negativeExponent fa74a364de Fix colour emphasis support for NTSC filter & raw palette + nes decoder shader
- this implementation is based on a more accurate colour emphasis from fceux.

- The raw palette + nes decoder shader was kinda incomplete since the implementation was based on
a per-frame basis which means that the emphasis bits were read once and applied to the whole frame. This
means that some games that uses a per pixel or per scanline emphasis would not appear correct. The more
accurate implementation reads emphasis bits from bits 5-7 of PPU[1] and saves this info in a separate frame.

- The same implementation is also used to fix emphasis for the ntsc filter.
2020-02-25 21:05:47 +08:00
2020-02-23 20:55:28 +08:00
2019-02-17 23:23:12 +01:00
2018-11-26 11:40:37 +01:00
Fix
2017-12-21 20:40:28 +09:00
2014-12-23 09:50:29 +01:00
2015-08-06 13:28:43 +02:00
2020-02-23 20:55:28 +08:00
2020-02-24 11:21:58 +00:00
2017-12-21 20:37:35 +09:00
2019-06-28 23:44:06 +02:00

Build Status Build status

FCE Ultra mappers modified

FCEU "mappers modified" is an unofficial build of FCEU Ultra by CaH4e3, which supports a lot of new mappers including some obscure mappers such as one for unlicensed NES ROM's.

Description
Pinned internal source mirror of libretro/libretro-fceumm for Supergame releases
Readme 4.3 MiB
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