diff --git a/src/drivers/libretro/libretro.c b/src/drivers/libretro/libretro.c index a9d237a..3ff6acc 100644 --- a/src/drivers/libretro/libretro.c +++ b/src/drivers/libretro/libretro.c @@ -582,7 +582,7 @@ void retro_get_system_av_info(struct retro_system_av_info *info) info->geometry.max_width = width; info->geometry.max_height = height; info->geometry.aspect_ratio = use_par ? NES_8_7_PAR : NES_4_3; - info->timing.sample_rate = 32050.0; + info->timing.sample_rate = 48000.0; if (FSettings.PAL || dendy) info->timing.fps = 838977920.0/16777215.0; else @@ -637,7 +637,7 @@ static void retro_set_custom_palette(void) * -ntsccol : sets ntsc to default palette. * If none of the above are true, then * default palette will be used. - * VS.System should always use default palette. + * VS Uniystem should always use default palette. */ return; } @@ -1595,7 +1595,7 @@ bool retro_load_game(const struct retro_game_info *game) FCEUI_Initialize(); FCEUI_SetSoundVolume(256); - FCEUI_Sound(32050); + FCEUI_Sound(48000); GameInfo = (FCEUGI*)FCEUI_LoadGame(game->path, (uint8_t*)game->data, game->size); if (!GameInfo) @@ -1621,7 +1621,7 @@ bool retro_load_game(const struct retro_game_info *game) FCEU_PrintError("Cannot find nes.pal from system directory.\n"); if (GameInfo->type == GIT_VSUNI) - FCEU_PrintError("VS.System rom loaded, will use default palette.\n"); + FCEU_PrintError("VS Unisystem rom loaded, will use default palette.\n"); retro_set_custom_palette();