Start refactoring input devices and cleanup
This commit is contained in:
@@ -26,8 +26,9 @@
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#include "libretro-common/include/streams/memory_stream.h"
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#define MAX_PLAYERS 4
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#define MAX_PORTS 2
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#define MAX_PLAYERS 4 /* max supported players */
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#define MAX_PORTS 2 /* max controller ports,
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* port 0 for player 1/3, port 1 for player 2/4 */
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#define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 0)
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#define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0)
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@@ -55,8 +56,8 @@ static bool use_raw_palette;
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static bool use_par;
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static unsigned turbo_enabler[MAX_PLAYERS] = {0};
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static unsigned turbo_delay = 0;
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static int t[2] = { 0, 0 };
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static int zapper_mode = 0; /* 0=absolute 1=relative */
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static unsigned nes_device[MAX_PLAYERS] = {0};
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static unsigned zapper_mode = 0; /* 0=absolute 1=relative */
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/* emulator-specific variables */
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@@ -542,45 +543,41 @@ void retro_set_input_state(retro_input_state_t cb)
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void retro_set_controller_port_device(unsigned port, unsigned device)
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{
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unsigned arg = 0;
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void *InputDPtr;
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if (port < 2) /* port #0 = player1/player3, port #1 = player2/player4 */
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if (port < MAX_PORTS) /* port #0 = player1/player3, port #1 = player2/player4 */
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{
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switch(device)
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{
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case RETRO_DEVICE_NONE:
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t[port] = SI_NONE;
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InputDPtr = NULL;
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nes_device[port] = RETRO_DEVICE_NONE;
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FCEUI_SetInput(port, SI_NONE, NULL, 0);
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FCEU_printf(" Player %u: None\n", port + 1);
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break;
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case RETRO_DEVICE_GAMEPAD:
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t[port] = SI_GAMEPAD;
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InputDPtr = &JSReturn;
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nes_device[port] = RETRO_DEVICE_GAMEPAD;
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FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn, 0);
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FCEU_printf(" Player %u: Gamepad\n", port + 1);
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break;
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case RETRO_DEVICE_ZAPPER:
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arg = 1;
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t[port] = SI_ZAPPER;
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InputDPtr = &MouseData[0];
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nes_device[port] = RETRO_DEVICE_ZAPPER;
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FCEUI_SetInput(port, SI_ZAPPER, MouseData, 1);
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FCEU_printf(" Player %u: Zapper\n", port + 1);
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break;
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case RETRO_DEVICE_JOYPAD:
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default:
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case RETRO_DEVICE_JOYPAD: /* Assigned to auto configure devices */
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default: /* based on database */
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if (GameInfo->input[port] == SI_ZAPPER)
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{
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arg = 1;
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t[port] = SI_ZAPPER;
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InputDPtr = &MouseData[0];
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nes_device[port] = RETRO_DEVICE_ZAPPER;
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FCEUI_SetInput(port, SI_ZAPPER, MouseData, 1);
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FCEU_printf(" Player %u: Zapper\n", port + 1);
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}
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else
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{
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t[port] = SI_GAMEPAD;
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InputDPtr = &JSReturn;
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nes_device[port] = RETRO_DEVICE_GAMEPAD;
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FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn, 0);
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FCEU_printf(" Player %u: Gamepad\n", port + 1);
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}
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break;
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}
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FCEUI_SetInput(port, t[port], InputDPtr, arg);
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FCEU_printf("Player %d: %s\n", port + 1,
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t[port] == SI_GAMEPAD ? "Gamepad" :
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t[port] == SI_ZAPPER ? "Zapper" : "None");
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}
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}
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@@ -610,9 +607,10 @@ void retro_set_environment(retro_environment_t cb)
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};
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static const struct retro_controller_description pads[] = {
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{ "Auto", RETRO_DEVICE_JOYPAD },
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{ "Auto (Gamepad/Zapper)", RETRO_DEVICE_JOYPAD },
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{ "Gamepad", RETRO_DEVICE_GAMEPAD },
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{ "Zapper", RETRO_DEVICE_ZAPPER },
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{ NULL, 0 },
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};
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static const struct retro_controller_info ports[] = {
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@@ -1083,10 +1081,10 @@ static void check_variables(bool startup)
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static int mzx = 0, mzy = 0, mzb = 0;
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void GetMouseData(uint32_t *zapdata)
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void GetMouseData(unsigned port, uint32_t *zapdata)
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{
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bool adjx = false, adjy = false;
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int right, bottom, port;
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int right, bottom;
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#ifdef PSP
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adjx = adjy = use_overscan ? 1 : 0;
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@@ -1094,7 +1092,6 @@ void GetMouseData(uint32_t *zapdata)
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adjx = overscan_h ? 1 : 0;
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adjy = overscan_v ? 1 : 0;
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#endif
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port = (GameInfo->type == GIT_VSUNI) ? 0 : 1;
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right = 256;
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bottom = 240;
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mzb = 0;
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@@ -1144,56 +1141,64 @@ unsigned char turbo_button_toggle[MAX_PLAYERS][TURBO_BUTTONS] = { {0} };
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static void FCEUD_UpdateInput(void)
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{
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unsigned p, i;
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unsigned player, i;
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unsigned char pad[4];
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for (p = 0; p < MAX_PLAYERS; p++)
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pad[p] = 0; /* reset pads */
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for (player = 0; player < MAX_PLAYERS; player++)
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pad[player] = 0; /* reset pads */
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poll_cb();
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for (p = 0; p < MAX_PLAYERS; p++)
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for (player = 0; player < MAX_PLAYERS; player++)
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{
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for ( i = 0; i < 8; i++)
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pad[p] |= input_cb(p, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro) ? bindmap[i].nes : 0;
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/* Turbo A and Turbo B buttons are
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* mapped to Joypad X and Joypad Y
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* in RetroArch joypad.
