Fix colour emphasis support for NTSC filter & raw palette + nes decoder shader
- this implementation is based on a more accurate colour emphasis from fceux. - The raw palette + nes decoder shader was kinda incomplete since the implementation was based on a per-frame basis which means that the emphasis bits were read once and applied to the whole frame. This means that some games that uses a per pixel or per scanline emphasis would not appear correct. The more accurate implementation reads emphasis bits from bits 5-7 of PPU[1] and saves this info in a separate frame. - The same implementation is also used to fix emphasis for the ntsc filter.
This commit is contained in:
@@ -277,7 +277,6 @@ extern int ipalette;
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/* table for currently loaded palette */
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static uint8_t base_palette[192];
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static unsigned palette_changed;
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struct st_palettes {
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char name[32];
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@@ -629,16 +628,14 @@ static void NTSCFilter_Setup(void)
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break;
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}
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if (palette_changed)
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{
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if ((GameInfo->type != GIT_VSUNI) && (current_palette == PAL_DEFAULT || current_palette == PAL_RAW))
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/* use ntsc default palette instead of internal default palette for that "identity" effect */
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ntsc_setup.base_palette = NULL;
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else
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/* use internal palette, this includes palette presets, external palette and custom palettes
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ntsc_setup.merge_fields = 0;
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if ((GameInfo->type != GIT_VSUNI) && (current_palette == PAL_DEFAULT || current_palette == PAL_RAW))
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/* use ntsc default palette instead of internal default palette for that "identity" effect */
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ntsc_setup.base_palette = NULL;
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else
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/* use internal palette, this includes palette presets, external palette and custom palettes
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* for VS. System games */
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ntsc_setup.base_palette = (unsigned char const*)palo;
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}
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ntsc_setup.base_palette = (unsigned char const *)palo;
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nes_ntsc_init(&nes_ntsc, &ntsc_setup);
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}
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@@ -977,7 +974,6 @@ static void retro_set_custom_palette(void)
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ipalette = 0;
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use_raw_palette = false;
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palette_changed = 0;
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if ((current_palette == PAL_DEFAULT) ||
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(current_palette == PAL_CUSTOM) ||
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@@ -994,7 +990,6 @@ static void retro_set_custom_palette(void)
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* else it will load default NES palette.
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* VS Unisystem should always use default palette.
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*/
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palette_changed = 1;
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}
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/* setup raw palette */
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@@ -1023,7 +1018,6 @@ static void retro_set_custom_palette(void)
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base_palette[ i * 3 + 2 ] = ( data >> 0 ) & 0xff; /* blue */
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}
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FCEUI_SetPaletteArray( base_palette );
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palette_changed = 1;
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}
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#if defined(RENDER_GSKIT_PS2)
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@@ -1841,11 +1835,12 @@ static void retro_run_blit(uint8_t *gfx)
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#ifdef HAVE_NTSC_FILTER
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if (use_ntsc)
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{
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int y;
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uint8_t *deemp;
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unsigned out_width, out_height, out_pitch;
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int y;
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/*burst_phase ^= 1;
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if (ntsc_setup.merge_fields) burst_phase = 0;*/
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burst_phase ^= 1;
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if (ntsc_setup.merge_fields) burst_phase = 0;
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width = overscan_h ? 240 : 256;
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height = overscan_v ? 224 : 240;
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@@ -1853,33 +1848,35 @@ static void retro_run_blit(uint8_t *gfx)
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out_height = height;
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out_pitch = out_width * sizeof(uint16_t);
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gfx += (overscan_v ? ((overscan_h ? 8 : 0) + 256 * 8) : (overscan_h ? 8 : 0));
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deemp = XDBuf + (gfx - XBuf); /* get colour emphasis */
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nes_ntsc_blit(&nes_ntsc, (const unsigned char*)gfx, NES_WIDTH, burst_phase, width, height, ntsc_video_out, out_pitch);
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nes_ntsc_blit(&nes_ntsc, (unsigned char const*)gfx, (unsigned char const*)deemp, NES_WIDTH, burst_phase, width, height, ntsc_video_out, out_pitch);
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#if 0
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/* this doubles the height for proper scaling, disabled for performance reasons */
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* NOTE: buffer height needs to be doubled as well */
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out_height <<= 1;
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for (y = out_height / 2; --y >= 0;)
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if (!retain_height)
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{
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uint8_t const *in = ntsc_video_out + y * out_pitch;
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uint8_t *out = ntsc_video_out + y * 2 * out_pitch;
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int n;
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for (n = out_width; n; --n)
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/* this doubles the height for proper scaling, disabled for performance reasons.
