negativeExponent
033c5e2f32
Support for 32bit color format
2025-09-03 16:20:50 +02:00
libretroadmin
3544ff567e
Revert "Adjust turbo logic so that when a button gets pressed, it delays this state for 2 frames. Fix some games that requires certain frame count to read button states (Double Dragon, Xevious"
...
This reverts commit 0676a2092a .
2025-05-02 00:19:38 +02:00
LibretroAdmin
cc327685d5
Update libretro_core_options.h
2025-04-29 13:55:12 +02:00
saulfabreg Wii VC Project
cc4aa99507
Add Restored Wii VC palette, original "Nintendo VC" palette renamed to "Wii Virtual Console" (SuperrSonic)
...
To avoid confusion between different Nintendo's NES color palettes (since the 3DS Virtual Console has a very different NES color palette), the palette "Nintendo Virtual Console" was renamed to "Wii Virtual Console", as that palette mimicks the dark color palette used by the Wii VC.
Also added a "Restored Wii VC" palette which increases the brightness of the Wii VC NES palette to about 30%.
Credit to SuperrSonic for both palettes.
2025-04-23 19:36:09 -07:00
negativeExponent
0676a2092a
Adjust turbo logic so that when a button gets pressed, it delays this state for 2 frames. Fix some games that requires certain frame count to read button states (Double Dragon, Xevious
2025-02-06 02:10:32 +01:00
negativeExponent
9f53af4e33
Fix crash due to core option count overflow
...
Happens mostly on dipswitched-enable games like Vs. System.
2024-10-16 00:15:30 -05:00
negativeExponent
f72dac45e8
Add support for 512 palette, new deepmhasis method
...
- Increase palette table from 256 to 1024. the 1st 256 colors are used
by FCEUmm internally and for compatibility (PS2/PSP will use the old
emphasis located in this area). New 512 colors with emphasis will be
read from offset 256 of this palette table.
- Support loading of 512 palette, this will still use the same nes.pal
filename.
2024-10-16 00:15:30 -05:00
negativeExponent
ac798e1ba4
use 512-palette table for emphasis
2024-10-16 00:15:30 -05:00
Alberto Fustinoni
9e685cda13
Updated libretro-common ( #609 )
2024-06-28 15:41:51 -07:00
libretroadmin
d473fd960f
Attempt to fix build for PS2
2024-05-22 15:02:37 +02:00
libretroadmin
40969671ce
Add new palettes
2024-03-02 14:26:27 +01:00
StormedBubbles
cd302c0d06
Support Family Trainer
2023-09-15 20:50:27 -04:00
libretroadmin
049b341aa1
Fix C89 compliance
2023-05-03 20:27:46 +02:00
crashGG
126868fe24
Add more 4/8px cropping for top and bottom
...
Many games require more cropping to remove black borders
2023-03-28 10:17:56 +03:00
arpruss
977d7f4d03
separate Arkanoid from Zapper code; add mouse sensitivity
2023-03-11 11:40:58 -06:00
tacoschip
3469b5277c
add more overscan crop options
2023-03-10 21:47:35 -05:00
libretroadmin
3aa20d86a4
Update libretro-common
2023-02-20 21:52:22 +01:00
arpruss
c63331350d
fix Power Pad A
2023-01-07 11:07:14 -06:00
libretroadmin
9fc9458691
Fix C89 build error
2023-01-05 02:10:01 +01:00
DisasterMo
fdf7fc2870
Fix Crowdin config & workflow
...
Also add new languages and update translation scripts
2023-01-02 19:47:36 +01:00
arpruss
f473a2a346
fix UI Power Pad spacing
2023-01-01 08:09:19 -06:00
arpruss
d266ba2e20
allow for two controllers to add up to a single PowerPad
2023-01-01 07:30:56 -06:00
arpruss
4dfadfd27a
support PowerPad via keyboard qwer/asdf/zxcv
2022-12-31 21:27:46 -06:00
LibretroAdmin
1eaa962864
Libretro_dipswitch - unused variable
2022-09-05 01:33:28 +02:00
LibretroAdmin
a821de094d
Remove unused variables/functions
2022-09-05 01:33:27 +02:00
Carlos O'Connor
1dda0a0705
Add sequential targets light gun support
...