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*
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* We achieve this by keeping track of
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* the number of times it increments
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* the toggle counter and fire or not fire
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* depending on whether the delay value has
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* been reached.
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*/
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if (turbo_enabler[p] == 1)
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switch (nes_device[player])
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{
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/* Handle Turbo A & B buttons */
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for ( i = 8; i < 10; i++)
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{
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if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro))
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case RETRO_DEVICE_GAMEPAD:
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for (i = 0; i < 8; i++)
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pad[player] |= input_cb(player, RETRO_DEVICE_JOYPAD, 0,
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bindmap[i].retro) ? bindmap[i].nes : 0;
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/* Turbo A and Turbo B buttons are
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* mapped to Joypad X and Joypad Y
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* in RetroArch joypad.
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*
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* We achieve this by keeping track of
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* the number of times it increments
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* the toggle counter and fire or not fire
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* depending on whether the delay value has
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* been reached.
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*/
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if (turbo_enabler[player] == 1)
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{
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if (turbo_button_toggle[p][i-8] == 0)
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pad[p] |= bindmap[i].nes;
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turbo_button_toggle[p][i-8]++;
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if (turbo_button_toggle[p][i-8] > turbo_delay)
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/* Reset the toggle if delay value is reached */
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turbo_button_toggle[p][i-8] = 0;
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/* Handle Turbo A & B buttons */
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for (i = 8; i < 10; i++)
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{
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if (input_cb(player, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro))
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{
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if (turbo_button_toggle[player][i-8] == 0)
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pad[player] |= bindmap[i].nes;
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turbo_button_toggle[player][i-8]++;
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if (turbo_button_toggle[player][i-8] > turbo_delay)
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/* Reset the toggle if delay value is reached */
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turbo_button_toggle[player][i-8] = 0;
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}
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else
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/* If the button is not pressed, just reset the toggle */
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turbo_button_toggle[player][i-8] = 0;
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}
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}
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else
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/* If the button is not pressed, just reset the toggle */
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turbo_button_toggle[p][i-8] = 0;
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}
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JSReturn = (pad[0] & 0xff) | ((pad[1] & 0xff) << 8) |
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((pad[2] & 0xff) << 16) | ((pad[3] & 0xff) << 24);
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break; /* RETRO_DEVICE_GAMEPAD */
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case RETRO_DEVICE_ZAPPER:
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GetMouseData(player, MouseData);
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break; /* RETRO_DEVICE_ZAPPER */
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}
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}
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JSReturn = pad[0] | (pad[1] << 8) | (pad[2] << 16) | (pad[3] << 24);
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if (t[0] == SI_ZAPPER || t[1] == SI_ZAPPER)
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GetMouseData(&MouseData[0]);
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if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2))
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FCEU_VSUniCoin(); /* Insert Coin VS System */
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@@ -1748,6 +1753,10 @@ bool retro_load_game(const struct retro_game_info *game)
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return false;
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}
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nes_device[0] = RETRO_DEVICE_GAMEPAD;
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nes_device[1] = RETRO_DEVICE_GAMEPAD;
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nes_device[2] = RETRO_DEVICE_NONE;
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nes_device[3] = RETRO_DEVICE_NONE;
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FCEUI_SetInput(0, SI_GAMEPAD, &JSReturn, 0);
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FCEUI_SetInput(1, SI_GAMEPAD, &JSReturn, 0);
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@@ -1774,6 +1783,8 @@ bool retro_load_game(const struct retro_game_info *game)
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if (fourscore_db_list[i].crc == iNESGameCRC32)
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{
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FCEUI_DisableFourScore(0);
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nes_device[2] = RETRO_DEVICE_GAMEPAD;
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nes_device[3] = RETRO_DEVICE_GAMEPAD;
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break;
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}
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}
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@@ -1783,6 +1794,8 @@ bool retro_load_game(const struct retro_game_info *game)
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if (famicom_4p_db_list[i].crc == iNESGameCRC32)
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{
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FCEUI_SetInputFC(SIFC_4PLAYER, &JSReturn, 0);
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nes_device[2] = RETRO_DEVICE_GAMEPAD;
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nes_device[3] = RETRO_DEVICE_GAMEPAD;
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break;
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}
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}
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@@ -1885,3 +1898,4 @@ size_t retro_get_memory_size(unsigned type)
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return size;
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}
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