Use 48000 Hz as default sample rate

This commit is contained in:
retro-wertz
2017-09-09 14:29:44 +08:00
parent ba6ae6d3ce
commit 8dda68b22e

View File

@@ -582,7 +582,7 @@ void retro_get_system_av_info(struct retro_system_av_info *info)
info->geometry.max_width = width;
info->geometry.max_height = height;
info->geometry.aspect_ratio = use_par ? NES_8_7_PAR : NES_4_3;
info->timing.sample_rate = 32050.0;
info->timing.sample_rate = 48000.0;
if (FSettings.PAL || dendy)
info->timing.fps = 838977920.0/16777215.0;
else
@@ -637,7 +637,7 @@ static void retro_set_custom_palette(void)
* -ntsccol : sets ntsc to default palette.
* If none of the above are true, then
* default palette will be used.
* VS.System should always use default palette.
* VS Uniystem should always use default palette.
*/
return;
}
@@ -1595,7 +1595,7 @@ bool retro_load_game(const struct retro_game_info *game)
FCEUI_Initialize();
FCEUI_SetSoundVolume(256);
FCEUI_Sound(32050);
FCEUI_Sound(48000);
GameInfo = (FCEUGI*)FCEUI_LoadGame(game->path, (uint8_t*)game->data, game->size);
if (!GameInfo)
@@ -1621,7 +1621,7 @@ bool retro_load_game(const struct retro_game_info *game)
FCEU_PrintError("Cannot find nes.pal from system directory.\n");
if (GameInfo->type == GIT_VSUNI)
FCEU_PrintError("VS.System rom loaded, will use default palette.\n");
FCEU_PrintError("VS Unisystem rom loaded, will use default palette.\n");
retro_set_custom_palette();