Support for Sequential targets Light Guns has been added. "Gun Aux A" serves as light sensor logic input.
2022-09-01 02:25:41 -05:00
libretroadmin
e9eaedfb64
Reduce strlens
2022-07-21 17:25:38 +02:00
negativeExponent
11c1793444
Add Firebrandx palettes
2022-06-09 14:04:03 +08:00
jdgleaver
6173b5c71c
Add optional 'fake' stereo sound effect
2022-04-06 13:45:22 +01:00
jdgleaver
046637ba73
Expose internal audio RF filter option
2022-04-05 13:45:20 +01:00
Rob Loach
56d75e784a
options: Add helpful description for NTSC Filters ( #478 )
...
This adds more descriptive help text to the NTSC filter option.
2022-01-06 08:22:27 +01:00
Davis Mosenkovs
ae42152216
Add A+B and Turbo A+B buttons
2021-12-23 11:02:55 +02:00
IlDucci
ee5e9a966f
[Core options text] Text fixes
...
- Changing the main category sublabels to follow RetroArch's style.
- Uppercased the TM Zapper.
- Changed the "FS" part of the FBX NES Classic palette to "(fixed)" (FS meant fullscreen, as in, FBX did one version of this palette, but said themselves that it was captured incorrectly, so the fixed solution was captured by taking into account the parameters of the full screen. FBX never meant to have a full name for the corrected version).
2021-12-05 12:04:31 +01:00
DisasterMo
cb5481af1f
Add automatic Crowdin synchronization
2021-12-04 16:43:54 +01:00
twinaphex
a918869c18
Cut down on stdio.h includes
2021-11-02 17:25:04 +01:00
jdgleaver
3a1dcca472
Enable switching of colour palettes via RetroPad L2 + D-Pad Left/Right
2021-10-22 13:30:27 +01:00
jdgleaver
1a961ff6be
Add support for emulated Game Genie add-on
2021-10-21 15:52:40 +01:00
jdgleaver
499f1c04de
Replace direct file access with VFS routines
2021-10-20 16:58:35 +01:00
jdgleaver
0c82e4c73e
Update core options to v2 format (add category support)
2021-10-19 17:39:00 +01:00
jdgleaver
1502ca02d4
Fix core options version detection
2021-10-08 12:40:53 +01:00
negativeExponent
4b9f65e27b
Fix controller info index
2021-07-04 22:10:50 +08:00
twinaphex
2b187732ea
Get rid of obsolete variable
2021-06-05 21:11:41 +02:00
twinaphex
3dbf430262
Wrap all fopen access - go through FCEUD_UTF8fopen isntead
2021-06-05 21:07:55 +02:00
twinaphex
e154706586
Some cleanups + we don't need a non-libretro codepath
2021-06-05 20:56:49 +02:00
Autechre
aa4615c417
Revert "some cleanups"
2021-06-05 15:05:07 +02:00
negativeExponent
6f8be4cedd
Simplify palette core options
...
Fetch names from palette struct instead.
2021-06-05 08:26:45 +08:00
negativeExponent
e75d6be00b
Remove ununsed, commented code
2021-06-03 13:30:16 +08:00
negativeExponent
f6cc87a8fa
Move overclock-related variables to ppu instead
...
Just makes more sense since overclocking is ppu-based.
2021-06-03 10:50:30 +08:00
negativeExponent
46ca02a206
Move settings-related vars to FSettings struct
...
- Just some more cleanups
2021-06-02 04:18:53 +08:00
negativeExponent
403f682eb7
Cleanup: Remove a few extern
2021-05-31 16:55:09 +08:00