,
0x42004a, 0x490000, 0x420000, 0x291100,
0x182700, 0x003010, 0x003000, 0x002910,
0x012043, 0x000000, 0x000000, 0x000000,
0x747174, 0x003084, 0x3101ac, 0x4b0194,
0x64007b, 0x6b0039, 0x6b2101, 0x5a2f00,
0x424900, 0x185901, 0x105901, 0x015932,
0x01495a, 0x101010, 0x000000, 0x000000,
0xadadad, 0x4a71b6, 0x6458d5, 0x8450e6,
0xa451ad, 0xad4984, 0xb5624a, 0x947132,
0x7b722a, 0x5a8601, 0x388e31, 0x318e5a,
0x398e8d, 0x383838, 0x000000, 0x000000,
0xb6b6b6, 0x8c9db5, 0x8d8eae, 0x9c8ebc,
0xa687bc, 0xad8d9d, 0xae968c, 0x9c8f7c,
0x9c9e72, 0x94a67c, 0x84a77b, 0x7c9d84,
0x73968d, 0xdedede, 0x000000, 0x000000 }
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},
{ "rgb", "Nintendo RGB PPU palette",
{ 0x6D6D6D, 0x002492, 0x0000DB, 0x6D49DB,
0x92006D, 0xB6006D, 0xB62400, 0x924900,
0x6D4900, 0x244900, 0x006D24, 0x009200,
0x004949, 0x000000, 0x000000, 0x000000,
0xB6B6B6, 0x006DDB, 0x0049FF, 0x9200FF,
0xB600FF, 0xFF0092, 0xFF0000, 0xDB6D00,
0x926D00, 0x249200, 0x009200, 0x00B66D,
0x009292, 0x242424, 0x000000, 0x000000,
0xFFFFFF, 0x6DB6FF, 0x9292FF, 0xDB6DFF,
0xFF00FF, 0xFF6DFF, 0xFF9200, 0xFFB600,
0xDBDB00, 0x6DDB00, 0x00FF00, 0x49FFDB,
0x00FFFF, 0x494949, 0x000000, 0x000000,
0xFFFFFF, 0xB6DBFF, 0xDBB6FF, 0xFFB6FF,
0xFF92FF, 0xFFB6B6, 0xFFDB92, 0xFFFF49,
0xFFFF6D, 0xB6FF49, 0x92FF6D, 0x49FFDB,
0x92DBFF, 0x929292, 0x000000, 0x000000 }
},
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{ "yuv-v3", "FBX's YUV-V3 palette",
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{ 0x666666, 0x002A88, 0x1412A7, 0x3B00A4,
0x5C007E, 0x6E0040, 0x6C0700, 0x561D00,
0x333500, 0x0C4800, 0x005200, 0x004C18,
0x003E5B, 0x000000, 0x000000, 0x000000,
0xADADAD, 0x155FD9, 0x4240FF, 0x7527FE,
0xA01ACC, 0xB71E7B, 0xB53120, 0x994E00,
0x6B6D00, 0x388700, 0x0D9300, 0x008C47,
0x007AA0, 0x000000, 0x000000, 0x000000,
0xFFFFFF, 0x64B0FF, 0x9290FF, 0xC676FF,
0xF26AFF, 0xFF6ECC, 0xFF8170, 0xEA9E22,
0xBCBE00, 0x88D800, 0x5CE430, 0x45E082,
0x48CDDE, 0x4F4F4F, 0x000000, 0x000000,
0xFFFFFF, 0xC0DFFF, 0xD3D2FF, 0xE8C8FF,
0xFAC2FF, 0xFFC4EA, 0xFFCCC5, 0xF7D8A5,
0xE4E594, 0xCFEF96, 0xBDF4AB, 0xB3F3CC,
0xB5EBF2, 0xB8B8B8, 0x000000, 0x000000 }
},
{ "unsaturated-final", "FBX's Unsaturated-Final palette",
{ 0x676767, 0x001F8E, 0x23069E, 0x40008E,
0x600067, 0x67001C, 0x5B1000, 0x432500,
0x313400, 0x074800, 0x004F00, 0x004622,
0x003A61, 0x000000, 0x000000, 0x000000,
0xB3B3B3, 0x205ADF, 0x5138FB, 0x7A27EE,
0xA520C2, 0xB0226B, 0xAD3702, 0x8D5600,
0x6E7000, 0x2E8A00, 0x069200, 0x008A47,
0x037B9B, 0x101010, 0x000000, 0x000000,
0xFFFFFF, 0x62AEFF, 0x918BFF, 0xBC78FF,
0xE96EFF, 0xFC6CCD, 0xFA8267, 0xE29B26,
0xC0B901, 0x84D200, 0x58DE38, 0x46D97D,
0x49CED2, 0x494949, 0x000000, 0x000000,
0xFFFFFF, 0xC1E3FF, 0xD5D4FF, 0xE7CCFF,
0xFBC9FF, 0xFFC7F0, 0xFFD0C5, 0xF8DAAA,
0xEBE69A, 0xD1F19A, 0xBEF7AF, 0xB6F4CD,
0xB7F0EF, 0xB2B2B2, 0x000000, 0x000000 }
},
{ "sony-cxa2025as-us", "Sony CXA2025AS US palette",
{ 0x585858, 0x00238C, 0x00139B, 0x2D0585,
0x5D0052, 0x7A0017, 0x7A0800, 0x5F1800,
0x352A00, 0x093900, 0x003F00, 0x003C22,
0x00325D, 0x000000, 0x000000, 0x000000,
0xA1A1A1, 0x0053EE, 0x153CFE, 0x6028E4,
0xA91D98, 0xD41E41, 0xD22C00, 0xAA4400,
0x6C5E00, 0x2D7300, 0x007D06, 0x007852,
0x0069A9, 0x000000, 0x000000, 0x000000,
0xFFFFFF, 0x1FA5FE, 0x5E89FE, 0xB572FE,
0xFE65F6, 0xFE6790, 0xFE773C, 0xFE9308,
0xC4B200, 0x79CA10, 0x3AD54A, 0x11D1A4,
0x06BFFE, 0x424242, 0x000000, 0x000000,
0xFFFFFF, 0xA0D9FE, 0xBDCCFE, 0xE1C2FE,
0xFEBCFB, 0xFEBDD0, 0xFEC5A9, 0xFED18E,
0xE9DE86, 0xC7E992, 0xA8EEB0, 0x95ECD9,
0x91E4FE, 0xACACAC, 0x000000, 0x000000 }
},
{ "pal", "PAL palette",
{ 0x808080, 0x0000BA, 0x3700BF, 0x8400A6,
0xBB006A, 0xB7001E, 0xB30000, 0x912600,
0x7B2B00, 0x003E00, 0x00480D, 0x003C22,
0x002F66, 0x000000, 0x050505, 0x050505,
0xC8C8C8, 0x0059FF, 0x443CFF, 0xB733CC,
0xFE33AA, 0xFE375E, 0xFE371A, 0xD54B00,
0xC46200, 0x3C7B00, 0x1D8415, 0x009566,
0x0084C4, 0x111111, 0x090909, 0x090909,
0xFEFEFE, 0x0095FF, 0x6F84FF, 0xD56FFF,
0xFE77CC, 0xFE6F99, 0xFE7B59, 0xFE915F,
0xFEA233, 0xA6BF00, 0x51D96A, 0x4DD5AE,
0x00D9FF, 0x666666, 0x0D0D0D, 0x0D0D0D,
0xFEFEFE, 0x84BFFF, 0xBBBBFF, 0xD0BBFF,
0xFEBFEA, 0xFEBFCC, 0xFEC4B7, 0xFECCAE,
0xFED9A2, 0xCCE199, 0xAEEEB7, 0xAAF8EE,
0xB3EEFF, 0xDDDDDD, 0x111111, 0x111111 }
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},
{ "bmf-final2", "BMF's Final 2 palette",
{ 0x525252, 0x000080, 0x08008A, 0x2C007E,
0x4A004E, 0x500006, 0x440000, 0x260800,
0x0A2000, 0x002E00, 0x003200, 0x00260A,
0x001C48, 0x000000, 0x000000, 0x000000,
0xA4A4A4, 0x0038CE, 0x3416EC, 0x5E04DC,
0x8C00B0, 0x9A004C, 0x901800, 0x703600,
0x4C5400, 0x0E6C00, 0x007400, 0x006C2C,
0x005E84, 0x000000, 0x000000, 0x000000,
0xFFFFFF, 0x4C9CFF, 0x7C78FF, 0xA664FF,
0xDA5AFF, 0xF054C0, 0xF06A56, 0xD68610,
0xBAA400, 0x76C000, 0x46CC1A, 0x2EC866,
0x34C2BE, 0x3A3A3A, 0x000000, 0x000000,
0xFFFFFF, 0xB6DAFF, 0xC8CAFF, 0xDAC2FF,
0xF0BEFF, 0xFCBCEE, 0xFAC2C0, 0xF2CCA2,
0xE6DA92, 0xCCE68E, 0xB8EEA2, 0xAEEABE,
0xAEE8E2, 0xB0B0B0, 0x000000, 0x000000 }
},
{ "bmf-final3", "BMF's Final 3 palette",
{ 0x686868, 0x001299, 0x1A08AA, 0x51029A,
0x7E0069, 0x8E001C, 0x7E0301, 0x511800,
0x1F3700, 0x014E00, 0x005A00, 0x00501C,
0x004061, 0x000000, 0x000000, 0x000000,
0xB9B9B9, 0x0C5CD7, 0x5035F0, 0x8919E0,
0xBB0CB3, 0xCE0C61, 0xC02B0E, 0x954D01,
0x616F00, 0x1F8B00, 0x01980C, 0x00934B,
0x00819B, 0x000000, 0x000000, 0x000000,
0xFFFFFF, 0x63B4FF, 0x9B91FF, 0xD377FF,
0xEF6AFF, 0xF968C0, 0xF97D6C, 0xED9B2D,
0xBDBD16, 0x7CDA1C, 0x4BE847, 0x35E591,
0x3FD9DD, 0x606060, 0x000000, 0x000000,
0xFFFFFF, 0xACE7FF, 0xD5CDFF, 0xEDBAFF,
0xF8B0FF, 0xFEB0EC, 0xFDBDB5, 0xF9D28E,
0xE8EB7C, 0xBBF382, 0x99F7A2, 0x8AF5D0,
0x92F4F1, 0xBEBEBE, 0x000000, 0x000000 }
},
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{ "smooth-fbx", "FBX's Smooth palette",
{ 0x6A6D6A, 0x001380, 0x1E008A, 0x39007A,
0x550056, 0x5A0018, 0x4F1000, 0x3D1C00,
0x253200, 0x003D00, 0x004000, 0x003924,
0x002E55, 0x000000, 0x000000, 0x000000,
0xB9BCB9, 0x1850C7, 0x4B30E3, 0x7322D6,
0x951FA9, 0x9D285C, 0x983700, 0x7F4C00,
0x5E6400, 0x227700, 0x027E02, 0x007645,
0x006E8A, 0x000000, 0x000000, 0x000000,
0xFFFFFF, 0x68A6FF, 0x8C9CFF, 0xB586FF,
0xD975FD, 0xE377B9, 0xE58D68, 0xD49D29,
0xB3AF0C, 0x7BC211, 0x55CA47, 0x46CB81,
0x47C1C5, 0x4A4D4A, 0x000000, 0x000000,
0xFFFFFF, 0xCCEAFF, 0xDDDEFF, 0xECDAFF,
0xF8D7FE, 0xFCD6F5, 0xFDDBCF, 0xF9E7B5,
0xF1F0AA, 0xDAFAA9, 0xC9FFBC, 0xC3FBD7,
0xC4F6F6, 0xBEC1BE, 0x000000, 0x000000 }
},
{ "composite-direct-fbx", "FBX's Composite Direct palette",
{ 0x656565, 0x00127D, 0x18008E, 0x360082,
0x56005D, 0x5A0018, 0x4F0500, 0x381900,
