Add support for 512 palette, new deepmhasis method
- Increase palette table from 256 to 1024. the 1st 256 colors are used by FCEUmm internally and for compatibility (PS2/PSP will use the old emphasis located in this area). New 512 colors with emphasis will be read from offset 256 of this palette table. - Support loading of 512 palette, this will still use the same nes.pal filename.
This commit is contained in:
committed by
LibretroAdmin
parent
ac798e1ba4
commit
f72dac45e8
@@ -136,7 +136,7 @@ void FCEUI_SetBaseDirectory(const char *dir);
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/* Tells FCE Ultra to copy the palette data pointed to by pal and use it.
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Data pointed to by pal needs to be 64*3 bytes in length.
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*/
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void FCEUI_SetPaletteArray(uint8 *pal);
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void FCEUI_SetPaletteArray(uint8 *pal, int nEntries);
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/* Sets up sound code to render sound at the specified rate, in samples
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per second. Only sample rates of 44100, 48000, and 96000 are currently
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@@ -284,6 +284,12 @@ void FCEUD_SetPalette(uint16 index, uint8_t r, uint8_t g, uint8_t b)
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}
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#endif
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#if defined(PSP) || defined(PS2)
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/* PS2 / PSP will only have 256 colors */
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if (index >= 256)
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return;
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#endif
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#ifdef FRONTEND_SUPPORTS_RGB565
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retro_palette[index_to_write] = BUILD_PIXEL_RGB565(r >> RED_EXPAND, g >> GREEN_EXPAND, b >> BLUE_EXPAND);
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#else
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@@ -368,8 +374,7 @@ void FCEUD_SoundToggle (void)
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#define PAL_CUSTOM (PAL_INTERNAL + 3)
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#define PAL_TOTAL PAL_CUSTOM
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static int external_palette_exist = 0;
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extern int ipalette;
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static uint8 external_palette_exist = false;
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/* table for currently loaded palette */
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static uint8_t base_palette[192];
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@@ -1163,13 +1168,13 @@ static void NTSCFilter_Setup(void)
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}
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ntsc_setup.merge_fields = 0;
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if ((GameInfo->type != GIT_VSUNI) && (current_palette == PAL_DEFAULT || current_palette == PAL_RAW))
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if (GameInfo && (GameInfo->type != GIT_VSUNI) && (current_palette == PAL_DEFAULT || current_palette == PAL_RAW))
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/* use ntsc default palette instead of internal default palette for that "identity" effect */
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ntsc_setup.base_palette = NULL;
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ntsc_setup.palette = NULL;
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else
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/* use internal palette, this includes palette presets, external palette and custom palettes
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* for VS. System games */
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ntsc_setup.base_palette = (unsigned char const *)palo;
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ntsc_setup.palette = (unsigned char const *)palo;
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nes_ntsc_init(&nes_ntsc, &ntsc_setup);
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}
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@@ -1740,7 +1745,7 @@ static void retro_set_custom_palette(void)
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{
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unsigned i;
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ipalette = 0;
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palette_game_available = 0;
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use_raw_palette = false;
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/* VS UNISystem uses internal palette presets regardless of options */
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@@ -1750,13 +1755,13 @@ static void retro_set_custom_palette(void)
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/* Reset and choose between default internal or external custom palette */
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else if (current_palette == PAL_DEFAULT || current_palette == PAL_CUSTOM)
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{
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ipalette = external_palette_exist && (current_palette == PAL_CUSTOM);
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palette_game_available = external_palette_exist && (current_palette == PAL_CUSTOM);
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/* if ipalette is set to 1, external palette
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/* if palette_game_available is set to 1, external palette
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* is loaded, else it will load default NES palette.
