Files
ci-libretro-fceumm/src/palette.h
negativeExponent f72dac45e8 Add support for 512 palette, new deepmhasis method
- Increase palette table from 256 to 1024. the 1st 256 colors are used
  by FCEUmm internally and for compatibility (PS2/PSP will use the old
  emphasis located in this area). New 512 colors with emphasis will be
  read from offset 256 of this palette table.
- Support loading of 512 palette, this will still use the same nes.pal
  filename.
2024-10-16 00:15:30 -05:00

16 lines
247 B
C

#ifndef _FCEU_PALETTE_H
#define _FCEU_PALETTE_H
typedef struct {
uint8 r, g, b;
} pal;
extern pal *palo;
extern uint8 palette_game_available;
void FCEU_ResetPalette(void);
void FCEU_ResetPalette(void);
void FCEU_LoadGamePalette(void);
#endif