0x1D3100, 0x003D00, 0x004100, 0x003B17,
0x002E55, 0x000000, 0x000000, 0x000000,
0xAFAFAF, 0x194EC8, 0x472FE3, 0x6B1FD7,
0x931BAE, 0x9E1A5E, 0x993200, 0x7B4B00,
0x5B6700, 0x267A00, 0x008200, 0x007A3E,
0x006E8A, 0x000000, 0x000000, 0x000000,
0xFFFFFF, 0x64A9FF, 0x8E89FF, 0xB676FF,
0xE06FFF, 0xEF6CC4, 0xF0806A, 0xD8982C,
0xB9B40A, 0x83CB0C, 0x5BD63F, 0x4AD17E,
0x4DC7CB, 0x4C4C4C, 0x000000, 0x000000,
0xFFFFFF, 0xC7E5FF, 0xD9D9FF, 0xE9D1FF,
0xF9CEFF, 0xFFCCF1, 0xFFD4CB, 0xF8DFB1,
0xEDEAA4, 0xD6F4A4, 0xC5F8B8, 0xBEF6D3,
0xBFF1F1, 0xB9B9B9, 0x000000, 0x000000 }
},
{ "pvm-style-d93-fbx", "FBX's PVM Style D93 palette",
{ 0x696B63, 0x001774, 0x1E0087, 0x340073,
0x560057, 0x5E0013, 0x531A00, 0x3B2400,
0x243000, 0x063A00, 0x003F00, 0x003B1E,
0x00334E, 0x000000, 0x000000, 0x000000,
0xB9BBB3, 0x1453B9, 0x4D2CDA, 0x671EDE,
0x98189C, 0x9D2344, 0xA03E00, 0x8D5500,
0x656D00, 0x2C7900, 0x008100, 0x007D42,
0x00788A, 0x000000, 0x000000, 0x000000,
0xFFFFFF, 0x69A8FF, 0x9691FF, 0xB28AFA,
0xEA7DFA, 0xF37BC7, 0xF28E59, 0xE6AD27,
0xD7C805, 0x90DF07, 0x64E53C, 0x45E27D,
0x48D5D9, 0x4E5048, 0x000000, 0x000000,
0xFFFFFF, 0xD2EAFF, 0xE2E2FF, 0xE9D8FF,
0xF5D2FF, 0xF8D9EA, 0xFADEB9, 0xF9E89B,
0xF3F28C, 0xD3FA91, 0xB8FCA8, 0xAEFACA,
0xCAF3F3, 0xBEC0B8, 0x000000, 0x000000 }
},
{ "ntsc-hardware-fbx", "FBX's NTSC Hardware palette",
{ 0x6A6D6A, 0x001380, 0x1E008A, 0x39007A,
0x550056, 0x5A0018, 0x4F1000, 0x382100,
0x213300, 0x003D00, 0x004000, 0x003924,
0x002E55, 0x000000, 0x000000, 0x000000,
0xB9BCB9, 0x1850C7, 0x4B30E3, 0x7322D6,
0x951FA9, 0x9D285C, 0x963C00, 0x7A5100,
0x5B6700, 0x227700, 0x027E02, 0x007645,
0x006E8A, 0x000000, 0x000000, 0x000000,
0xFFFFFF, 0x68A6FF, 0x9299FF, 0xB085FF,
0xD975FD, 0xE377B9, 0xE58D68, 0xCFA22C,
0xB3AF0C, 0x7BC211, 0x55CA47, 0x46CB81,
0x47C1C5, 0x4A4D4A, 0x000000, 0x000000,
0xFFFFFF, 0xCCEAFF, 0xDDDEFF, 0xECDAFF,
0xF8D7FE, 0xFCD6F5, 0xFDDBCF, 0xF9E7B5,
0xF1F0AA, 0xDAFAA9, 0xC9FFBC, 0xC3FBD7,
0xC4F6F6, 0xBEC1BE, 0x000000, 0x000000 }
},
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{ "nes-classic-fbx-fs", "FBX's NES-Classic FS palette",
{ 0x60615F, 0x000083, 0x1D0195, 0x340875,
0x51055E, 0x56000F, 0x4C0700, 0x372308,
0x203A0B, 0x0F4B0E, 0x194C16, 0x02421E,
0x023154, 0x000000, 0x000000, 0x000000,
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0xA9AAA8, 0x104BBF, 0x4712D8, 0x6300CA,
0x8800A9, 0x930B46, 0x8A2D04, 0x6F5206,
0x5C7114, 0x1B8D12, 0x199509, 0x178448,
0x206B8E, 0x000000, 0x000000, 0x000000,
0xFBFBFB, 0x6699F8, 0x8974F9, 0xAB58F8,
0xD557EF, 0xDE5FA9, 0xDC7F59, 0xC7A224,
0xA7BE03, 0x75D703, 0x60E34F, 0x3CD68D,
0x56C9CC, 0x414240, 0x000000, 0x000000,
0xFBFBFB, 0xBED4FA, 0xC9C7F9, 0xD7BEFA,
0xE8B8F9, 0xF5BAE5, 0xF3CAC2, 0xDFCDA7,
0xD9E09C, 0xC9EB9E, 0xC0EDB8, 0xB5F4C7,
0xB9EAE9, 0xABABAB, 0x000000, 0x000000 }
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},
{ "nescap", "RGBSource's NESCAP palette",
{ 0x646365, 0x001580, 0x1D0090, 0x380082,
0x56005D, 0x5A001A, 0x4F0900, 0x381B00,
0x1E3100, 0x003D00, 0x004100, 0x003A1B,
0x002F55, 0x000000, 0x000000, 0x000000,
0xAFADAF, 0x164BCA, 0x472AE7, 0x6B1BDB,
0x9617B0, 0x9F185B, 0x963001, 0x7B4800,
0x5A6600, 0x237800, 0x017F00, 0x00783D,
0x006C8C, 0x000000, 0x000000, 0x000000,
0xFFFFFF, 0x60A6FF, 0x8F84FF, 0xB473FF,
0xE26CFF, 0xF268C3, 0xEF7E61, 0xD89527,
0xBAB307, 0x81C807, 0x57D43D, 0x47CF7E,
0x4BC5CD, 0x4C4B4D, 0x000000, 0x000000,
0xFFFFFF, 0xC2E0FF, 0xD5D2FF, 0xE3CBFF,
0xF7C8FF, 0xFEC6EE, 0xFECEC6, 0xF6D7AE,
0xE9E49F, 0xD3ED9D, 0xC0F2B2, 0xB9F1CC,
0xBAEDED, 0xBAB9BB, 0x000000, 0x000000 }
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},
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{ "wavebeam", "nakedarthur's Wavebeam palette",
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{ 0X6B6B6B, 0X001B88, 0X21009A, 0X40008C,
0X600067, 0X64001E, 0X590800, 0X481600,
0X283600, 0X004500, 0X004908, 0X00421D,
0X003659, 0X000000, 0X000000, 0X000000,
0XB4B4B4, 0X1555D3, 0X4337EF, 0X7425DF,
0X9C19B9, 0XAC0F64, 0XAA2C00, 0X8A4B00,
0X666B00, 0X218300, 0X008A00, 0X008144,
0X007691, 0X000000, 0X000000, 0X000000,
0XFFFFFF, 0X63B2FF, 0X7C9CFF, 0XC07DFE,
0XE977FF, 0XF572CD, 0XF4886B, 0XDDA029,
0XBDBD0A, 0X89D20E, 0X5CDE3E, 0X4BD886,
0X4DCFD2, 0X525252, 0X000000, 0X000000,
0XFFFFFF, 0XBCDFFF, 0XD2D2FF, 0XE1C8FF,
0XEFC7FF, 0XFFC3E1, 0XFFCAC6, 0XF2DAAD,
0XEBE3A0, 0XD2EDA2, 0XBCF4B4, 0XB5F1CE,
0XB6ECF1, 0XBFBFBF, 0X000000, 0X000000 }
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}
};
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unsigned retro_api_version(void)
{
return RETRO_API_VERSION;
}
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void retro_set_video_refresh(retro_video_refresh_t cb)
{
video_cb = cb;
}
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void retro_set_audio_sample(retro_audio_sample_t cb)
{ }
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void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
audio_batch_cb = cb;
}
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void retro_set_input_poll(retro_input_poll_t cb)
{
poll_cb = cb;
}
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void retro_set_input_state(retro_input_state_t cb)
{
input_cb = cb;
}
static void update_nes_controllers(unsigned port, unsigned device)
{
input_type[port] = device;
if (port < 4)
{
switch (device)
{
case RETRO_DEVICE_NONE:
FCEUI_SetInput(port, SI_NONE, &Dummy, 0);
FCEU_printf(" Player %u: None Connected\n", port + 1);
break;
case RETRO_DEVICE_ZAPPER:
FCEUI_SetInput(port, SI_ZAPPER, MouseData[port], 1);
FCEU_printf(" Player %u: Zapper\n", port + 1);
break;
case RETRO_DEVICE_ARKANOID:
FCEUI_SetInput(port, SI_ARKANOID, MouseData[port], 0);
FCEU_printf(" Player %u: Arkanoid\n", port + 1);
break;
case RETRO_DEVICE_GAMEPAD:
default:
input_type[port] = RETRO_DEVICE_GAMEPAD;
FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn, 0);
FCEU_printf(" Player %u: Gamepad\n", port + 1);
break;
}
}
if (port == 4)
{
switch (device)
{
case RETRO_DEVICE_FC_ARKANOID:
FCEUI_SetInputFC(SIFC_ARKANOID, fc_MouseData, 0);
FCEU_printf(" Famicom Expansion: Arkanoid\n");
break;
case RETRO_DEVICE_FC_SHADOW:
FCEUI_SetInputFC(SIFC_SHADOW, fc_MouseData, 1);
FCEU_printf(" Famicom Expansion: (Bandai) Hyper Shot\n");
break;
case RETRO_DEVICE_FC_OEKAKIDS:
FCEUI_SetInputFC(SIFC_OEKAKIDS, fc_MouseData, 1);
FCEU_printf(" Famicom Expansion: Oeka Kids Tablet\n");
break;
case RETRO_DEVICE_FC_4PLAYERS:
FCEUI_SetInputFC(SIFC_4PLAYER, &JSReturn, 0);
FCEU_printf(" Famicom Expansion: Famicom 4-Player Adapter\n");
break;
case RETRO_DEVICE_NONE:
default:
FCEUI_SetInputFC(SIFC_NONE, &Dummy, 0);
