- Increase palette table from 256 to 1024. the 1st 256 colors are used by FCEUmm internally and for compatibility (PS2/PSP will use the old emphasis located in this area). New 512 colors with emphasis will be read from offset 256 of this palette table. - Support loading of 512 palette, this will still use the same nes.pal filename.
16 lines
247 B
C
16 lines
247 B
C
#ifndef _FCEU_PALETTE_H
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#define _FCEU_PALETTE_H
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typedef struct {
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uint8 r, g, b;
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} pal;
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extern pal *palo;
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extern uint8 palette_game_available;
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void FCEU_ResetPalette(void);
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void FCEU_ResetPalette(void);
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void FCEU_LoadGamePalette(void);
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#endif
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