diff --git a/src/driver.h b/src/driver.h index 9ce4796..196c733 100644 --- a/src/driver.h +++ b/src/driver.h @@ -41,28 +41,6 @@ void FCEUD_PrintError(char *s); void FCEUD_Message(char *s); void FCEUD_DispMessage(char *m); -#ifdef NETWORK -/* Network interface */ - -/* Call only when a game is loaded. */ -int FCEUI_NetplayStart(int nlocal, int divisor); - -/* Call when network play needs to stop. */ -void FCEUI_NetplayStop(void); - -/* Display text received over the network. */ -void FCEUD_NetplayText(uint8 *text); - -/* Encode and send text over the network. */ -void FCEUI_NetplayText(uint8 *text); - -/* Called when a fatal error occurred and network play can't continue. This function - should call FCEUI_NetplayStop() after it has deinitialized the network on the driver - side. -*/ -void FCEUD_NetworkClose(void); -#endif - int FCEUI_BeginWaveRecord(char *fn); int FCEUI_EndWaveRecord(void); diff --git a/src/input.c b/src/input.c index ff01bd5..318d68a 100644 --- a/src/input.c +++ b/src/input.c @@ -195,9 +195,6 @@ static void FP_FASTAPASS(3) UpdateGP(int w, void *data, int arg) { joy[1] = *(uint32*)ptr >> 8; joy[3] = *(uint32*)ptr >> 24; } -#ifdef NETWORK - if (FCEUnetplay) NetplayUpdate(joy); -#endif FCEUMOV_AddJoy(joy); }