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62b5b916f4f29ddf7d04f1b8084996449ff0d0fa
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Ernesto Ramirez 62b5b916f4 Added core option of "No Sprite Limit" to allow more than 8 sprites per line originally in the nes hardware.
2015-09-13 10:44:05 -05:00
src
Added core option of "No Sprite Limit" to allow more than 8 sprites per line originally in the nes hardware.
2015-09-13 10:44:05 -05:00
Authors
Initial commit - http://sourceforge.net/p/fceumm/code/160/
2014-03-30 22:15:17 +02:00
changelog.txt
Initial commit - http://sourceforge.net/p/fceumm/code/160/
2014-03-30 22:15:17 +02:00
control
(Theos iOS) Add Theos iOS target
2014-12-23 09:50:29 +01:00
Copying
Initial commit - http://sourceforge.net/p/fceumm/code/160/
2014-03-30 22:15:17 +02:00
Makefile
Add Makefile
2015-08-06 13:28:43 +02:00
Makefile.common
(Android) Buildfix
2015-09-09 06:31:38 +02:00
Makefile.libretro
(Libretro) Add vita target
2015-08-31 21:40:56 +02:00
whatsnew.txt
Initial commit - http://sourceforge.net/p/fceumm/code/160/
2014-03-30 22:15:17 +02:00
zzz_todo.txt
Backport r172 - cheat ram fix sync with FCEUX
2015-06-28 03:38:55 +02:00
Description
Pinned internal source mirror of libretro/libretro-fceumm for Supergame releases
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