Files
ci-libretro-fceumm/src/boards/280.c
2025-09-12 21:59:27 +02:00

92 lines
2.3 KiB
C

/* FCEUmm - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2025 NewRisingSun
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "mapinc.h"
static uint16 latchAddr;
static uint8 latchData;
static uint8 mode;
static uint8 submapper;
static SFORMAT StateRegs[] = {
{ &latchAddr, 2 | FCEUSTATE_RLSB, "LATC" },
{ &latchData, 1, "DATA" },
{ &mode, 1, "MODE" },
{ 0 }
};
static void Sync(void) {
if (mode &1) {
if (submapper == 1) {
setprg16(0x8000, latchAddr >>2 &7 |0x20);
setprg16(0xC000, 0x27);
} else {
setprg16(0x8000, 0x20 | latchData &0x07);
setprg16(0xC000, 0x27);
}
setmirror(MI_V);
} else {
if (latchAddr &0x01)
setprg32(0x8000, latchAddr >>3 &0x0F);
else {
setprg16(0x8000, latchAddr >>2 &0x1F);
setprg16(0xC000, latchAddr >>2 &0x1F);
}
if (~latchAddr &0x80) setprg16(0xC000, 0);
setmirror(latchAddr &0x02? MI_H: MI_V);
}
SetupCartCHRMapping(0, CHRptr[0], 0x2000, ~mode &0x01 && latchAddr &0x80? 0: 1);
setchr8(0);
}
static DECLFW(M280Write) {
latchAddr =A;
latchData =V;
Sync();
}
static void M280Reset(void) {
mode ^=1;
latchAddr = 0;
latchData = 0;
Sync();
}
static void M280Power(void) {
mode =0;
latchAddr = 0;
latchData = 0;
Sync();
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x8000, 0xFFFF, M280Write);
}
static void StateRestore(int version) {
Sync();
}
void Mapper280_Init(CartInfo *info) {
submapper = info->submapper;
info->Power = M280Power;
info->Reset = M280Reset;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}