Remove NETWORK branch
This was part of netplay.c that do not exist anymore. Its empty and not relevant to current codebase.
This commit is contained in:
22
src/driver.h
22
src/driver.h
@@ -41,28 +41,6 @@ void FCEUD_PrintError(char *s);
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void FCEUD_Message(char *s);
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void FCEUD_Message(char *s);
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void FCEUD_DispMessage(char *m);
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void FCEUD_DispMessage(char *m);
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#ifdef NETWORK
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/* Network interface */
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/* Call only when a game is loaded. */
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int FCEUI_NetplayStart(int nlocal, int divisor);
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/* Call when network play needs to stop. */
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void FCEUI_NetplayStop(void);
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/* Display text received over the network. */
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void FCEUD_NetplayText(uint8 *text);
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/* Encode and send text over the network. */
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void FCEUI_NetplayText(uint8 *text);
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/* Called when a fatal error occurred and network play can't continue. This function
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should call FCEUI_NetplayStop() after it has deinitialized the network on the driver
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side.
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*/
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void FCEUD_NetworkClose(void);
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#endif
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int FCEUI_BeginWaveRecord(char *fn);
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int FCEUI_BeginWaveRecord(char *fn);
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int FCEUI_EndWaveRecord(void);
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int FCEUI_EndWaveRecord(void);
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@@ -195,9 +195,6 @@ static void FP_FASTAPASS(3) UpdateGP(int w, void *data, int arg) {
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joy[1] = *(uint32*)ptr >> 8;
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joy[1] = *(uint32*)ptr >> 8;
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joy[3] = *(uint32*)ptr >> 24;
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joy[3] = *(uint32*)ptr >> 24;
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}
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}
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#ifdef NETWORK
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if (FCEUnetplay) NetplayUpdate(joy);
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#endif
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FCEUMOV_AddJoy(joy);
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FCEUMOV_AddJoy(joy);
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}
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}
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