FCEU_printf(" Famicom Expansion: None Connected\n");
break;
}
}
}
static unsigned nes_to_libretro(int d)
{
switch(d)
{
case SI_UNSET:
case SI_GAMEPAD:
return RETRO_DEVICE_GAMEPAD;
case SI_NONE:
return RETRO_DEVICE_NONE;
case SI_ZAPPER:
return RETRO_DEVICE_ZAPPER;
case SI_ARKANOID:
return RETRO_DEVICE_ARKANOID;
}
}
static unsigned fc_to_libretro(int d)
{
switch(d)
{
case SIFC_UNSET:
case SIFC_NONE:
return RETRO_DEVICE_NONE;
case SIFC_ARKANOID:
return RETRO_DEVICE_FC_ARKANOID;
case SIFC_SHADOW:
return RETRO_DEVICE_FC_SHADOW;
case SIFC_OEKAKIDS:
return RETRO_DEVICE_FC_OEKAKIDS;
case SIFC_4PLAYER:
return RETRO_DEVICE_FC_4PLAYERS;
}
}
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void retro_set_controller_port_device(unsigned port, unsigned device)
{
if ((port < 5) && (input_type[port] != device))
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{
if (port < 2) /* player 1-2 */
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{
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if (device != RETRO_DEVICE_AUTO)
update_nes_controllers(port, device);
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else
update_nes_controllers(port, nes_to_libretro(GameInfo->input[port]));
}
else
{
if (port < 4) /* player 3-4 */
{
/* This section automatically enables 4players support
* when player 3 or 4 used */
input_type[port] = RETRO_DEVICE_NONE;
if (device == RETRO_DEVICE_AUTO)
{
if (enable_4player)
input_type[port] = RETRO_DEVICE_GAMEPAD;
}
else if (device == RETRO_DEVICE_GAMEPAD)
input_type[port] = RETRO_DEVICE_GAMEPAD;
FCEU_printf(" Player %u: %s\n", port + 1,
(input_type[port] == RETRO_DEVICE_NONE) ? "None Connected" : "Gamepad");
}
else /* do famicom controllers here */
{
if (device != RETRO_DEVICE_FC_AUTO)
update_nes_controllers(4, device);
else
update_nes_controllers(4, fc_to_libretro(GameInfo->inputfc));
}
if (input_type[2] == RETRO_DEVICE_GAMEPAD
|| input_type[3] == RETRO_DEVICE_GAMEPAD)
FCEUI_DisableFourScore(0);
else
FCEUI_DisableFourScore(1);
/* check if famicom 4player adapter is used */
if (input_type[4] == RETRO_DEVICE_FC_4PLAYERS)
FCEUI_DisableFourScore(1);
}
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}
}
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void retro_set_environment(retro_environment_t cb)
{
static const struct retro_variable vars[] = {
{ "fceumm_region", "Region Override; Auto|NTSC|PAL|Dendy" },
{ "fceumm_aspect", "Preferred aspect ratio; 8:7 PAR|4:3" },
{ "fceumm_palette", "Color Palette; default|asqrealc|nintendo-vc|rgb|yuv-v3|unsaturated-final|sony-cxa2025as-us|pal|bmf-final2|bmf-final3|smooth-fbx|composite-direct-fbx|pvm-style-d93-fbx|ntsc-hardware-fbx|nes-classic-fbx-fs|nescap|wavebeam|raw|custom" },
{ "fceumm_up_down_allowed", "Allow Opposing Directions; disabled|enabled" },
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#ifdef PSP
{ "fceumm_overscan", "Crop Overscan; enabled|disabled" },
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#else
{ "fceumm_overscan_h", "Crop Overscan (Horizontal); disabled|enabled" },
{ "fceumm_overscan_v", "Crop Overscan (Vertical); enabled|disabled" },
#endif
{ "fceumm_nospritelimit", "No Sprite Limit; disabled|enabled" },
{ "fceumm_sndvolume", "Sound Volume; 150|160|170|180|190|200|210|220|230|240|250|0|10|20|30|40|50|60|70|80|90|100|110|120|130|140" },
{ "fceumm_sndquality", "Sound Quality; Low|High|Very High" },
{ "fceumm_swapduty", "Swap Duty Cycles; disabled|enabled" },
#ifdef DEBUG
{ "fceumm_apu_1", "Enable Sound Channel 1 (Square 1); enabled|disabled" },
{ "fceumm_apu_2", "Enable Sound Channel 2 (Square 2); enabled|disabled" },
{ "fceumm_apu_3", "Enable Sound Channel 3 (Triangle); enabled|disabled" },
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{ "fceumm_apu_4", "Enable Sound Channel 4 (Noise); enabled|disabled" },
{ "fceumm_apu_5", "Enable Sound Channel 5 (PCM); enabled|disabled" },
#endif
{ "fceumm_turbo_enable", "Turbo Enable; None|Player 1|Player 2|Both" },
{ "fceumm_turbo_delay", "Turbo Delay (in frames); 3|5|10|15|30|60|1|2" },
{ "fceumm_zapper_mode", "Zapper Mode; lightgun|mouse" },
{ "fceumm_show_crosshair", "Show Crosshair; enabled|disabled" },
{ "fceumm_overclocking", "Overclocking; disabled|2x-Postrender|2x-VBlank" },
{ "fceumm_ramstate", "RAM power up state (Restart); fill $ff|fill $00|random" },
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{ NULL, NULL },
};
static const struct retro_controller_description pads1[] = {
{ "Auto", RETRO_DEVICE_AUTO },
{ "Gamepad", RETRO_DEVICE_GAMEPAD },
{ "Zapper", RETRO_DEVICE_ZAPPER },
{ 0, 0 },
};
static const struct retro_controller_description pads2[] = {
{ "Auto", RETRO_DEVICE_AUTO },
{ "Gamepad", RETRO_DEVICE_GAMEPAD },
{ "Arkanoid", RETRO_DEVICE_ARKANOID },
{ "Zapper", RETRO_DEVICE_ZAPPER },
{ 0, 0 },
};
static const struct retro_controller_description pads3[] = {
{ "Auto", RETRO_DEVICE_AUTO },
{ "Gamepad", RETRO_DEVICE_GAMEPAD },
{ 0, 0 },
};
static const struct retro_controller_description pads4[] = {
{ "Auto", RETRO_DEVICE_AUTO },
{ "Gamepad", RETRO_DEVICE_GAMEPAD },
{ 0, 0 },
};
static const struct retro_controller_description pads5[] = {
{ "Auto", RETRO_DEVICE_FC_AUTO },
{ "Arkanoid", RETRO_DEVICE_FC_ARKANOID },
{ "(Bandai) Hyper Shot", RETRO_DEVICE_FC_SHADOW },
{ "Oeka Kids Tablet", RETRO_DEVICE_FC_OEKAKIDS },
{ "4-Player Adapter", RETRO_DEVICE_FC_4PLAYERS },
{ 0, 0 },
2017-09-09 16:16:12 +08:00
};
static const struct retro_controller_info ports[] = {
{ pads1, 3 },
{ pads2, 4 },
{ pads3, 2 },
{ pads4, 2 },
{ pads5, 5 },
{ 0, 0 },
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};
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environ_cb = cb;
cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars);
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cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
}
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void retro_get_system_info(struct retro_system_info *info)
{
info->need_fullpath = false;
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info->valid_extensions = "fds|nes|unf|unif";
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#ifdef GIT_VERSION
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info->library_version = "(SVN)" GIT_VERSION;
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#else
info->library_version = "(SVN)";
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#endif
info->library_name = "FCEUmm";
info->block_extract = false;
}
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void retro_get_system_av_info(struct retro_system_av_info *info)
