update turbo: when counter > turbo_delay, fire then reset count
This commit is contained in:
@@ -1144,6 +1144,7 @@ static void FCEUD_UpdateInput(void)
|
||||
if (turbo_p0_toggle[i-8] > turbo_delay) {
|
||||
// Reset the toggle if
|
||||
// delay value is reached
|
||||
pad[0] |= bindmap[i].nes;
|
||||
turbo_p0_toggle[i-8] = 0;
|
||||
}
|
||||
} else {
|
||||
@@ -1164,6 +1165,7 @@ static void FCEUD_UpdateInput(void)
|
||||
if (turbo_p1_toggle[i-8] > turbo_delay) {
|
||||
// Reset the toggle if
|
||||
// delay value is reached
|
||||
pad[1] |= bindmap[i].nes;
|
||||
turbo_p1_toggle[i-8] = 0;
|
||||
}
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user