Commit Graph

38 Commits

Author SHA1 Message Date
hizzlekizzle
fe3000123e Make Y and X into turbo B and A, respectively
This is copied from plastygrove's RPi-focused fork with a few changes.
https://github.com/plastygrove/libretro-fceumm
It looks like X was already being used for 'coin' on VS systems, so I moved that to R2, and I added the turbos to the input descriptors for core input remapping.
2015-11-09 14:27:31 -06:00
netux79
5353bff417 Added support for Famicom Disk System and VS System keys mapping.
Press R to Eject/Insert Disk.
Press L to Swap Disk Sides.
Press X to Insert Coin in VS Games.

(in order to successfully swap the FDS Disk first Press R to eject the disk, press L to swap the disk side and then press R again to insert the Disk)

Also the key remapping has been implemented for P1.
2015-09-24 12:52:41 -04:00
Ernesto Ramirez
62b5b916f4 Added core option of "No Sprite Limit" to allow more than 8 sprites per line originally in the nes hardware. 2015-09-13 10:44:05 -05:00
twinaphex
e8d9b0b09a (Android) Buildfix 2015-09-09 06:31:38 +02:00
twinaphex
cee4f3022f Add internal database so that we automatically set Famicom 4P
or Fourscore for games that support it
2015-08-28 13:31:21 +02:00
twinaphex
9b92f11bcf Cleanup 2015-08-28 12:49:06 +02:00
twinaphex
57f8a8af72 Cleanups 2015-08-28 12:47:18 +02:00
twinaphex
24abc2ccc9 Create retro_run_blit 2015-08-28 12:41:37 +02:00
twinaphex
51977951cb Cleanups 2015-08-28 12:34:59 +02:00
twinaphex
070c31c08d Cleanups 2015-08-28 12:22:54 +02:00
twinaphex
667aa635af Cleanups 2015-08-28 12:17:56 +02:00
aliaspider
4ec659eb06 add a CRT(3DS) target. 2015-04-17 22:15:28 +01:00
aliaspider
d370e2d37f add a 'raw palette' option that can be decoded by the frontend. 2015-03-19 23:16:52 +01:00
aliaspider
330d36ee70 set need_fullpath to true 2015-03-09 00:40:04 +01:00
aliaspider
6e362b950d add missing BLUE_SHIFT to BUILD_PIXEL_RGB565. 2015-02-25 14:53:09 +01:00
Swizzy
88b79b82f4 (MSVC) Compile fixes 2015-01-04 16:57:59 +01:00
twinaphex
70e18179aa Place BUILD_PIXEL_RGB565 macro outside 2014-12-10 22:28:25 +01:00
twinaphex
ea0d1f8046 Make core need_fullpath = false and pass memory buffer and size
of ROM from frontend to core
2014-12-09 01:45:15 +01:00
twinaphex
6a9071669d small improvements to libretro.c 2014-12-08 20:56:42 +01:00
twinaphex
53d5770dfa Fix savestates 2014-12-08 20:15:54 +01:00
twinaphex
25f1974b0d Change fceu_init signature 2014-12-08 19:57:52 +01:00
twinaphex
944b48a732 (Untested) Implement cheats 2014-12-08 17:33:02 +01:00
twinaphex
e5d8cacfdd Implement input descriptors 2014-12-05 16:04:50 +01:00
SuperrSonic
9aa58ccdb8 Simple mistake 2014-09-23 19:33:07 -04:00
SuperrSonic
82d72faf8f Added Virtual Console palette 2014-09-23 19:21:05 -04:00
Juan Ruvalcaba
29845daf7d Fixed typo "asqrealc" palette was not working 2014-07-18 02:14:41 -07:00
twinaphex
b078056d4a Set performance level 2014-06-23 15:10:26 +02:00
Twinaphex
319316e2a0 (MSVC 2010) Fix PC and 360 solutions 2014-04-18 12:19:51 -07:00
twinaphex
216a88eda3 Made custom FCEU API integration code to fix reentrant ROM crashes
in console ports - goes through Griffin file now
2014-04-18 19:16:52 +02:00
Alcaro
bfb83d2d57 Tie up the log interface somewhere, so the messages don't go lost. 2014-04-18 00:55:04 +02:00
Alcaro
3d1c3493e9 Funky typo. 2014-04-18 00:51:21 +02:00
twinaphex
ca247f2e4a Small cleanups 2014-04-17 21:32:53 +02:00
Twinaphex
514448258e MSVC compatibility fixes 2014-04-15 01:59:54 -07:00
twinaphex
b7d966310c Rewrite libretro.c 2014-03-31 04:32:33 +02:00
twinaphex
cd8f609236 Reimplement large parts of FCEUmm API - still no background layers -
only sprites
2014-03-31 00:17:47 +02:00
twinaphex
d4a3125c44 Add header guards 2014-03-30 22:50:28 +02:00
twinaphex
73bf72aa6c Update libretro port 2014-03-30 22:35:00 +02:00
twinaphex
7e6caac57d Initial commit - http://sourceforge.net/p/fceumm/code/160/ 2014-03-30 22:15:17 +02:00