{
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#ifdef PSP
unsigned width = NES_WIDTH - (use_overscan ? 16 : 0);
unsigned height = NES_HEIGHT - (use_overscan ? 16 : 0);
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#else
unsigned width = NES_WIDTH - (overscan_h ? 16 : 0);
unsigned height = NES_HEIGHT - (overscan_v ? 16 : 0);
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#endif
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info->geometry.base_width = width;
info->geometry.base_height = height;
info->geometry.max_width = NES_WIDTH;
info->geometry.max_height = NES_HEIGHT;
info->geometry.aspect_ratio = (float)(use_par ? NES_8_7_PAR : NES_4_3);
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info->timing.sample_rate = (float)sndsamplerate;
if (FSettings.PAL || dendy)
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info->timing.fps = 838977920.0/16777215.0;
else
info->timing.fps = 1008307711.0/16777215.0;
}
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static void check_system_specs(void)
{
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/* TODO - when we get it running at fullspeed on PSP, set to 4 */
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unsigned level = 5;
environ_cb(RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL, &level);
}
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void retro_init(void)
{
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bool achievements = true;
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enum retro_pixel_format rgb565;
log_cb.log=default_logger;
environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log_cb);
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environ_cb(RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS, &achievements);
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#ifdef FRONTEND_SUPPORTS_RGB565
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rgb565 = RETRO_PIXEL_FORMAT_RGB565;
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if(environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &rgb565))
log_cb.log(RETRO_LOG_INFO, "Frontend supports RGB565 - will use that instead of XRGB1555.\n");
2015-04-17 22:15:28 +01:00
#endif
Wii related updates for save state fixes/workarounds (#246) * Wii: Fix uninitialized save state size causing load state problems - Issue origially from Wii and possibly affects similar devices where retroarch and the core are one program. The problem was that the serialize size was not reset when you change game, causing the last serialized size to be carried over to the next game loaded causing save state issues due to change in size. Initializing this variable during retro_init() seems enough for most of the games. - In this same observation, also initialized some variables in a similar way. - also exluded a variable used for sound state that was added for smooth sound after load state which causes similar loading issues as well. - default sample rate has been lowered to 32K as well as to minimize some stuttering for these devices, while maintaining 48K sample rate for others. - Some comments are added to modified section as necessary. * Add workaround for save state issue in Wii with expansion audio - Some mappers are not loading states as well. Seems to affect those that are using expansion audio. some of these mappers(bandai, mmc5, namco106), the state variables has to be expanded so that it will load states fine with big endian while others (vrc6, vrc7 sunsoft), some variables that were added for smoother audio during load state has been removed. - This does not guarantee though that other mappers might not have similar incompatibilities after loading a state but so far, some of the most common roms in each mapper has been tested to load fine. * FDS: Expand state variables for big endian compatibility * FDS: Change OSD label from Disk 0 to Disk 1... when switching disks - Minor osd label change that now shows Disk 1 of (# of disks) instead of just Disk 0 Side nth.
2018-12-15 10:23:43 +08:00
/* initialize some of the default variables */
#ifdef GEKKO
sndsamplerate = 32000;
#else
sndsamplerate = 48000;
#endif
sndquality = 0;
sndvolume = 150;
swapDuty = 0;
/* Wii: initialize this or else last variable is passed through
* when loading another rom causing save state size change. */
serialize_size = 0;
}
static void retro_set_custom_palette(void)
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{
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uint8_t i,r,g,b;
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ipalette = 0;
use_raw_palette = false;
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if (current_palette == PAL_DEFAULT || current_palette == PAL_CUSTOM
|| (GameInfo->type == GIT_VSUNI))
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{
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if (current_palette == PAL_CUSTOM)
{
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if (external_palette_exist && (GameInfo->type != GIT_VSUNI))
ipalette = 1;
}
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FCEU_ResetPalette(); /* if ipalette is set to 1, external palette
* is loaded when FCEU_ResetPalette is called,
* else it will load default NES palette.
* VS Unisystem should always use default palette.
*/
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return;
}
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if (current_palette == PAL_RAW) /* raw palette */
{
use_raw_palette = true;
for (i = 0; i < 64; i++)
{
r = (((i >> 0) & 0xF) * 255) / 15;
g = (((i >> 4) & 0x3) * 255) / 3;
FCEUD_SetPalette( i, r, g, 0);
}
return;
}
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/* Setup this palette*/
for ( i = 0; i < 64; i++ )
{
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unsigned palette_data = palettes[current_palette].data[i];
r = ( palette_data >> 16 ) & 0xff;
g = ( ( palette_data & 0xff00 ) >> 8 ) & 0xff;
b = ( palette_data & 0xff );
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FCEUD_SetPalette( i, r, g, b);
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FCEUD_SetPalette( i + 64, r, g, b);
FCEUD_SetPalette( i + 128, r, g, b);
FCEUD_SetPalette( i + 192, r, g, b);
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}
}
/* Set variables for NTSC(1) / PAL(2) / Dendy(3)
* Dendy has PAL framerate and resolution, but ~NTSC timings,
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* and has 50 dummy scanlines to force 50 fps.
