Zapper update

This commit is contained in:
retro-wertz
2017-09-16 16:24:59 +08:00
parent e48363078f
commit 3171bddeae

View File

@@ -50,6 +50,7 @@ static bool use_par;
int turbo_enabler;
int turbo_delay;
static int regionoverride = -1;
static int t[2] = {0.0};
/* emulator-specific variables */
@@ -535,14 +536,16 @@ void retro_set_controller_port_device(unsigned port, unsigned device)
{
if (port < 2) /* port #0 = player1/player3, port #1 = player2/player4 */
{
switch(device)
{
case RETRO_DEVICE_JOYPAD:
FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn[0], 0);
break;
case RETRO_DEVICE_MOUSE:
FCEUI_SetInput(port, SI_ZAPPER, &MouseData[0], 1);
break;
switch(device)
{
case RETRO_DEVICE_JOYPAD:
t[port] = RETRO_DEVICE_JOYPAD;
FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn[0], 0);
break;
case RETRO_DEVICE_MOUSE:
t[port] = RETRO_DEVICE_MOUSE;
FCEUI_SetInput(port, SI_ZAPPER, &MouseData[0], 1);
break;
}
}
}
@@ -570,7 +573,7 @@ void retro_set_environment(retro_environment_t cb)
};
static const struct retro_controller_description pads[] = {
{ "NES Gamepad", RETRO_DEVICE_JOYPAD },
{ "Gamepad", RETRO_DEVICE_JOYPAD },
{ "Zapper", RETRO_DEVICE_MOUSE },
};
@@ -1020,47 +1023,41 @@ static void check_variables(bool startup)
}
}
static int mouse_x, mouse_y, mzx, mzy;
static int mzx = 0, mzy = 0, mzb = 0;
void GetMouseData(uint32_t *zapdata)
{
static int right, bottom, adjx, adjy, offscreen, port;
int right, bottom, port, adjx, adjy;
#ifdef PSP
adjx = adjy = use_overscan ? 8 : 0;
#else
adjx = overscan_h ? 8 : 0;
adjy = overscan_v ? 8 : 0;
#endif
port = (GameInfo->type == GIT_VSUNI) ? 0 : 1;
right = 256;
bottom = 240;
offscreen = 0;
#ifdef PSP
adjx = adjy = use_overscan ? 8:0;
#else
adjx = overscan_h ? 8:0;
adjy = overscan_v ? 8:0;
#endif
if (GameInfo->input[0] != SI_ZAPPER && GameInfo->input[1] != SI_ZAPPER)
return;
port = (GameInfo->type == GIT_VSUNI) ? 1 : 0;
mzb = 0;
/* TODO: Add some sort of mouse sensitivity */
mouse_x = input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X);
mouse_y = input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y);
mzx += mouse_x;
mzy += mouse_y;
mzx += input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X);
mzy += input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y);
/* Set crosshair within the limits of game's resolution */
if (mzx > right - adjx + offscreen)
mzx = right - adjx + offscreen;
else if (mzx <= 1 + adjx)
mzx = 1 + adjx;
if (mzx > right - adjx) mzx = right - adjx;
else if (mzx < 1 + adjx) mzx = 1 + adjx;
if (mzy > bottom - adjy) mzy = bottom - adjy;
else if (mzy < 1 + adjy) mzy = 1 + adjy;
if (mzy > bottom - adjy + offscreen)
mzy = bottom - adjy + offscreen;
else if (mzy <= 1 + adjy)
mzy = 1 + adjy;
if (input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT))
mzb |= 0x1;
if (input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT))
mzb |= 0x2;
zapdata[0] = mzx;
zapdata[1] = mzy;
zapdata[2] = input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT) ? 1 : 0
| input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT) ? 2 : 0;
zapdata[2] = mzb;
}
/*
@@ -1154,7 +1151,8 @@ static void FCEUD_UpdateInput(void)
JSReturn[0] = pad[0] | (pad[1] << 8) | (pad[2] << 16) | (pad[3] << 24);
GetMouseData(&MouseData[0]);
if (t[0] == RETRO_DEVICE_MOUSE || t[1] == RETRO_DEVICE_MOUSE)
GetMouseData(&MouseData[0]);
if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2))
FCEU_VSUniCoin(); /* Insert Coin VS System */