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* NOTE: buffer height needs to be doubled as well */
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out_height <<= 1;
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for (y = out_height / 2; --y >= 0;)
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{
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unsigned prev = *(uint16_t*)in;
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unsigned next = *(uint16_t*)(in + out_pitch);
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/* mix 16-bit rgb without losing low bits */
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unsigned mixed = prev + next + ((prev ^ next) & 0x0821);
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/* darken by 12% */
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*(uint16_t*)out = prev;
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*(uint16_t*)(out + out_pitch) = (mixed >> 1) - (mixed >> 4 & 0x18E3);
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in += 2;
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out += 2;
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uint8_t const *in = ntsc_video_out + y * out_pitch;
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uint8_t *out = ntsc_video_out + y * 2 * out_pitch;
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int n;
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for (n = out_width; n; --n)
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{
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unsigned prev = *(uint16_t *)in;
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unsigned next = *(uint16_t *)(in + out_pitch);
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/* mix 16-bit rgb without losing low bits */
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unsigned mixed = prev + next + ((prev ^ next) & 0x0821);
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/* darken by 12% */
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*(uint16_t *)out = prev;
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*(uint16_t *)(out + out_pitch) = (mixed >> 1) - (mixed >> 4 & 0x18E3);
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in += 2;
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out += 2;
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}
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}
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}
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#endif
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video_cb(ntsc_video_out, out_width, out_height, out_pitch);
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}
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else
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@@ -1893,11 +1890,10 @@ static void retro_run_blit(uint8_t *gfx)
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if (use_raw_palette)
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{
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extern uint8 PPU[4];
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int deemp = (PPU[1] >> 5) << 2;
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for (y = 0; y < height; y++, gfx += incr)
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for (x = 0; x < width; x++, gfx++)
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fceu_video_out[y * width + x] = retro_palette[*gfx & 0x3F] | deemp;
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uint8_t *deemp = XDBuf + (gfx - XBuf);
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for (y = 0; y < height; y++, gfx += incr, deemp += incr)
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for (x = 0; x < width; x++, gfx++, deemp++)
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fceu_video_out[y * width + x] = retro_palette[*gfx & 0x3F] | (*deemp << 2);
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}
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else
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{
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@@ -2390,7 +2386,6 @@ bool retro_load_game(const struct retro_game_info *game)
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systemRegion = (dendy << 1) | (retro_get_region() & 1);
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current_palette = 0;
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palette_changed = 0;
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ResetPalette();
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FCEUD_SoundToggle();
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@@ -233,15 +233,16 @@ void nes_ntsc_init( nes_ntsc_t* ntsc, nes_ntsc_setup_t const* setup )
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#ifndef NES_NTSC_NO_BLITTERS
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void nes_ntsc_blit( nes_ntsc_t const* ntsc, NES_NTSC_IN_T const* input, long in_row_width,
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void nes_ntsc_blit( nes_ntsc_t const* ntsc, NES_NTSC_IN_T const* input, NES_NTSC_IN_T const* inputD, long in_row_width,
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int burst_phase, int in_width, int in_height, void* rgb_out, long out_pitch )
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{
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int chunk_count = (in_width - 1) / nes_ntsc_in_chunk;
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for ( ; in_height; --in_height )
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{
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NES_NTSC_IN_T const* line_in = input;