*/
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void FCEUD_RegionOverride(unsigned region)
{
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unsigned pal = 0;
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switch (region)
{
case 0: /* auto */
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normal_scanlines = 240;
dendy = 0;
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pal = is_PAL;
break;
case 1: /* ntsc */
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normal_scanlines = 240;
dendy = 0;
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pal = 0;
FCEU_DispMessage("Switched to NTSC");
break;
case 2: /* pal */
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normal_scanlines = 240;
dendy = 0;
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pal = 1;
FCEU_DispMessage("Switched to PAL");
break;
case 3: /* dendy */
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normal_scanlines = 290;
dendy = 1;
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pal = 0;
FCEU_DispMessage("Switched to Dendy");
break;
}
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FCEUI_SetVidSystem(pal);
retro_set_custom_palette();
}
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void retro_deinit (void)
{
FCEUI_CloseGame();
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FCEUI_Sound(0);
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FCEUI_Kill();
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#if defined(_3DS)
linearFree(fceu_video_out);
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#else
if (fceu_video_out)
free(fceu_video_out);
fceu_video_out = NULL;
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#endif
}
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void retro_reset(void)
{
ResetNES();
}
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typedef struct
{
unsigned retro;
unsigned nes;
} keymap;
static const keymap bindmap[] = {
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{ RETRO_DEVICE_ID_JOYPAD_A, JOY_A },
{ RETRO_DEVICE_ID_JOYPAD_B, JOY_B },
{ RETRO_DEVICE_ID_JOYPAD_SELECT, JOY_SELECT },
{ RETRO_DEVICE_ID_JOYPAD_START, JOY_START },
{ RETRO_DEVICE_ID_JOYPAD_UP, JOY_UP },
{ RETRO_DEVICE_ID_JOYPAD_DOWN, JOY_DOWN },
{ RETRO_DEVICE_ID_JOYPAD_LEFT, JOY_LEFT },
{ RETRO_DEVICE_ID_JOYPAD_RIGHT, JOY_RIGHT },
{ RETRO_DEVICE_ID_JOYPAD_X, JOY_A },
{ RETRO_DEVICE_ID_JOYPAD_Y, JOY_B },
};
static void set_apu_channels(int chan)
{
FSettings.SquareVolume[1] = 256 * ((chan >> 0) & 1);
FSettings.SquareVolume[0] = 256 * ((chan >> 1) & 1);
FSettings.TriangleVolume = 256 * ((chan >> 2) & 1);
FSettings.NoiseVolume = 256 * ((chan >> 3) & 1);
FSettings.PCMVolume = 256 * ((chan >> 4) & 1);
}
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static void check_variables(bool startup)
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{
struct retro_variable var = {0};
struct retro_system_av_info av_info;
bool geometry_update = false;
char key[256];
int i, enable_apu;
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var.key = "fceumm_palette";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
unsigned orig_value = current_palette;
if (!strcmp(var.value, "default"))
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current_palette = PAL_DEFAULT;
else if (!strcmp(var.value, "raw"))
current_palette = PAL_RAW;
else if (!strcmp(var.value, "custom"))
current_palette = PAL_CUSTOM;
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else if (!strcmp(var.value, "asqrealc"))
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current_palette = 0;
else if (!strcmp(var.value, "nintendo-vc"))
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current_palette = 1;
else if (!strcmp(var.value, "rgb"))
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current_palette = 2;
else if (!strcmp(var.value, "yuv-v3"))
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current_palette = 3;
else if (!strcmp(var.value, "unsaturated-final"))
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current_palette = 4;
else if (!strcmp(var.value, "sony-cxa2025as-us"))
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current_palette = 5;
else if (!strcmp(var.value, "pal"))
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current_palette = 6;
else if (!strcmp(var.value, "bmf-final2"))
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current_palette = 7;
else if (!strcmp(var.value, "bmf-final3"))
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current_palette = 8;
else if (!strcmp(var.value, "smooth-fbx"))
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current_palette = 9;
else if (!strcmp(var.value, "composite-direct-fbx"))
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current_palette = 10;
else if (!strcmp(var.value, "pvm-style-d93-fbx"))
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current_palette = 11;
else if (!strcmp(var.value, "ntsc-hardware-fbx"))
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current_palette = 12;
else if (!strcmp(var.value, "nes-classic-fbx-fs"))
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current_palette = 13;
else if (!strcmp(var.value, "nescap"))
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current_palette = 14;
else if (!strcmp(var.value, "wavebeam"))
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current_palette = 15;
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if (current_palette != orig_value)
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retro_set_custom_palette();
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}
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var.key = "fceumm_up_down_allowed";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
up_down_allowed = (!strcmp(var.value, "enabled")) ? true : false;
}
else
up_down_allowed = false;
var.key = "fceumm_nospritelimit";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
int no_sprite_limit = (!strcmp(var.value, "enabled")) ? 1 : 0;
FCEUI_DisableSpriteLimitation(no_sprite_limit);
}
var.key = "fceumm_overclocking";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
bool do_reinit = false;
if (!strcmp(var.value, "disabled")
&& overclock_state != 0)
{
overclocked = 0;
skip_7bit_overclocking = 1;
extrascanlines = 0;
vblankscanlines = 0;
overclock_state = 0;
do_reinit = true;
}
else if (!strcmp(var.value, "2x-Postrender"))
{
overclocked = 1;
skip_7bit_overclocking = 1;
extrascanlines = 266;
vblankscanlines = 0;
overclock_state = 1;
do_reinit = true;
}
else if (!strcmp(var.value, "2x-VBlank"))
{
overclocked = 1;
skip_7bit_overclocking = 1;
extrascanlines = 0;
vblankscanlines = 266;
overclock_state = 1;
do_reinit = true;
}
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if (do_reinit && startup)
{
FCEU_KillVirtualVideo();
FCEU_InitVirtualVideo();
}
}
var.key = "fceumm_zapper_mode";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
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if (!strcmp(var.value, "mouse")) lightgun_enabled = 0;
else lightgun_enabled = 1; /*default setting*/
}
var.key = "fceumm_show_crosshair";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (!strcmp(var.value, "enabled")) show_crosshair = 1;
else if (!strcmp(var.value, "disabled")) show_crosshair = 0;
}
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#ifdef PSP
var.key = "fceumm_overscan";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
bool newval = (!strcmp(var.value, "disabled"));
if (newval != use_overscan)
{
use_overscan = newval;
geometry_update = true;
}
}
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#else
var.key = "fceumm_overscan_h";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
bool newval = (!strcmp(var.value, "enabled"));
if (newval != overscan_h)
{
overscan_h = newval;
geometry_update = true;
