@@ -26,6 +26,10 @@
|
||||
|
||||
#include "libretro-common/include/streams/memory_stream.h"
|
||||
|
||||
#define MAX_PLAYERS 4 /* max supported players */
|
||||
#define MAX_PORTS 2 /* max controller ports,
|
||||
* port 0 for player 1/3, port 1 for player 2/4 */
|
||||
|
||||
#define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 0)
|
||||
#define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0)
|
||||
|
||||
@@ -50,10 +54,10 @@ static bool overscan_v;
|
||||
#endif
|
||||
static bool use_raw_palette;
|
||||
static bool use_par;
|
||||
int turbo_enabler;
|
||||
int turbo_delay;
|
||||
static int t[2] = { 0, 0 };
|
||||
static int zapper_mode = 0; /* 0=absolute 1=relative */
|
||||
static unsigned turbo_enabler[MAX_PLAYERS] = {0};
|
||||
static unsigned turbo_delay = 0;
|
||||
static unsigned nes_device[MAX_PLAYERS] = {0};
|
||||
static unsigned zapper_mode = 0; /* 0=absolute 1=relative */
|
||||
|
||||
/* emulator-specific variables */
|
||||
|
||||
@@ -539,45 +543,41 @@ void retro_set_input_state(retro_input_state_t cb)
|
||||
|
||||
void retro_set_controller_port_device(unsigned port, unsigned device)
|
||||
{
|
||||
unsigned arg = 0;
|
||||
void *InputDPtr;
|
||||
|
||||
if (port < 2) /* port #0 = player1/player3, port #1 = player2/player4 */
|
||||
if (port < MAX_PORTS) /* port #0 = player1/player3, port #1 = player2/player4 */
|
||||
{
|
||||
switch(device)
|
||||
{
|
||||
case RETRO_DEVICE_NONE:
|
||||
t[port] = SI_NONE;
|
||||
InputDPtr = NULL;
|
||||
nes_device[port] = RETRO_DEVICE_NONE;
|
||||
FCEUI_SetInput(port, SI_NONE, NULL, 0);
|
||||
FCEU_printf(" Player %u: None\n", port + 1);
|
||||
break;
|
||||
case RETRO_DEVICE_GAMEPAD:
|
||||
t[port] = SI_GAMEPAD;
|
||||
InputDPtr = &JSReturn;
|
||||
nes_device[port] = RETRO_DEVICE_GAMEPAD;
|
||||
FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn, 0);
|
||||
FCEU_printf(" Player %u: Gamepad\n", port + 1);
|
||||
break;
|
||||
case RETRO_DEVICE_ZAPPER:
|
||||
arg = 1;
|
||||
t[port] = SI_ZAPPER;
|
||||
InputDPtr = &MouseData[0];
|
||||
nes_device[port] = RETRO_DEVICE_ZAPPER;
|
||||
FCEUI_SetInput(port, SI_ZAPPER, MouseData, 1);
|
||||
FCEU_printf(" Player %u: Zapper\n", port + 1);
|
||||
break;
|
||||
case RETRO_DEVICE_JOYPAD:
|
||||
default:
|
||||
case RETRO_DEVICE_JOYPAD: /* Assigned to auto configure devices */
|
||||
default: /* based on database */
|
||||
if (GameInfo->input[port] == SI_ZAPPER)
|
||||
{
|
||||
arg = 1;
|
||||
t[port] = SI_ZAPPER;
|
||||
InputDPtr = &MouseData[0];
|
||||
nes_device[port] = RETRO_DEVICE_ZAPPER;
|
||||
FCEUI_SetInput(port, SI_ZAPPER, MouseData, 1);
|
||||
FCEU_printf(" Player %u: Zapper\n", port + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
t[port] = SI_GAMEPAD;
|
||||
InputDPtr = &JSReturn;
|
||||
nes_device[port] = RETRO_DEVICE_GAMEPAD;
|
||||
FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn, 0);
|
||||
FCEU_printf(" Player %u: Gamepad\n", port + 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
FCEUI_SetInput(port, t[port], InputDPtr, arg);
|
||||
FCEU_printf("Player %d: %s\n", port + 1,
|
||||
t[port] == SI_GAMEPAD ? "Gamepad" :
|
||||
t[port] == SI_ZAPPER ? "Zapper" : "None");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -607,9 +607,10 @@ void retro_set_environment(retro_environment_t cb)
|
||||
};
|
||||
|
||||
static const struct retro_controller_description pads[] = {
|
||||
{ "Auto", RETRO_DEVICE_JOYPAD },
|
||||
{ "Auto (Gamepad/Zapper)", RETRO_DEVICE_JOYPAD },
|
||||
{ "Gamepad", RETRO_DEVICE_GAMEPAD },
|
||||
{ "Zapper", RETRO_DEVICE_ZAPPER },
|
||||
{ NULL, 0 },
|
||||
};
|
||||
|
||||
static const struct retro_controller_info ports[] = {
|
||||
