Add ZAPPER input device support (wip)

This commit is contained in:
retro-wertz
2017-09-09 16:16:12 +08:00
parent 67fe19858a
commit 521f1a5c02
2 changed files with 76 additions and 5 deletions

View File

@@ -84,6 +84,7 @@ static volatile int nofocus = 0;
static int32_t *sound = 0;
static uint32_t JSReturn[2];
static uint32_t MouseData[2];
static uint32_t current_palette = 0;
int PPUViewScanline=0;
@@ -530,8 +531,18 @@ void retro_set_input_state(retro_input_state_t cb)
input_cb = cb;
}
void retro_set_controller_port_device(unsigned a, unsigned b)
{}
void retro_set_controller_port_device(unsigned port, unsigned device)
{
switch(device)
{
case RETRO_DEVICE_JOYPAD:
FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn[0], 0);
break;
case RETRO_DEVICE_MOUSE:
FCEUI_SetInput(port, SI_ZAPPER, &MouseData[0], 1);
break;
}
}
void retro_set_environment(retro_environment_t cb)
@@ -555,8 +566,20 @@ void retro_set_environment(retro_environment_t cb)
{ NULL, NULL },
};
static const struct retro_controller_description pads[] = {
{ "NES Gamepad", RETRO_DEVICE_JOYPAD },
{ "Zapper", RETRO_DEVICE_MOUSE },
};
static const struct retro_controller_info ports[] = {
{ pads, 2 },
{ pads, 2 },
{ 0 },
};
environ_cb = cb;
cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars);
cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
}
void retro_get_system_info(struct retro_system_info *info)
@@ -564,7 +587,7 @@ void retro_get_system_info(struct retro_system_info *info)
info->need_fullpath = false;
info->valid_extensions = "fds|nes|unf|unif";
#ifdef GIT_VERSION
info->library_version = "git" GIT_VERSION;
info->library_version = "(SVN)" GIT_VERSION;
#else
info->library_version = "(SVN)";
#endif
@@ -711,9 +734,10 @@ void FCEUD_RegionOverride(int region)
FCEUPPU_SetVideoSystem(w || dendy);
SetSoundVariables();
/* Update the geometry */
/* Update the timing(fps) in frontend */
retro_get_system_av_info(&av_info);
environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &av_info);
/* not needed in current implementation to update fps */
/* environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &av_info); */
}
void retro_deinit (void)
@@ -985,6 +1009,50 @@ static void check_variables(bool startup)
}
}
static int mouse_x, mouse_y, mzx, mzy;
void GetMouseData(uint32_t *zapdata)
{
static int right, bottom, adjx, adjy, offscreen, port;
right = 256;
bottom = 240;
offscreen = 0;
#ifdef PSP
adjx = use_overscan ? 8:0;
adjy = use_overscan ? 8:0;
#else
adjx = overscan_h ? 8:0;
adjy = overscan_v ? 8:0;
#endif
if (GameInfo->input[0] != SI_ZAPPER && GameInfo->input[1] != SI_ZAPPER)
return;
port = (GameInfo->type == GIT_VSUNI) ? 1 : 0;
/* TODO: Add some sort of mouse sensitivity */
mouse_x = input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X);
mouse_y = input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y);
mzx += mouse_x;
mzy += mouse_y;
/* Set crosshair within the limits of game's resolution */
if (mzx > right - adjx + offscreen)
mzx = right - adjx + offscreen;
else if (mzx <= 1 + adjx)
mzx = 1 + adjx;
if (mzy > bottom - adjy + offscreen)
mzy = bottom - adjy + offscreen;
else if (mzy <= 1 + adjy)
mzy = 1 + adjy;
zapdata[0] = mzx;
zapdata[1] = mzy;
zapdata[2] = input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT) ? 1 : 0
| input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT) ? 2 : 0;
}
/*
* Flags to keep track of whether turbo
* was toggled on or off
@@ -1076,6 +1144,8 @@ static void FCEUD_UpdateInput(void)
JSReturn[0] = pad[0] | (pad[1] << 8);
GetMouseData(&MouseData[0]);
if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2))
FCEU_VSUniCoin(); /* Insert Coin VS System */

View File

@@ -74,6 +74,7 @@ void FCEU_PutImage(void)
FCEU_VSUniDraw(XBuf);
}
if (howlong) howlong--;
FCEU_DrawInput(XBuf);
}
void FCEU_PutImageDummy(void)