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* FCEUI_SetPaletteArray() both resets the palette array to
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* internal default palette and then chooses which one to use. */
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FCEUI_SetPaletteArray( NULL );
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FCEUI_SetPaletteArray( NULL, 0 );
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}
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/* setup raw palette */
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@@ -1793,7 +1798,7 @@ static void retro_set_custom_palette(void)
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base_palette[ i * 3 + 1 ] = ( data >> 8 ) & 0xff; /* green */
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base_palette[ i * 3 + 2 ] = ( data >> 0 ) & 0xff; /* blue */
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}
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FCEUI_SetPaletteArray( base_palette );
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FCEUI_SetPaletteArray( base_palette, 64 );
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}
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}
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@@ -1895,7 +1900,7 @@ static void check_variables(bool startup)
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#ifdef HAVE_NTSC_FILTER
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var.key = "fceumm_ntsc_filter";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GameInfo && GameInfo->type != GIT_NSF)
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{
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unsigned orig_value = use_ntsc;
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if (strcmp(var.value, "disabled") == 0)
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@@ -2896,24 +2901,25 @@ static void retro_run_blit(uint8_t *gfx)
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pitch -= (crop_overscan_h_left + crop_overscan_h_right) * sizeof(uint16_t);
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gfx += (crop_overscan_v_top * 256) + crop_overscan_h_left;
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if (use_raw_palette)
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{
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uint8_t *deemp = XDBuf + (gfx - XBuf);
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for (y = 0; y < height; y++, gfx += incr, deemp += incr)
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for (x = 0; x < width; x++, gfx++, deemp++) {
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if (*deemp != 0) {
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{
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for (x = 0; x < width; x++, gfx++, deemp++)
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{
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if (*deemp != 0 && GameInfo->type != GIT_NSF)
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{
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fceu_video_out[y * width + x] = retro_palette[256 + (*gfx & 0x3F) + ((*deemp & 0x07) << 6)];
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} else {
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fceu_video_out[y * width + x] = retro_palette[*gfx & 0x3F];
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}
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else
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{
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uint8 pixel_mask = use_raw_palette ? 0x3F : 0xFF;
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fceu_video_out[y * width + x] = retro_palette[*gfx & pixel_mask];
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}
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}
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}
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}
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else
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{
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for (y = 0; y < height; y++, gfx += incr)
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for (x = 0; x < width; x++, gfx++)
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fceu_video_out[y * width + x] = retro_palette[*gfx];
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}
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video_cb(fceu_video_out, width, height, pitch);
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}
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#endif
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@@ -3583,7 +3589,7 @@ bool retro_load_game(const struct retro_game_info *info)
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nes_input.type[i] = RETRO_DEVICE_JOYPAD;
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}
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external_palette_exist = ipalette;
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external_palette_exist = palette_game_available;
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if (external_palette_exist)
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FCEU_printf(" Loading custom palette: %s%cnes.pal\n",
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system_dir, PATH_DEFAULT_SLASH_C());
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@@ -224,7 +224,7 @@ void ResetGameLoaded(void)
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MMC5Hack = 0;
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PEC586Hack = 0;
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PAL &= 1;
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pale = 0;
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default_palette_selected = 0;
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}
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int UNIFLoad(const char *name, FCEUFILE *fp);
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@@ -110,7 +110,7 @@ void FCEU_PutImageDummy(void);
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#endif
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extern uint8 Exit;
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extern uint8 pale;
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extern uint8 default_palette_selected;
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extern uint8 vsdip;
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#define JOY_A 0x01
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119
src/palette.c
119
src/palette.c
@@ -34,15 +34,18 @@
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#include "palettes/palettes.h"
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/* These are dynamically filled/generated palettes: */
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pal palettei[64]; /* Custom palette for an individual game. */
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pal palettec[64]; /* Custom "global" palette. */
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static pal palette_game[512]; /* Custom palette for an individual game. */
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static pal palette_user[512]; /* Custom "global" palette. */
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uint8 palette_game_available = false;
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uint8 palette_user_available = false;
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static void ChoosePalette(void);
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static void WritePalette(void);
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uint8 pale = 0;
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uint8 default_palette_selected = 0;
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pal *palo;
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static pal *palpoint[8] =
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static pal *default_palette[8] =
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{
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palette,
