negativeExponent 695405ce56 Fix colour emphasis when using palette presets
This is an issue i found when implementing the NTSC filters. Currently when using palette presets,
no clour emphasis is seen on games that supports it. This is cause because the palette table is
fille with the same 64*3 colour info.

Using custom palette (palette file) and default both creates the emphasis as expected. So internally,
fceumm is able to support such feature.

The fix is to generate the base palette (64 * 3 with each triplet representing rgb colour), and then
send this internally using FCEUI_SetPaletteArray() to fill the colour table with emphasis instead.
2020-02-25 07:13:42 +08:00
2020-02-23 20:55:28 +08:00
2019-02-17 23:23:12 +01:00
2018-11-26 11:40:37 +01:00
Fix
2017-12-21 20:40:28 +09:00
2014-12-23 09:50:29 +01:00
2015-08-06 13:28:43 +02:00
2020-02-23 20:55:28 +08:00
2020-02-24 11:21:58 +00:00
2017-12-21 20:37:35 +09:00
2019-06-28 23:44:06 +02:00

Build Status Build status

FCE Ultra mappers modified

FCEU "mappers modified" is an unofficial build of FCEU Ultra by CaH4e3, which supports a lot of new mappers including some obscure mappers such as one for unlicensed NES ROM's.

Description
Pinned internal source mirror of libretro/libretro-fceumm for Supergame releases
Readme 4.3 MiB
Languages
C 97.7%
Python 2%
C++ 0.2%