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NES_NTSC_IN_T const* line_inD = inputD;
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NES_NTSC_BEGIN_ROW( ntsc, burst_phase,
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nes_ntsc_black, nes_ntsc_black, NES_NTSC_ADJ_IN( *line_in ) );
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nes_ntsc_black, nes_ntsc_black, NES_NTSC_ADJ_IN( *line_in, *line_inD ) );
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nes_ntsc_out_t* restrict line_out = (nes_ntsc_out_t*) rgb_out;
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int n;
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++line_in;
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@@ -249,20 +250,21 @@ void nes_ntsc_blit( nes_ntsc_t const* ntsc, NES_NTSC_IN_T const* input, long in_
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for ( n = chunk_count; n; --n )
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{
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/* order of input and output pixels must not be altered */
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NES_NTSC_COLOR_IN( 0, NES_NTSC_ADJ_IN( line_in [0] ) );
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NES_NTSC_COLOR_IN( 0, NES_NTSC_ADJ_IN( line_in [0], line_inD[0] ) );
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NES_NTSC_RGB_OUT( 0, line_out [0], NES_NTSC_OUT_DEPTH );
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NES_NTSC_RGB_OUT( 1, line_out [1], NES_NTSC_OUT_DEPTH );
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NES_NTSC_COLOR_IN( 1, NES_NTSC_ADJ_IN( line_in [1] ) );
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NES_NTSC_COLOR_IN( 1, NES_NTSC_ADJ_IN( line_in [1], line_inD[1] ) );
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NES_NTSC_RGB_OUT( 2, line_out [2], NES_NTSC_OUT_DEPTH );
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NES_NTSC_RGB_OUT( 3, line_out [3], NES_NTSC_OUT_DEPTH );
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NES_NTSC_COLOR_IN( 2, NES_NTSC_ADJ_IN( line_in [2] ) );
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NES_NTSC_COLOR_IN( 2, NES_NTSC_ADJ_IN( line_in [2], line_inD[2] ) );
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NES_NTSC_RGB_OUT( 4, line_out [4], NES_NTSC_OUT_DEPTH );
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NES_NTSC_RGB_OUT( 5, line_out [5], NES_NTSC_OUT_DEPTH );
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NES_NTSC_RGB_OUT( 6, line_out [6], NES_NTSC_OUT_DEPTH );
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line_in += 3;
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line_inD += 3;
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line_out += 7;
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}
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@@ -281,7 +283,8 @@ void nes_ntsc_blit( nes_ntsc_t const* ntsc, NES_NTSC_IN_T const* input, long in_
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NES_NTSC_RGB_OUT( 6, line_out [6], NES_NTSC_OUT_DEPTH );
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burst_phase = (burst_phase + 1) % nes_ntsc_burst_count;
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input += in_row_width;
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input += in_row_width;
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inputD += in_row_width;
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rgb_out = (char*) rgb_out + out_pitch;
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}
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}
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@@ -61,8 +61,8 @@ In_row_width is the number of pixels to get to the next input row. Out_pitch
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is the number of *bytes* to get to the next output row. Output pixel format
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is set by NES_NTSC_OUT_DEPTH (defaults to 16-bit RGB). */
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void nes_ntsc_blit( nes_ntsc_t const* ntsc, NES_NTSC_IN_T const* nes_in,
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long in_row_width, int burst_phase, int in_width, int in_height,
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void* rgb_out, long out_pitch );
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NES_NTSC_IN_T const* nes_inD, long in_row_width, int burst_phase, int in_width,
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int in_height, void* rgb_out, long out_pitch );
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/* Number of output pixels written by blitter for given input width. Width might
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be rounded down slightly; use NES_NTSC_IN_WIDTH() on result to find rounded
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@@ -19,7 +19,7 @@ if you enable emphasis above. */
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/* Each raw pixel input value is passed through this. You might want to mask
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the pixel index if you use the high bits as flags, etc. */
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#define NES_NTSC_ADJ_IN( in ) (in & 0x3F)
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#define NES_NTSC_ADJ_IN( in, deemp ) ( in & 0x3F ) | ( deemp << 6 )
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/* For each pixel, this is the basic operation:
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output_color = color_palette [NES_NTSC_ADJ_IN( NES_NTSC_IN_T )] */
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18
src/ppu.c
18
src/ppu.c
@@ -656,10 +656,12 @@ static void Fixit1(void) {
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void MMC5_hb(int); /* Ugh ugh ugh. */
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static void DoLine(void)
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{
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int x;
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uint8 *target = NULL;
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if (scanline >= 240 && scanline != totalscanlines)
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{
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int x, colour_emphasis;
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uint8 *target = NULL;
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uint8 *dtarget = NULL;
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if (scanline >= 240 && scanline != totalscanlines)
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{
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X6502_Run(256 + 69);
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scanline++;
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X6502_Run(16);
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@@ -667,6 +669,7 @@ static void DoLine(void)
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}
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target = XBuf + ((scanline < 240 ? scanline : 240) << 8);
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dtarget = XDBuf + ((scanline < 240 ? scanline : 240) << 8);
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if (MMC5Hack && (ScreenON || SpriteON)) MMC5_hb(scanline);
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@@ -699,7 +702,12 @@ static void DoLine(void)
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for (x = 63; x >= 0; x--)
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*(uint32*)&target[x << 2] = ((*(uint32*)&target[x << 2]) & 0x3f3f3f3f) | 0x80808080;
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sphitx = 0x100;
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//write the actual colour emphasis
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colour_emphasis = ((PPU[1] >> 5) << 24) | ((PPU[1] >> 5) << 16) | ((PPU[1] >> 5) << 8) | ((PPU[1] >> 5) << 0);
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for (x = 63; x >= 0; x--)
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*(uint32*)&dtarget[x << 2] = colour_emphasis;
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sphitx = 0x100;
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if (ScreenON || SpriteON)
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FetchSpriteData();
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11
src/video.c
11
src/video.c
@@ -36,6 +36,7 @@
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#include "vsuni.h"
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uint8 *XBuf = NULL;
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uint8 *XDBuf = NULL;
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int show_crosshair = 0;
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void FCEU_KillVirtualVideo(void)
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@@ -43,6 +44,9 @@ void FCEU_KillVirtualVideo(void)
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if (XBuf)
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free(XBuf);
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XBuf = 0;
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if (XDBuf)
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free(XDBuf);
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XDBuf = 0;
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}
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int FCEU_InitVirtualVideo(void)
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@@ -50,11 +54,14 @@ int FCEU_InitVirtualVideo(void)
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/* 256 bytes per scanline, * 240 scanline maximum, +8 for alignment, */
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if (!XBuf)
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XBuf = (uint8*)(FCEU_malloc(256 * (256 + extrascanlines + 8)));
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if (!XDBuf)
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XDBuf = (uint8*)(FCEU_malloc(256 * (256 + extrascanlines + 8)));
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if (!XBuf)
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if (!XBuf || !XDBuf)
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return 0;
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memset(XBuf, 128, 256 * (256 + extrascanlines));
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memset(XBuf, 128, 256 * (256 + extrascanlines + 8));
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memset(XDBuf, 128, 256 * (256 + extrascanlines + 8));
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return 1;
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}
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@@ -5,6 +5,7 @@ int FCEU_InitVirtualVideo(void);
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void FCEU_KillVirtualVideo(void);
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int SaveSnapshot(void);
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extern uint8 *XBuf;
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extern uint8 *XDBuf;
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extern int show_crosshair;
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void FCEU_DrawNumberRow(uint8 *XBuf, int *nstatus, int cur);
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Block a user