@@ -985,21 +986,19 @@ static void check_variables(bool startup)
|
||||
|
||||
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
|
||||
{
|
||||
if (!strcmp(var.value, "None"))
|
||||
{
|
||||
turbo_enabler = 0;
|
||||
}
|
||||
else if (!strcmp(var.value, "Player 1"))
|
||||
{
|
||||
turbo_enabler = 1;
|
||||
}
|
||||
unsigned i;
|
||||
|
||||
for (i = 0; i < MAX_PLAYERS; i++)
|
||||
turbo_enabler[i] = 0;
|
||||
|
||||
if (!strcmp(var.value, "Player 1"))
|
||||
turbo_enabler[0] = 1;
|
||||
else if (!strcmp(var.value, "Player 2"))
|
||||
{
|
||||
turbo_enabler = 2;
|
||||
}
|
||||
turbo_enabler[1] = 1;
|
||||
else if (!strcmp(var.value, "Both"))
|
||||
{
|
||||
turbo_enabler = 3;
|
||||
turbo_enabler[0] = 1;
|
||||
turbo_enabler[1] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1082,10 +1081,10 @@ static void check_variables(bool startup)
|
||||
|
||||
static int mzx = 0, mzy = 0, mzb = 0;
|
||||
|
||||
void GetMouseData(uint32_t *zapdata)
|
||||
void GetMouseData(unsigned port, uint32_t *zapdata)
|
||||
{
|
||||
bool adjx = false, adjy = false;
|
||||
int right, bottom, port;
|
||||
int right, bottom;
|
||||
|
||||
#ifdef PSP
|
||||
adjx = adjy = use_overscan ? 1 : 0;
|
||||
@@ -1093,7 +1092,6 @@ void GetMouseData(uint32_t *zapdata)
|
||||
adjx = overscan_h ? 1 : 0;
|
||||
adjy = overscan_v ? 1 : 0;
|
||||
#endif
|
||||
port = (GameInfo->type == GIT_VSUNI) ? 0 : 1;
|
||||
right = 256;
|
||||
bottom = 240;
|
||||
mzb = 0;
|
||||
@@ -1131,94 +1129,75 @@ void GetMouseData(uint32_t *zapdata)
|
||||
|
||||
/*
|
||||
* Flags to keep track of whether turbo
|
||||
* was toggled on or off
|
||||
* p0 - Player 1
|
||||
* p1 - Player 2
|
||||
* buttons toggled on or off.
|
||||
*
|
||||
* There are two values in array
|
||||
* for Turbo A and Turbo B for
|
||||
* each player
|
||||
*/
|
||||
|
||||
unsigned char turbo_p0_toggle[] = { 0, 0 };
|
||||
unsigned char turbo_p1_toggle[] = { 0, 0 };
|
||||
#define TURBO_BUTTONS 2
|
||||
unsigned char turbo_button_toggle[MAX_PLAYERS][TURBO_BUTTONS] = { {0} };
|
||||
|
||||
static void FCEUD_UpdateInput(void)
|
||||
{
|
||||
unsigned p, i;
|
||||
unsigned player, i;
|
||||
unsigned char pad[4];
|
||||
|
||||
pad[0] = pad[1] = pad[2] = pad[3] = 0;
|
||||
for (player = 0; player < MAX_PLAYERS; player++)
|
||||
pad[player] = 0; /* reset pads */
|
||||
|
||||
poll_cb();
|
||||
|
||||
for (p = 0; p < 4; p++)
|
||||
for (player = 0; player < MAX_PLAYERS; player++)
|
||||
{
|
||||
for ( i = 0; i < 8; i++)
|
||||
pad[p] |= input_cb(p, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro) ? bindmap[i].nes : 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Turbo A and Turbo B buttons are
|
||||
* mapped to Joypad X and Joypad Y
|
||||
* in RetroArch joypad.
|
||||
*
|
||||
* We achieve this by keeping track of
|
||||
* the number of times it increments
|
||||
* the toggle counter and fire or not fire
|
||||
* depending on whether the delay value has
|
||||
* been reached.
|
||||
*/
|
||||
if (turbo_enabler == 1 || turbo_enabler == 3)
|
||||
{
|
||||
/* Handle turbo buttons - player 1 */
|
||||
for ( i = 8; i < 10; i++)
|
||||
switch (nes_device[player])
|
||||
{
|
||||
if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro))
|
||||
{
|
||||
if (turbo_p0_toggle[i-8] == 0)
|
||||
pad[0] |= bindmap[i].nes;
|
||||
turbo_p0_toggle[i-8]++;
|
||||
if (turbo_p0_toggle[i-8] > turbo_delay)
|
||||
case RETRO_DEVICE_GAMEPAD:
|
||||
for (i = 0; i < 8; i++)
|
||||
pad[player] |= input_cb(player, RETRO_DEVICE_JOYPAD, 0,
|
||||
bindmap[i].retro) ? bindmap[i].nes : 0;
|
||||
|
||||
/* Turbo A and Turbo B buttons are
|
||||
* mapped to Joypad X and Joypad Y
|
||||
* in RetroArch joypad.
