Files
ci-libretro-fceumm/src/boards/super40in1.c
negativeExponent 491975cf97 C89 fixes
2021-04-09 20:28:15 +08:00

105 lines
2.8 KiB
C

/* FCEUmm - NES/Famicom Emulator
*
* Copyright (C) 2019 Libretro Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/* added 2019-5-23
* BMC-WS Used for Super 40-in-1 multicart
* https://wiki.nesdev.com/w/index.php/NES_2.0_Mapper_332 */
#include "mapinc.h"
static uint8 preg, creg, latch, dipSwitch;
static SFORMAT StateRegs[] =
{
{ &preg, 1, "PREG" },
{ &creg, 1, "CREG" },
{ &latch, 1, "LATC" },
{ &dipSwitch, 1, "DPSW" },
{ 0 }
};
static void Sync(void) {
int prg = (preg & 7) | ((preg >> 3) & 0x08); /* There is a high bit 3 of the PRG register that applies both to PRG and CHR */
int chr = (creg & 7) | ((preg >> 3) & 0x08); /* There is a high bit 3 of the PRG register that applies both to PRG and CHR */
int mask = (creg & 0x10)? 0: (creg & 0x20)? 1: 3; /* There is an CNROM mode that takes either two or four inner CHR banks from a CNROM-like latch register at $8000-$FFFF. */
if (preg & 8) {
setprg16(0x8000, prg);
setprg16(0xc000, prg);
}
else
setprg32(0x8000, prg >> 1);
setchr8((chr &~mask) | (latch &mask)); /* This "inner CHR bank" substitutes the respective bit(s) of the creg register. */
setmirror(((preg >> 4) & 1) ^ 1);
}
static DECLFR(BMCWSRead) {
if ((creg >> 6) & (dipSwitch &3))
return X.DB;
return CartBR(A);
}
static DECLFW(BMCWSWrite) {
if (preg & 0x20)
return;
switch (A & 1) {
case 0: preg = V; Sync(); break;
case 1: creg = V; Sync(); break;
}
}
static DECLFW(LatchWrite) {
latch =V;
Sync();
}
static void MBMCWSPower(void) {
dipSwitch =0;
Sync();
SetReadHandler(0x8000, 0xFFFF, BMCWSRead);
SetWriteHandler(0x6000, 0x7FFF, BMCWSWrite);
SetWriteHandler(0x8000, 0xFFFF, LatchWrite);
}
static void BMCWSReset(void) {
dipSwitch++; /* Soft-resetting cycles through solder pad or DIP switch settings */
if (dipSwitch == 3)
dipSwitch = 0; /* Only 00b, 01b and 10b settings are valid */
/* Always reset to menu */
preg =0;
creg =0;
latch =0;
Sync();
}
static void StateRestore(int version) {
Sync();
}
void BMCWS_Init(CartInfo *info) {
info->Reset = BMCWSReset;
info->Power = MBMCWSPower;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}