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rp2c04_0001,
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@@ -52,16 +55,57 @@ static pal *palpoint[8] =
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rp2c03,
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};
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void FCEUI_SetPaletteArray(uint8 *pal) {
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if (!pal)
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palpoint[0] = palette;
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static void ApplyDeemphasisClassic(int entry, uint8 *r, uint8 *g, uint8 *b) {
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static const float rtmul[] = { 1.239f, 0.794f, 1.019f, 0.905f, 1.023f, 0.741f, 0.75f };
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static const float gtmul[] = { 0.915f, 1.086f, 0.98f, 1.026f, 0.908f, 0.987f, 0.75f };
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static const float btmul[] = { 0.743f, 0.882f, 0.653f, 1.277f, 0.979f, 0.101f, 0.75f };
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int nr, ng, nb, d;
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int deemph_bits = entry >> 6;
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if (deemph_bits == 0) return;
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d = deemph_bits - 1;
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nr = *r;
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ng = *g;
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nb = *b;
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nr = (int)(nr * rtmul[d]);
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ng = (int)(ng * gtmul[d]);
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nb = (int)(nb * btmul[d]);
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if (nr > 0xFF) nr = 0xFF;
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if (ng > 0xFF) ng = 0xFF;
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if (nb > 0xFF) nb = 0xFF;
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*r = (uint8)nr;
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*g = (uint8)ng;
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*b = (uint8)nb;
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}
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static void ApplyDeemphasisComplete(pal *pal512) {
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int i, p, idx;
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/* for each deemph level beyond 0 */
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for (i = 0, idx = 0; i < 8; i++) {
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/* for each palette entry */
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for (p = 0; p < 64; p++, idx++) {
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pal512[idx] = pal512[p];
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ApplyDeemphasisClassic(idx, &pal512[idx].r, &pal512[idx].g, &pal512[idx].b);
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}
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}
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}
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void FCEUI_SetPaletteArray(uint8 *pal, int nEntries) {
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if (!pal || !nEntries)
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palette_user_available = false;
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else {
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int x;
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palpoint[0] = palettec;
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for (x = 0; x < 64; x++) {
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palpoint[0][x].r = *((uint8*)pal + x + x + x);
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palpoint[0][x].g = *((uint8*)pal + x + x + x + 1);
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palpoint[0][x].b = *((uint8*)pal + x + x + x + 2);
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palette_user_available = true;
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for (x = 0; x < nEntries; x++) {
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palette_user[x].r = *((uint8*)pal + x + x + x);
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palette_user[x].g = *((uint8*)pal + x + x + x + 1);
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palette_user[x].b = *((uint8*)pal + x + x + x + 2);
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}
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if (nEntries != 512) {
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ApplyDeemphasisComplete(palette_user);
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}
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}
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FCEU_ResetPalette();
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@@ -124,14 +168,12 @@ void SetNESDeemph(uint8 d, int force) {
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lastd = d;
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}
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int ipalette = 0;
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void FCEU_LoadGamePalette(void) {
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uint8 ptmp[192];
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uint8 ptmp[64 * 8 * 3];
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RFILE *fp = NULL;
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char *fn = NULL;
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ipalette = 0;
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palette_game_available = false;
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fn = FCEU_MakeFName(FCEUMKF_PALETTE, 0, 0);
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@@ -142,14 +184,18 @@ void FCEU_LoadGamePalette(void) {
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if (fp) {
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int x;
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filestream_read(fp, ptmp, 192);
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int ssize = filestream_get_size(fp);
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int nEntries = ssize / 3;
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filestream_read(fp, ptmp, nEntries);
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filestream_close(fp);
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for (x = 0; x < 64; x++) {
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palettei[x].r = ptmp[x + x + x];
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palettei[x].g = ptmp[x + x + x + 1];
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palettei[x].b = ptmp[x + x + x + 2];
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palette_game[x].r = ptmp[x + x + x];
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palette_game[x].g = ptmp[x + x + x + 1];
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palette_game[x].b = ptmp[x + x + x + 2];
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}
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ipalette = 1;
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if (nEntries != 512)
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ApplyDeemphasisComplete(palette_game);
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palette_game_available = true;
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}
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free(fn);
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}
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@@ -162,23 +208,30 @@ void FCEU_ResetPalette(void) {
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}
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static void ChoosePalette(void) {
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if (GameInfo->type == GIT_NSF)
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palo = 0;
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else if (ipalette)
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palo = palettei;