}
}
var.key = "fceumm_overscan_v";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
bool newval = (!strcmp(var.value, "enabled"));
if (newval != overscan_v)
{
overscan_v = newval;
geometry_update = true;
}
}
#endif
var.key = "fceumm_turbo_enable";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
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unsigned i;
for (i = 0; i < MAX_PLAYERS; i++)
turbo_enabler[i] = 0;
if (!strcmp(var.value, "Player 1"))
turbo_enabler[0] = 1;
else if (!strcmp(var.value, "Player 2"))
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turbo_enabler[1] = 1;
else if (!strcmp(var.value, "Both"))
{
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turbo_enabler[0] = 1;
turbo_enabler[1] = 1;
}
}
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var.key = "fceumm_turbo_delay";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
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turbo_delay = atoi(var.value);
}
var.key = "fceumm_region";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
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unsigned oldval = setregion;
if (!strcmp(var.value, "Auto"))
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setregion = 0;
else if (!strcmp(var.value, "NTSC"))
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setregion = 1;
else if (!strcmp(var.value, "PAL"))
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setregion = 2;
else if (!strcmp(var.value, "Dendy"))
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setregion = 3;
if (setregion != oldval)
FCEUD_RegionOverride(setregion);
}
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var.key = "fceumm_aspect";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
bool newval = (!strcmp(var.value, "8:7 PAR"));
if (newval != use_par)
{
use_par = newval;
geometry_update = true;
}
}
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var.key = "fceumm_sndquality";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
unsigned oldval = sndquality;
if (!strcmp(var.value, "Low"))
sndquality = 0;
else if (!strcmp(var.value, "High"))
sndquality = 1;
else if (!strcmp(var.value, "Very High"))
sndquality = 2;
if (sndquality != oldval)
FCEUI_SetSoundQuality(sndquality);
}
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var.key = "fceumm_sndvolume";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
sndvolume = atoi(var.value);
FCEUD_SoundToggle();
}
if (geometry_update)
{
retro_get_system_av_info(&av_info);
environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &av_info);
}
2017-10-05 14:43:20 +08:00
var.key = "fceumm_swapduty";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
bool newval = (!strcmp(var.value, "enabled"));
if (newval != swapDuty)
{
swapDuty = newval;
}
}
#ifdef DEBUG
var.key = key;
enable_apu = 0;
strcpy(key, "fceumm_apu_x");
for (i = 0; i < 5; i++)
{
key[strlen("fceumm_apu_")] = '1' + i;
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && !strcmp(var.value, "disabled"))
{
enable_apu |= (1 << i);
}
}
set_apu_channels(enable_apu ^ 0xff);
#else
set_apu_channels(0xff);
#endif
2014-03-30 22:35:00 +02:00
}
static int mzx = 0, mzy = 0;
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void get_mouse_input(unsigned port, uint32_t *zapdata)
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{
bool adjx = false;
bool adjy = false;
int min_width, min_height, max_width, max_height;
2017-09-16 16:24:59 +08:00
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#ifdef PSP
adjx = adjy = use_overscan ? 1 : 0;
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#else
adjx = overscan_h ? 1 : 0;
adjy = overscan_v ? 1 : 0;
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#endif
max_width = 256;
max_height = 240;
zapdata[2] = 0; /* reset click state */
2017-09-09 16:16:12 +08:00
2018-09-27 08:43:12 +01:00
if (!lightgun_enabled) /* mouse device */
{
min_width = (adjx ? 8 : 0) + 1;
min_height = (adjy ? 8 : 0) + 1;
max_width -= (adjx ? 8 : 0);
max_height -= (adjy ? 8 : 0);
/* TODO: Add some sort of mouse sensitivity */
mzx += input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X);
mzy += input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y);
/* Set crosshair within the limits of current screen resolution */
if (mzx < min_width) mzx = min_width;
else if (mzx > max_width) mzx = max_width;
if (mzy < min_height) mzy = min_height;
else if (mzy > max_height) mzy = max_height;
zapdata[0] = mzx;
zapdata[1] = mzy;
if (input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT))
zapdata[2] |= 0x1;
if (input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT))
zapdata[2] |= 0x2;
}
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else /* lightgun device */
{
int offset_x = (adjx ? 0X8FF : 0);
int offset_y = (adjy ? 0X999 : 0);
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int offscreen;
int offscreen_shot;
int trigger;
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offscreen = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN );
offscreen_shot = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_RELOAD );
trigger = input_cb( port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER );
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if ( offscreen || offscreen_shot )
{
zapdata[0] = 0;
zapdata[1] = 0;
}
else
{
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int _x = input_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X);
int _y = input_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y);
zapdata[0] = (_x + (0x7FFF + offset_x)) * max_width / ((0x7FFF + offset_x) * 2);
zapdata[1] = (_y + (0x7FFF + offset_y)) * max_height / ((0x7FFF + offset_y) * 2);
}
2017-09-09 16:16:12 +08:00
2018-09-27 08:43:12 +01:00
if ( trigger || offscreen_shot )
zapdata[2] |= 0x1;
}
2017-09-09 16:16:12 +08:00
}
/*
* Flags to keep track of whether turbo
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* buttons toggled on or off.
*
* There are two values in array
* for Turbo A and Turbo B for
* each player
*/
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#define TURBO_BUTTONS 2
unsigned char turbo_button_toggle[MAX_PLAYERS][TURBO_BUTTONS] = { {0} };
static void FCEUD_UpdateInput(void)
2014-03-30 22:35:00 +02:00
{
unsigned player, port, i;
poll_cb();
JSReturn = 0;
/* nes gamepad */
for (player = 0; player < MAX_PLAYERS; player++)
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{
uint8_t input_buf = 0;
bool player_enabled = (input_type[player] == RETRO_DEVICE_GAMEPAD);
for (i = 0; i < 8; i++)
input_buf |= (player_enabled && input_cb(player, RETRO_DEVICE_JOYPAD, 0,
bindmap[i].retro)) ? bindmap[i].nes : 0;
/* Turbo A and Turbo B buttons are
* mapped to Joypad X and Joypad Y
* in RetroArch joypad.
*
* We achieve this by keeping track of
* the number of times it increments
* the toggle counter and fire or not fire
* depending on whether the delay value has
* been reached.
*/
if (turbo_enabler[player] == 1 && player_enabled)
{
/* Handle Turbo A & B buttons */
for (i = 8; i < 10; i++)
{
if (input_cb(player, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro))
2017-08-24 07:31:25 +08:00
{
if (turbo_button_toggle[player][i-8] == 0)
input_buf |= bindmap[i].nes;
turbo_button_toggle[player][i-8]++;
if (turbo_button_toggle[player][i-8] > turbo_delay)
/* Reset the toggle if delay value is reached */
turbo_button_toggle[player][i-8] = 0;
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}
else
/* If the button is not pressed, just reset the toggle */
turbo_button_toggle[player][i-8] = 0;
}
}
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if (!up_down_allowed)
{
if (input_buf & (JOY_UP))
if (input_buf & (JOY_DOWN))
input_buf &= ~((JOY_UP ) | (JOY_DOWN));
if (input_buf & (JOY_LEFT))
if (input_buf & (JOY_RIGHT))
input_buf &= ~((JOY_LEFT ) | (JOY_RIGHT));
