Move logs to retro_load_game and cleanup
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@@ -199,6 +199,8 @@ FILE *FCEUD_UTF8fopen(const char *n, const char *m)
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#define MAXPAL 17 /* raw palette # */
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static int use_ntsc = 0;
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static int external_palette_exist = 0;
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extern int ipalette;
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extern int ntsccol;
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struct st_palettes {
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char name[32];
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@@ -618,26 +620,25 @@ static void retro_set_custom_palette(void)
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ntsccol = 0;
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use_raw_palette = false;
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if (current_palette == 0 || current_palette > MAXPAL || (GameInfo->type == GIT_VSUNI))
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if (current_palette == 0 || current_palette > MAXPAL
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|| (GameInfo->type == GIT_VSUNI))
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{
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if (current_palette > MAXPAL && GameInfo->type != GIT_VSUNI)
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{
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if (external_palette_exist)
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ipalette = 1;
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else
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{
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FCEU_PrintError("nes.pal not found in system directory.\n");
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FCEU_PrintError("Using default palette instead.\n");
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}
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}
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if (GameInfo->type == GIT_VSUNI)
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FCEU_PrintError("Cannot use custom palette with VS. System.\n");
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if (current_palette == 0)
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ntsccol = use_ntsc;
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if (current_palette == 0 && use_ntsc)
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ntsccol = 1;
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FCEU_ResetPalette(); /* Do palette reset*/
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FCEU_ResetPalette(); /* Do palette reset. Priority will be:
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* -ipalette : sets external palette
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* -ntsccol : sets ntsc to default palette.
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* If none of the above are true, then
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* default palette will be used.
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* VS.System should always use default palette.
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*/
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return;
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}
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@@ -1610,8 +1611,14 @@ bool retro_load_game(const struct retro_game_info *game)
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FCEUI_SetInput(0, SI_GAMEPAD, &JSReturn[0], 0);
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FCEUI_SetInput(1, SI_GAMEPAD, &JSReturn[0], 0);
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FCEU_LoadGamePalette(); /* check and load external palette nes.pal... */
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external_palette_exist = ipalette; /* save status if found or not */
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external_palette_exist = ipalette;
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if (external_palette_exist)
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FCEU_printf("nes.pal loaded from system directory.\n");
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else
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FCEU_PrintError("Cannot find nes.pal from system directory.\n");
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if (GameInfo->type == GIT_VSUNI)
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FCEU_PrintError("VS.System rom loaded, will use default palette.\n");
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retro_set_custom_palette();
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