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else
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palo = palpoint[pale];
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if (GameInfo->type == GIT_NSF) {
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palo = default_palette[0];
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} else if (palette_user_available) {
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palo = palette_user;
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} else if (palette_game_available) {
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palo = palette_game;
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} else {
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palo = default_palette[default_palette_selected];
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ApplyDeemphasisComplete(palo);
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}
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}
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void WritePalette(void) {
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int x;
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int unvaried = sizeof(unvpalette) / sizeof(unvpalette[0]);
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for (x = 0; x < 7; x++)
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for (x = 0; x < unvaried; x++)
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FCEUD_SetPalette(x, unvpalette[x].r, unvpalette[x].g, unvpalette[x].b);
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if (GameInfo->type == GIT_NSF) {
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} else {
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for (x = 0; x < 64; x++)
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FCEUD_SetPalette(128 + x, palo[x].r, palo[x].g, palo[x].b);
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SetNESDeemph(lastd, 1);
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for (x = unvaried; x < 256; x++)
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FCEUD_SetPalette(x, 205, 205, 205);
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for (x = 0; x < 64; x++)
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FCEUD_SetPalette(128 + x, palo[x].r, palo[x].g, palo[x].b);
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SetNESDeemph(lastd, 1);
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for (x = 0; x < 512; x++) {
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FCEUD_SetPalette(256 + x, palo[x].r, palo[x].g, palo[x].b);
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}
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}
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@@ -6,7 +6,7 @@ typedef struct {
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} pal;
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extern pal *palo;
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extern int ipalette;
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extern uint8 palette_game_available;
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void FCEU_ResetPalette(void);
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void FCEU_ResetPalette(void);
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@@ -1,20 +1,31 @@
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pal rp2c04_0001[64] = {
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#define EMPTY_PALETTE_1 { 0, 0, 0},
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#define EMPTY_PALETTE_4 EMPTY_PALETTE_1 EMPTY_PALETTE_1 EMPTY_PALETTE_1 EMPTY_PALETTE_1
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#define EMPTY_PALETTE_16 EMPTY_PALETTE_4 EMPTY_PALETTE_4 EMPTY_PALETTE_4 EMPTY_PALETTE_4
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#define EMPTY_PALETTE_64 EMPTY_PALETTE_16 EMPTY_PALETTE_16 EMPTY_PALETTE_16 EMPTY_PALETTE_16
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#define EMPTY_PALETTE_DEEMPH_X_7 EMPTY_PALETTE_64 EMPTY_PALETTE_64 EMPTY_PALETTE_64 EMPTY_PALETTE_64 EMPTY_PALETTE_64 EMPTY_PALETTE_64 EMPTY_PALETTE_64
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pal rp2c04_0001[512] = {
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#include "rp2c04-0001.h"
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EMPTY_PALETTE_DEEMPH_X_7
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};
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pal rp2c04_0002[64] = {
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pal rp2c04_0002[512] = {
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#include "rp2c04-0002.h"
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EMPTY_PALETTE_DEEMPH_X_7
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};
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pal rp2c04_0003[64] = {
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pal rp2c04_0003[512] = {
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#include "rp2c04-0003.h"
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EMPTY_PALETTE_DEEMPH_X_7
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};
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pal rp2c04_0004[64] = {
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pal rp2c04_0004[512] = {
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#include "rp2c04-0004.h"
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EMPTY_PALETTE_DEEMPH_X_7
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};
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pal rp2c03[64] = {
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pal rp2c03[512] = {
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#include "rp2c03.h"
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EMPTY_PALETTE_DEEMPH_X_7
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};
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@@ -30,7 +41,7 @@ pal unvpalette[7] = {
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/* Default palette */
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pal palette[64] = {
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pal palette[512] = {
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{ 117, 117, 117 }, /* Value 0 */
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{ 36, 24, 142 }, /* Value 1 */
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{ 0, 0, 170 }, /* Value 2 */
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@@ -95,4 +106,6 @@ pal palette[64] = {
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{ 199, 199, 199 }, /* Value 61 */
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{ 0, 0, 0 }, /* Value 62 */
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{ 0, 0, 0 }, /* Value 63 */
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EMPTY_PALETTE_DEEMPH_X_7
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};
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@@ -61,7 +61,7 @@ int FCEU_InitVirtualVideo(void)
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return 0;
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memset(XBuf, 128, 256 * (256 + extrascanlines + 8));
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memset(XDBuf, 128, 256 * (256 + extrascanlines + 8));
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memset(XDBuf, 0, 256 * (256 + extrascanlines + 8));
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return 1;
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}
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@@ -292,8 +292,8 @@ void FCEU_VSUniCheck(uint64 md5partial, int *MapperNo, int *Mirroring) {
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while (vs->name) {
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if (md5partial == vs->md5partial) {
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if (vs->ppu < RCP2C03B) pale = vs->ppu;
|
||||
else pale = 5;
|
||||
if (vs->ppu < RCP2C03B) default_palette_selected = vs->ppu;
|
||||
else default_palette_selected = 5;
|
||||
*MapperNo = vs->mapper;
|
||||
*Mirroring = vs->mirroring;
|
||||
GameInfo->type = GIT_VSUNI;
|
||||
|
||||
Reference in New Issue
Block a user