}
JSReturn |= (input_buf & 0xff) << (player << 3);
2018-04-14 19:35:51 +02:00
}
/* other inputs*/
for (port = 0; port < MAX_PORTS; port++)
{
switch (input_type[port])
{
case RETRO_DEVICE_ARKANOID:
case RETRO_DEVICE_ZAPPER:
get_mouse_input(port, MouseData[port]);
break;
}
}
2017-09-09 16:16:12 +08:00
/* famicom inputs */
switch (input_type[4])
{
case RETRO_DEVICE_FC_ARKANOID:
case RETRO_DEVICE_FC_OEKAKIDS:
case RETRO_DEVICE_FC_SHADOW:
get_mouse_input(0, fc_MouseData);
break;
}
if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2))
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FCEU_VSUniCoin(); /* Insert Coin VS System */
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if (GameInfo->type == GIT_FDS) /* Famicom Disk System */
{
bool curL = input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L);
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bool curR = input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R);
static bool prevL = false, prevR = false;
if (curL && !prevL)
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FCEU_FDSSelect(); /* Swap FDisk side */
prevL = curL;
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if (curR && !prevR)
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FCEU_FDSInsert(-1); /* Insert or eject the disk */
prevR = curR;
}
}
2014-03-31 04:32:33 +02:00
void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count)
{
}
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static void retro_run_blit(uint8_t *gfx)
{
2015-08-28 12:41:37 +02:00
unsigned x, y;
#ifdef PSP
static unsigned int __attribute__((aligned(16))) d_list[32];
2016-02-19 06:39:31 +01:00
void* texture_vram_p = NULL;
#endif
2015-08-28 12:41:37 +02:00
unsigned incr = 0;
unsigned width = 256;
unsigned height = 240;
unsigned pitch = 512;
2014-03-31 04:32:33 +02:00
2017-09-02 02:40:28 +08:00
#ifdef PSP
2015-08-28 12:41:37 +02:00
if (!use_overscan)
{
width -= 16;
height -= 16;
}
2017-09-08 02:22:16 +08:00
texture_vram_p = (void*) (0x44200000 - (256 * 256)); /* max VRAM address - frame size */
2014-03-30 22:35:00 +02:00
sceKernelDcacheWritebackRange(retro_palette,256 * 2);
sceKernelDcacheWritebackRange(XBuf, 256*240 );
2014-03-30 22:35:00 +02:00
sceGuStart(GU_DIRECT, d_list);
2015-08-28 12:17:56 +02:00
/* sceGuCopyImage doesnt seem to work correctly with GU_PSM_T8
* so we use GU_PSM_4444 ( 2 Bytes per pixel ) instead
* with half the values for pitch / width / x offset
*/
2014-03-30 22:35:00 +02:00
if (use_overscan)
sceGuCopyImage(GU_PSM_4444, 0, 0, 128, 240, 128, XBuf, 0, 0, 128, texture_vram_p);
else
sceGuCopyImage(GU_PSM_4444, 4, 4, 120, 224, 128, XBuf, 0, 0, 128, texture_vram_p);
2014-03-30 22:35:00 +02:00
sceGuTexSync();
sceGuTexImage(0, 256, 256, 256, texture_vram_p);
sceGuTexMode(GU_PSM_T8, 0, 0, GU_FALSE);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
sceGuDisable(GU_BLEND);
sceGuClutMode(GU_PSM_5650, 0, 0xFF, 0);
sceGuClutLoad(32, retro_palette);
2014-03-30 22:35:00 +02:00
sceGuFinish();
2015-08-28 12:41:37 +02:00
video_cb(texture_vram_p, width, height, 256);
#else
2017-09-02 02:40:28 +08:00
incr += (overscan_h ? 16 : 0);
width -= (overscan_h ? 16 : 0);
height -= (overscan_v ? 16 : 0);
pitch -= (overscan_h ? 32 : 0);
gfx += (overscan_v ? ((overscan_h ? 8 : 0) + 256 * 8) : (overscan_h ? 8 : 0));
2015-08-28 12:34:59 +02:00
if (use_raw_palette)
{
extern uint8 PPU[4];
int deemp = (PPU[1] >> 5) << 2;
for (y = 0; y < height; y++, gfx += incr)
for ( x = 0; x < width; x++, gfx++)
fceu_video_out[y * width + x] = retro_palette[*gfx & 0x3F] | deemp;
2014-03-30 22:35:00 +02:00
}
2015-08-28 12:34:59 +02:00
else
{
for (y = 0; y < height; y++, gfx += incr)
2015-08-28 12:34:59 +02:00
for ( x = 0; x < width; x++, gfx++)
fceu_video_out[y * width + x] = retro_palette[*gfx];
2015-08-28 12:34:59 +02:00
}
2015-08-28 12:41:37 +02:00
video_cb(fceu_video_out, width, height, pitch);
2015-08-28 12:34:59 +02:00
#endif
2015-08-28 12:41:37 +02:00
}
void retro_run(void)
{
unsigned i;
uint8_t *gfx;
int32_t ssize = 0;
bool updated = false;
2014-03-30 22:35:00 +02:00
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
2017-01-02 03:36:39 +01:00
check_variables(false);
2015-08-28 12:41:37 +02:00
FCEUD_UpdateInput();
FCEUI_Emulate(&gfx, &sound, &ssize, 0);
2015-08-28 12:41:37 +02:00
for (i = 0; i < ssize; i++)
sound[i] = (sound[i] << 16) | (sound[i] & 0xffff);
audio_batch_cb((const int16_t*)sound, ssize);
retro_run_blit(gfx);
}
2014-03-30 22:35:00 +02:00
size_t retro_serialize_size(void)
{
if (serialize_size == 0)
{
/* Something arbitrarily big.*/
uint8_t *buffer = (uint8_t*)malloc(1000000);
memstream_set_buffer(buffer, 1000000);
2014-12-08 20:15:54 +01:00
FCEUSS_Save_Mem();
2014-03-30 22:35:00 +02:00
serialize_size = memstream_get_last_size();
free(buffer);
}
2014-03-30 22:35:00 +02:00
return serialize_size;
}
2014-03-30 22:35:00 +02:00
bool retro_serialize(void *data, size_t size)
{
if (size != retro_serialize_size())
return false;
2014-03-30 22:35:00 +02:00
memstream_set_buffer((uint8_t*)data, size);
2014-12-08 20:15:54 +01:00
FCEUSS_Save_Mem();
2014-03-30 22:35:00 +02:00
return true;
}
2014-03-30 22:35:00 +02:00
bool retro_unserialize(const void * data, size_t size)
{
if (size != retro_serialize_size())
return false;
2014-03-30 22:35:00 +02:00
memstream_set_buffer((uint8_t*)data, size);
2014-12-08 20:15:54 +01:00
FCEUSS_Load_Mem();
2014-03-30 22:35:00 +02:00
return true;
}
2014-03-30 22:35:00 +02:00
void retro_cheat_reset(void)
2014-12-08 17:33:02 +01:00
{
FCEU_ResetCheats();
}
2014-12-08 17:33:02 +01:00
void retro_cheat_set(unsigned index, bool enabled, const char *code)
{
char name[256];
uint16 a;
uint8 v;
int c;
int type = 1;
2015-01-04 16:57:59 +01:00
sprintf(name, "N/A");
2014-12-08 17:33:02 +01:00
if (FCEUI_DecodeGG(code, &a, &v, &c))
goto input_cheat;
/* Not a Game Genie code. */
if (FCEUI_DecodePAR(code, &a, &v, &c, &type))
goto input_cheat;
/* Not a Pro Action Replay code. */
return;
input_cheat:
FCEUI_AddCheat(name, a, v, c, type);
}
2014-03-30 22:35:00 +02:00
typedef struct cartridge_db
{
char title[256];
uint32_t crc;
} cartridge_db_t;
static const struct cartridge_db fourscore_db_list[] =
{
{
"Bomberman II (USA)",
0x1ebb5b42
},
#if 0
{
"Championship Bowling (USA)",
0xeac38105
},
#endif
{
"Chris Evert & Ivan Lendl in Top Players' Tennis (USA)",
0xf99e37eb
},
#if 0
{
"Crash 'n' the Boys - Street Challenge (USA)",
0xc7f0c457
},
#endif
{
"Four Players' Tennis (Europe)",
0x48b8ee58
},
{
"Danny Sullivan's Indy Heat (Europe)",
0x27ca0679,
},
{
"Gauntlet II (Europe)",
0x79f688bc
},
{
"Gauntlet II (USA)",
0x1b71ccdb
},
{
"Greg Norman's Golf Power (USA)",
0x1352f1b9
},
{
"Harlem Globetrotters (USA)",
0x2e6ee98d
},
{
"Ivan 'Ironman' Stewart's Super Off Road (Europe)",
0x05104517
},
{
"Ivan 'Ironman' Stewart's Super Off Road (USA)",
0x4b041b6b
},
{
"Kings of the Beach - Professional Beach Volleyball (USA)",
0xf54b34bd
},
{
"Magic Johnson's Fast Break (USA)",
0xc6c2edb5
},
{
"M.U.L.E. (USA)",
0x0939852f
},
{
"Monster Truck Rally (USA)",
0x2f698c4d
},
{
"NES Play Action Football (USA)",
0xb9b4d9e0
},
{
"Nightmare on Elm Street, A (USA)",
0xda2cb59a
},
{
"Nintendo World Cup (Europe)",
0x8da6667d
},
{
"Nintendo World Cup (Europe) (Rev A)",
0x7c16f819
},
{
"Nintendo World Cup (Europe) (Rev B)",
0x7f08d0d9
},
{
"Nintendo World Cup (USA)",
0xa22657fa
},
{
"R.C. Pro-Am II (Europe)",
0x308da987
},
{
"R.C. Pro-Am II (USA)",
0x9edd2159
},
{
"Rackets & Rivals (Europe)",
0x8fa6e92c
},
{
"Roundball - 2-on-2 Challenge (Europe)",
0xad0394f0
},
{
"Roundball - 2-on-2 Challenge (USA)",
0x6e4dcfd2
},
{
"Spot - The Video Game (Japan)",
0x0abdd5ca
},
{
"Spot - The Video Game (USA)",
0xcfae9dfa
},
{
"Smash T.V. (Europe)",
0x0b8f8128
},
{
"Smash T.V. (USA)",
0x6ee94d32
},
{
"Super Jeopardy! (USA)",
0xcf4487a2
},
{
"Super Spike V'Ball (Europe)",
