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ci-libretro-fceumm/src/boards/n625092.c

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/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2006 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* 700in1 and 400in1 carts
* 1000-in-1
*/
#include "mapinc.h"
static uint16 reg[2];
static uint8 submapper;
static SFORMAT StateRegs[] ={
{ reg, 4 | FCEUSTATE_RLSB, "REGS" },
{ 0 }
};
static DECLFR(Mapper221_ReadOB)
{
return X.DB;
}
static void sync(void) {
uint8 prg =reg[0] >>(submapper ==1? 2: 3) &0x40 | reg[0] >>2 &0x38 | reg[1] &0x07;
SetReadHandler(0x8000, 0xFFFF, prg <<14 >=PRGsize[0]? Mapper221_ReadOB: CartBR); /* Selecting unpopulated banks results in open bus */
if (reg[0] &(submapper ==1? 0x200: 0x100)) { /* UNROM */
setprg16(0x8000, prg);
setprg16(0xC000, prg |7);
} else
if (reg[0] &0x0002) /* NROM-256 */
setprg32(0x8000, prg >>1);
else { /* NROM-128 */
setprg16(0x8000, prg);
setprg16(0xC000, prg);
}
setchr8(0);
SetupCartCHRMapping(0, CHRptr[0], 0x2000, submapper ==1? !(reg[0] &0x0400): !(reg[1] &0x0008));
setmirror(reg[0] &0x0001? MI_H: MI_V);
}
static DECLFW(Mapper221Write) {
reg[A >>14 &1] =A;
sync();
}
static void UNLN625092Power(void) {
reg[0] =reg[1] =0;
sync();
SetWriteHandler(0x8000, 0xFFFF, Mapper221Write);
}
static void UNLN625092Reset(void) {
reg[0] =reg[1] =0;
sync();
}
static void StateRestore(int version) {
sync();
}
void UNLN625092_Init(CartInfo *info) {
submapper =info->submapper;
info->Reset = UNLN625092Reset;
info->Power = UNLN625092Power;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}