Remove NETWORK branch

This was part of netplay.c that do not exist anymore. Its empty and not
relevant to current codebase.
This commit is contained in:
negativeExponent
2020-10-19 09:32:37 +08:00
parent 7d232046a1
commit 8b3c191f68
2 changed files with 0 additions and 25 deletions

View File

@@ -41,28 +41,6 @@ void FCEUD_PrintError(char *s);
void FCEUD_Message(char *s);
void FCEUD_DispMessage(char *m);
#ifdef NETWORK
/* Network interface */
/* Call only when a game is loaded. */
int FCEUI_NetplayStart(int nlocal, int divisor);
/* Call when network play needs to stop. */
void FCEUI_NetplayStop(void);
/* Display text received over the network. */
void FCEUD_NetplayText(uint8 *text);
/* Encode and send text over the network. */
void FCEUI_NetplayText(uint8 *text);
/* Called when a fatal error occurred and network play can't continue. This function
should call FCEUI_NetplayStop() after it has deinitialized the network on the driver
side.
*/
void FCEUD_NetworkClose(void);
#endif
int FCEUI_BeginWaveRecord(char *fn);
int FCEUI_EndWaveRecord(void);

View File

@@ -195,9 +195,6 @@ static void FP_FASTAPASS(3) UpdateGP(int w, void *data, int arg) {
joy[1] = *(uint32*)ptr >> 8;
joy[3] = *(uint32*)ptr >> 24;
}
#ifdef NETWORK
if (FCEUnetplay) NetplayUpdate(joy);
#endif
FCEUMOV_AddJoy(joy);
}