Rewrite libretro.c
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@@ -620,10 +620,33 @@ static void FCEUD_UpdateInput(void)
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JSReturn[0] = pad[0] | (pad[1] << 8);
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}
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void FCEUD_BlitScreen(uint8 *XBuf)
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void FCEUD_WriteSoundData(int32 *Buffer, int Count)
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{
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int y;
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for (y = 0; y < Count; y++)
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Buffer[y] = (Buffer[y] << 16) | (Buffer[y] & 0xffff);
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audio_batch_cb((const int16_t*)Buffer, Count);
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}
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void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count)
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{
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}
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void retro_run(void)
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{
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uint8_t *gfx;
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unsigned width, height, pitch, x, y;
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uint8_t *gfx;
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int32 ssize;
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bool updated;
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ssize = 0;
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updated = false;
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FCEUI_Emulate(&gfx, &sound, &ssize, 0);
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FCEUD_WriteSoundData(sound, ssize);
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#ifdef PSP
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static unsigned int __attribute__((aligned(16))) d_list[32];
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void* const texture_vram_p = (void*) (0x44200000 - (256 * 256)); // max VRAM address - frame size
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@@ -686,40 +709,7 @@ void FCEUD_BlitScreen(uint8 *XBuf)
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#else
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video_cb(video_out, width, height, pitch);
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#endif
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}
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void FCEUD_WriteSoundData(int32 *Buffer, int Count)
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{
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int y;
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for (y = 0; y < Count; y++)
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Buffer[y] = (Buffer[y] << 16) | (Buffer[y] & 0xffff);
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audio_batch_cb((const int16_t*)Buffer, Count);
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}
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void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count)
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{
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if (Count)
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FCEUD_WriteSoundData(Buffer, Count);
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FCEUD_BlitScreen(XBuf);
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Buffer += Count;
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FCEUD_UpdateInput();
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}
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void retro_run(void)
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{
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unsigned y, x;
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uint8_t *gfx;
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int32 ssize;
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bool updated;
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ssize = 0;
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updated = false;
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FCEUI_SetRenderDisable(0, 0);
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FCEUI_Emulate(&gfx, &sound, &ssize, 0);
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FCEUD_Update(gfx, sound, ssize);
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
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check_variables();
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