Files
ci-libretro-fceumm/src/boards/hp898f.c
negativeExponent dc85a40951 Buildfix
- use shorter strings for state names
- make variables static
- turn C++ comments to C comments
- cleanup dead code in boards
2020-01-24 19:57:24 +08:00

110 lines
2.7 KiB
C

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2015 CaH4e3
* Copyright (C) 2020 dragon2snow,loong2snow from www.nesbbs.com
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mapinc.h"
static uint8 regs[2];
static uint8 _submapper = 0;
static SFORMAT StateRegs[] =
{
{ regs, 2, "REGS" },
{ &_submapper ,1, "SUBM"},
{ 0 }
};
/* submapper 1 The code for the original fceux
* submapper 0 new HP898F code by dragon2snow,loong2snow from www.nesbbs.com
*/
static void Sync(void) {
if (_submapper == 1)
{
uint8 chr = (regs[0] >> 4) & 7;
uint8 prg = (regs[1] >> 3) & 7;
uint8 dec = (regs[1] >> 4) & 4;
setchr8(chr & (~(((regs[0] & 1) << 2) | (regs[0] & 2))));
setprg16(0x8000, prg & (~dec));
setprg16(0xC000, prg | dec);
setmirror(regs[1] >> 7);
}
else
{
if (regs[1] & 0x40)
setprg32(0x8000, regs[1] >> 1);
else {
setprg16(0x8000, regs[1]);
setprg16(0xC000, regs[1]);
}
setchr8((regs[0] >> 4) &~(((regs[0] & 1) ? 4 : 0) | (regs[0] & 2)));
if (regs[1] & 0x80)
setmirror(1);
else
setmirror(0);
}
}
static DECLFW(HP898FWrite) {
if((A & 0x6000) == 0x6000) {
regs[(A & 4) >> 2] = V;
Sync();
}
}
static DECLFW(HP898FWriteEx) {
switch (A & 4) {
case 0: regs[0] = V; break; /* CHR */
case 4: regs[1] = (V & 0xC0) | ((V >> 2) & 6) | ((V & 0x20) ? 1 : 0); break; /* PRG */
}
Sync();
}
static void HP898FPower(void) {
regs[0] = regs[1] = 0;
Sync();
if (_submapper == 1)
{
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x6000, 0xFFFF, HP898FWrite);
}
else
{
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x6000, 0x7FFF, HP898FWriteEx);
SetWriteHandler(0xE000, 0xFFFF, HP898FWriteEx);
}
}
static void HP898FReset(void) {
regs[0] = regs[1] = 0;
Sync();
}
static void StateRestore(int version) {
Sync();
}
void BMCHP898F_Init(CartInfo *info) {
_submapper = info->submapper;
info->Reset = HP898FReset;
info->Power = HP898FPower;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}