Attempt to fix build for PS2
This commit is contained in:
@@ -3520,6 +3520,7 @@ bool retro_load_game(const struct retro_game_info *info)
|
||||
#if defined(_3DS)
|
||||
fceu_video_out = (uint16_t*)linearMemAlign(256 * 240 * sizeof(uint16_t), 128);
|
||||
#elif !defined(PSP)
|
||||
|
||||
#ifdef HAVE_NTSC_FILTER
|
||||
#define FB_WIDTH NES_NTSC_WIDTH
|
||||
#define FB_HEIGHT NES_HEIGHT
|
||||
@@ -3527,7 +3528,12 @@ bool retro_load_game(const struct retro_game_info *info)
|
||||
#define FB_WIDTH NES_WIDTH
|
||||
#define FB_HEIGHT NES_HEIGHT
|
||||
#endif
|
||||
|
||||
#if defined(PS2)
|
||||
fceu_video_out = (uint8_t*)malloc(FB_WIDTH * FB_HEIGHT * sizeof(uint8_t));
|
||||
#else
|
||||
fceu_video_out = (uint16_t*)malloc(FB_WIDTH * FB_HEIGHT * sizeof(uint16_t));
|
||||
#endif
|
||||
#endif
|
||||
|
||||
if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &system_dir) && system_dir)
|
||||
|
||||
Reference in New Issue
Block a user