|
||||
*
|
||||
* We achieve this by keeping track of
|
||||
* the number of times it increments
|
||||
* the toggle counter and fire or not fire
|
||||
* depending on whether the delay value has
|
||||
* been reached.
|
||||
*/
|
||||
|
||||
if (turbo_enabler[player] == 1)
|
||||
{
|
||||
/* Reset the toggle if
|
||||
* delay value is reached */
|
||||
pad[0] |= bindmap[i].nes;
|
||||
turbo_p0_toggle[i-8] = 0;
|
||||
/* Handle Turbo A & B buttons */
|
||||
for (i = 8; i < 10; i++)
|
||||
{
|
||||
if (input_cb(player, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro))
|
||||
{
|
||||
if (turbo_button_toggle[player][i-8] == 0)
|
||||
pad[player] |= bindmap[i].nes;
|
||||
turbo_button_toggle[player][i-8]++;
|
||||
if (turbo_button_toggle[player][i-8] > turbo_delay)
|
||||
/* Reset the toggle if delay value is reached */
|
||||
turbo_button_toggle[player][i-8] = 0;
|
||||
}
|
||||
else
|
||||
/* If the button is not pressed, just reset the toggle */
|
||||
turbo_button_toggle[player][i-8] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
/* If the button is not pressed, just reset the toggle */
|
||||
turbo_p0_toggle[i-8] = 0;
|
||||
|
||||
JSReturn = (pad[0] & 0xff) | ((pad[1] & 0xff) << 8) |
|
||||
((pad[2] & 0xff) << 16) | ((pad[3] & 0xff) << 24);
|
||||
break; /* RETRO_DEVICE_GAMEPAD */
|
||||
|
||||
case RETRO_DEVICE_ZAPPER:
|
||||
GetMouseData(player, MouseData);
|
||||
break; /* RETRO_DEVICE_ZAPPER */
|
||||
}
|
||||
}
|
||||
if (turbo_enabler == 2 || turbo_enabler == 3)
|
||||
{
|
||||
/* Handle turbo buttons - player 2 */
|
||||
for ( i = 8; i < 10; i++)
|
||||
{
|
||||
if (input_cb(1, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro))
|
||||
{
|
||||
if (turbo_p1_toggle[i-8] == 0)
|
||||
pad[1] |= bindmap[i].nes;
|
||||
turbo_p1_toggle[i-8]++;
|
||||
if (turbo_p1_toggle[i-8] > turbo_delay)
|
||||
{
|
||||
/* Reset the toggle if
|
||||
* delay value is reached */
|
||||
pad[1] |= bindmap[i].nes;
|
||||
turbo_p1_toggle[i-8] = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
/* If the button is not pressed, just reset the toggle */
|
||||
turbo_p1_toggle[i-8] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
JSReturn = pad[0] | (pad[1] << 8) | (pad[2] << 16) | (pad[3] << 24);
|
||||
|
||||
if (t[0] == SI_ZAPPER || t[1] == SI_ZAPPER)
|
||||
GetMouseData(&MouseData[0]);
|
||||
|
||||
if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2))
|
||||
FCEU_VSUniCoin(); /* Insert Coin VS System */
|
||||
@@ -1774,6 +1753,10 @@ bool retro_load_game(const struct retro_game_info *game)
|
||||
return false;
|
||||
}
|
||||
|
||||
nes_device[0] = RETRO_DEVICE_GAMEPAD;
|
||||
nes_device[1] = RETRO_DEVICE_GAMEPAD;
|
||||
nes_device[2] = RETRO_DEVICE_NONE;
|
||||
nes_device[3] = RETRO_DEVICE_NONE;
|
||||
FCEUI_SetInput(0, SI_GAMEPAD, &JSReturn, 0);
|
||||
FCEUI_SetInput(1, SI_GAMEPAD, &JSReturn, 0);
|
||||
|
||||
@@ -1800,6 +1783,8 @@ bool retro_load_game(const struct retro_game_info *game)
|
||||
if (fourscore_db_list[i].crc == iNESGameCRC32)
|
||||
{
|
||||
FCEUI_DisableFourScore(0);
|
||||
nes_device[2] = RETRO_DEVICE_GAMEPAD;
|
||||
nes_device[3] = RETRO_DEVICE_GAMEPAD;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1809,6 +1794,8 @@ bool retro_load_game(const struct retro_game_info *game)
|
||||
if (famicom_4p_db_list[i].crc == iNESGameCRC32)
|
||||
{
|
||||
FCEUI_SetInputFC(SIFC_4PLAYER, &JSReturn, 0);
|
||||
nes_device[2] = RETRO_DEVICE_GAMEPAD;
|
||||
nes_device[3] = RETRO_DEVICE_GAMEPAD;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1911,3 +1898,4 @@ size_t retro_get_memory_size(unsigned type)
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user