/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2006 CaH4e3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * 700in1 and 400in1 carts * 1000-in-1 */ #include "mapinc.h" static uint16 reg[2]; static uint8 submapper; static SFORMAT StateRegs[] ={ { reg, 4 | FCEUSTATE_RLSB, "REGS" }, { 0 } }; static DECLFR(Mapper221_ReadOB) { return X.DB; } static void sync(void) { uint8 prg =reg[0] >>(submapper ==1? 2: 3) &0x40 | reg[0] >>2 &0x38 | reg[1] &0x07; SetReadHandler(0x8000, 0xFFFF, prg <<14 >=PRGsize[0]? Mapper221_ReadOB: CartBR); /* Selecting unpopulated banks results in open bus */ if (reg[0] &(submapper ==1? 0x200: 0x100)) { /* UNROM */ setprg16(0x8000, prg); setprg16(0xC000, prg |7); } else if (reg[0] &0x0002) /* NROM-256 */ setprg32(0x8000, prg >>1); else { /* NROM-128 */ setprg16(0x8000, prg); setprg16(0xC000, prg); } setchr8(0); SetupCartCHRMapping(0, CHRptr[0], 0x2000, submapper ==1? !(reg[0] &0x0400): !(reg[1] &0x0008)); setmirror(reg[0] &0x0001? MI_H: MI_V); } static DECLFW(Mapper221Write) { reg[A >>14 &1] =A; sync(); } static void UNLN625092Power(void) { reg[0] =reg[1] =0; sync(); SetWriteHandler(0x8000, 0xFFFF, Mapper221Write); } static void UNLN625092Reset(void) { reg[0] =reg[1] =0; sync(); } static void StateRestore(int version) { sync(); } void UNLN625092_Init(CartInfo *info) { submapper =info->submapper; info->Reset = UNLN625092Reset; info->Power = UNLN625092Power; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }