/* FCEUmm - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2025 NewRisingSun * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "mapinc.h" static uint16 latchAddr; static uint8 latchData; static uint8 mode; static uint8 submapper; static SFORMAT StateRegs[] = { { &latchAddr, 2 | FCEUSTATE_RLSB, "LATC" }, { &latchData, 1, "DATA" }, { &mode, 1, "MODE" }, { 0 } }; static void Sync(void) { if (mode &1) { if (submapper == 1) { setprg16(0x8000, latchAddr >>2 &7 |0x20); setprg16(0xC000, 0x27); } else { setprg16(0x8000, 0x20 | latchData &0x07); setprg16(0xC000, 0x27); } setmirror(MI_V); } else { if (latchAddr &0x01) setprg32(0x8000, latchAddr >>3 &0x0F); else { setprg16(0x8000, latchAddr >>2 &0x1F); setprg16(0xC000, latchAddr >>2 &0x1F); } if (~latchAddr &0x80) setprg16(0xC000, 0); setmirror(latchAddr &0x02? MI_H: MI_V); } SetupCartCHRMapping(0, CHRptr[0], 0x2000, ~mode &0x01 && latchAddr &0x80? 0: 1); setchr8(0); } static DECLFW(M280Write) { latchAddr =A; latchData =V; Sync(); } static void M280Reset(void) { mode ^=1; latchAddr = 0; latchData = 0; Sync(); } static void M280Power(void) { mode =0; latchAddr = 0; latchData = 0; Sync(); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0xFFFF, M280Write); } static void StateRestore(int version) { Sync(); } void Mapper280_Init(CartInfo *info) { submapper = info->submapper; info->Power = M280Power; info->Reset = M280Reset; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }