/* FCEUmm - NES/Famicom Emulator * * Copyright (C) 2019 Libretro Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /* added 2019-5-23 * BMC-WS Used for Super 40-in-1 multicart * https://wiki.nesdev.com/w/index.php/NES_2.0_Mapper_332 */ #include "mapinc.h" static uint8 preg, creg, latch, dipSwitch; static SFORMAT StateRegs[] = { { &preg, 1, "PREG" }, { &creg, 1, "CREG" }, { &latch, 1, "LATC" }, { &dipSwitch, 1, "DPSW" }, { 0 } }; static void Sync(void) { int prg = (preg & 7) | ((preg >> 3) & 0x08); /* There is a high bit 3 of the PRG register that applies both to PRG and CHR */ int chr = (creg & 7) | ((preg >> 3) & 0x08); /* There is a high bit 3 of the PRG register that applies both to PRG and CHR */ int mask = (creg & 0x10)? 0: (creg & 0x20)? 1: 3; /* There is an CNROM mode that takes either two or four inner CHR banks from a CNROM-like latch register at $8000-$FFFF. */ if (preg & 8) { setprg16(0x8000, prg); setprg16(0xc000, prg); } else setprg32(0x8000, prg >> 1); setchr8((chr &~mask) | (latch &mask)); /* This "inner CHR bank" substitutes the respective bit(s) of the creg register. */ setmirror(((preg >> 4) & 1) ^ 1); } static DECLFR(BMCWSRead) { if ((creg >> 6) & (dipSwitch &3)) return X.DB; return CartBR(A); } static DECLFW(BMCWSWrite) { if (preg & 0x20) return; switch (A & 1) { case 0: preg = V; Sync(); break; case 1: creg = V; Sync(); break; } } static DECLFW(LatchWrite) { latch =V; Sync(); } static void MBMCWSPower(void) { dipSwitch =0; Sync(); SetReadHandler(0x8000, 0xFFFF, BMCWSRead); SetWriteHandler(0x6000, 0x7FFF, BMCWSWrite); SetWriteHandler(0x8000, 0xFFFF, LatchWrite); } static void BMCWSReset(void) { dipSwitch++; /* Soft-resetting cycles through solder pad or DIP switch settings */ if (dipSwitch == 3) dipSwitch = 0; /* Only 00b, 01b and 10b settings are valid */ /* Always reset to menu */ preg =0; creg =0; latch =0; Sync(); } static void StateRestore(int version) { Sync(); } void BMCWS_Init(CartInfo *info) { info->Reset = BMCWSReset; info->Power = MBMCWSPower; GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); }