0xc05a63b2
},
{
"Super Spike V'Ball (USA)",
0xe840fd21
},
{
"Super Spike V'Ball + Nintendo World Cup (USA)",
0x407d6ffd
},
{
"Swords and Serpents (Europe)",
0xd153caf6
},
{
"Swords and Serpents (France)",
0x46135141
},
{
"Swords and Serpents (USA)",
0x3417ec46
},
{
"Battle City (Japan) (4 Players Hack) http://www.romhacking.net/hacks/2142/",
0x69977c9e
},
{
"Bomberman 3 (Homebrew) http://tempect.de/senil/games.html",
0x2da5ece0
},
{
"K.Y.F.F. (Homebrew) http://slydogstudios.org/index.php/k-y-f-f/",
0x90d2e9f0
},
{
"Super PakPak (Homebrew) http://wiki.nesdev.com/w/index.php/Super_PakPak",
0x1394ded0
},
{
"Super Mario Bros. + Tetris + Nintendo World Cup (Europe)",
0x73298c87
},
{
"Super Mario Bros. + Tetris + Nintendo World Cup (Europe) (Rev A)",
0xf46ef39a
}
};
static const struct cartridge_db famicom_4p_db_list[] =
{
{
"Bakutoushi Patton-Kun (Japan) (FDS)",
0xc39b3bb2
},
{
"Bomber Man II (Japan)",
0x0c401790
},
{
"Championship Bowling (Japan)",
0x9992f445
},
{
"Downtown - Nekketsu Koushinkyoku - Soreyuke Daiundoukai (Japan)",
0x3e470fe0
},
{
"Ike Ike! Nekketsu Hockey-bu - Subette Koronde Dairantou (Japan)",
0x4f032933
},
{
"Kunio-kun no Nekketsu Soccer League (Japan)",
0x4b5177e9
},
{
"Moero TwinBee - Cinnamon Hakase o Sukue! (Japan)",
0x9f03b11f
},
{
"Moero TwinBee - Cinnamon Hakase wo Sukue! (Japan) (FDS)",
0x13205221
},
{
"Nekketsu Kakutou Densetsu (Japan)",
0x37e24797
},
{
"Nekketsu Koukou Dodgeball-bu (Japan)",
0x62c67984
},
{
"Nekketsu! Street Basket - Ganbare Dunk Heroes (Japan)",
0x88062d9a
},
{
"Super Dodge Ball (USA) (3-4p with Game Genie code GEUOLZZA)",
0x689971f9
},
{
"Super Dodge Ball (USA) (patched) http://www.romhacking.net/hacks/71/",
0x4ff17864
},
{
"U.S. Championship V'Ball (Japan)",
0x213cb3fb
},
{
"U.S. Championship V'Ball (Japan) (Beta)",
0xd7077d96
},
{
"Wit's (Japan)",
0xb1b16b8a
}
};
2018-11-25 09:01:21 +08:00
#ifdef _WIN32
static char slash = '\\';
#else
static char slash = '/';
#endif
2015-08-28 12:47:18 +02:00
extern uint32_t iNESGameCRC32;
2018-11-25 21:45:52 +08:00
extern int option_ramstate;
2015-08-28 12:47:18 +02:00
2014-03-30 22:35:00 +02:00
bool retro_load_game(const struct retro_game_info *game)
{
2017-07-13 00:23:01 +01:00
unsigned i, j;
2015-08-28 12:22:54 +02:00
char* dir=NULL;
2017-03-15 02:32:00 +08:00
char* sav_dir=NULL;
size_t fourscore_len = sizeof(fourscore_db_list) / sizeof(fourscore_db_list[0]);
size_t famicom_4p_len = sizeof(famicom_4p_db_list) / sizeof(famicom_4p_db_list[0]);
2015-08-28 12:22:54 +02:00
2014-12-05 16:04:50 +01:00
struct retro_input_descriptor desc[] = {
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2, "(VSSystem) Insert Coin" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "(FDS) Disk Side Change" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "(FDS) Insert/Eject Disk" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Turbo A" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Turbo B" },
2014-12-05 16:04:50 +01:00
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Turbo A" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Turbo B" },
2014-12-05 16:04:50 +01:00
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Turbo A" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Turbo B" },
2014-12-05 16:04:50 +01:00
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Turbo A" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Turbo B" },
2014-12-05 16:04:50 +01:00
{ 0 },
};
2017-07-13 00:23:01 +01:00
struct retro_memory_descriptor descs[64];
struct retro_memory_map mmaps;
2018-11-25 21:45:52 +08:00
struct retro_variable var = {0};
2017-07-13 00:23:01 +01:00
if (!game)
return false;
2018-11-25 21:45:52 +08:00
var.value = 0;
var.key = "fceumm_ramstate";
/* set this variable before calling PowerNES() */
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (!strcmp(var.value, "random"))
option_ramstate = 2;
else if (!strcmp(var.value, "fill $00"))
option_ramstate = 1;
else
option_ramstate = 0;
}
PowerNES();
check_system_specs();
#if defined(_3DS)
fceu_video_out = (uint16_t*)linearMemAlign(256 * 240 * sizeof(uint16_t), 128);
#elif !defined(PSP)
fceu_video_out = (uint16_t*)malloc(256 * 240 * sizeof(uint16_t));
#endif
2014-12-05 16:04:50 +01:00
environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc);
2015-08-28 12:22:54 +02:00
if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir)
FCEUI_SetBaseDirectory(dir);
2017-03-15 02:32:00 +08:00
if (environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &sav_dir) && sav_dir)
FCEUI_SetSaveDirectory(sav_dir);
2015-08-28 12:22:54 +02:00
FCEUI_Initialize();
2017-09-09 14:54:02 +08:00
FCEUI_SetSoundVolume(sndvolume);
FCEUI_Sound(sndsamplerate);
2015-08-28 12:22:54 +02:00
GameInfo = (FCEUGI*)FCEUI_LoadGame(game->path, (uint8_t*)game->data, game->size);
if (!GameInfo)
{
struct retro_message msg;
char msg_local[256];
2017-07-01 11:14:42 +02:00
sprintf(msg_local, "ROM loading failed...");
msg.msg = msg_local;
msg.frames = 360;
if (environ_cb)
environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE, (void*)&msg);
2014-04-17 21:32:53 +02:00
return false;
}
2015-08-28 12:22:54 +02:00
for (i = 0; i < MAX_PORTS; i++)
FCEUI_SetInput(i, SI_GAMEPAD, &JSReturn, 0);
external_palette_exist = ipalette;
if (external_palette_exist)
2018-11-25 09:01:21 +08:00
FCEU_printf("Loading custom palette: %s%cnes.pal\n", dir, slash);
2017-10-07 13:35:00 +08:00
is_PAL = retro_get_region(); /* Save current loaded region info */
2015-08-28 12:22:54 +02:00
retro_set_custom_palette();
FCEUD_SoundToggle();
2017-01-02 03:36:39 +01:00
check_variables(true);
FCEUI_DisableFourScore(1);
for (i = 0; i < fourscore_len; i++)
{
if (fourscore_db_list[i].crc == iNESGameCRC32)
{
FCEUI_DisableFourScore(0);
enable_4player = true;
break;
}
}
for (i = 0; i < famicom_4p_len; i++)
{
if (famicom_4p_db_list[i].crc == iNESGameCRC32)
{
GameInfo->inputfc = SIFC_4PLAYER;
2017-09-30 13:28:05 +08:00
FCEUI_SetInputFC(SIFC_4PLAYER, &JSReturn, 0);
enable_4player = true;
break;
}
}
2017-07-13 00:23:01 +01:00
memset(descs, 0, sizeof(descs));
i = 0;
for (j = 0; j < 64; j++)
{
if (MMapPtrs[j] != NULL)
{
descs[i].ptr = MMapPtrs[j];
descs[i].start = j * 1024;
descs[i].len = 1024;
descs[i].select = 0;
i++;
}
}
mmaps.descriptors = descs;
mmaps.num_descriptors = i;
environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &mmaps);
2017-08-24 07:31:25 +08:00
2014-03-30 22:35:00 +02:00
return true;
}
bool retro_load_game_special(
2014-03-30 22:35:00 +02:00
unsigned game_type,
const struct retro_game_info *info, size_t num_info
)
{
return false;
}
2014-03-30 22:35:00 +02:00
void retro_unload_game(void)
{
FCEUI_CloseGame();
#if defined(_3DS)
if (fceu_video_out)
linearFree(fceu_video_out);
#else
if (fceu_video_out)
free(fceu_video_out);
fceu_video_out = NULL;
#endif
}
2014-03-30 22:35:00 +02:00
unsigned retro_get_region(void)
{
return FSettings.PAL ? RETRO_REGION_PAL : RETRO_REGION_NTSC;
}
void *retro_get_memory_data(unsigned type)
{
uint8_t* data;
switch(type)
{
case RETRO_MEMORY_SAVE_RAM:
if (iNESCart.battery && iNESCart.SaveGame[0] && iNESCart.SaveGameLen[0])
return iNESCart.SaveGame[0];
else if (UNIFCart.battery && UNIFCart.SaveGame[0] && UNIFCart.SaveGameLen[0])
return UNIFCart.SaveGame[0];
else
data = NULL;
break;
case RETRO_MEMORY_SYSTEM_RAM:
data = RAM;
break;
default:
data = NULL;
break;
}
return data;
}
size_t retro_get_memory_size(unsigned type)
2014-03-30 22:35:00 +02:00
{
unsigned size;
switch(type)
{
case RETRO_MEMORY_SAVE_RAM:
if (iNESCart.battery && iNESCart.SaveGame[0] && iNESCart.SaveGameLen[0])
size = iNESCart.SaveGameLen[0];
else if (UNIFCart.battery && UNIFCart.SaveGame[0] && UNIFCart.SaveGameLen[0])
size = UNIFCart.SaveGameLen[0];
else
size = 0;
break;
case RETRO_MEMORY_SYSTEM_RAM:
size = 0x800;
break;
default:
size = 0;
break;
}
return size;
}