Monroe88
f1f24a4692
Update FBX Unsaturated palette to Final
2016-11-24 13:42:06 -06:00
Patrick Armstrong
ed5865e37b
Fixed loading FDS games
2016-10-04 11:34:13 -07:00
twinaphex
a8fcbf1410
Silence warnings
2016-09-09 09:10:10 +02:00
Twinaphex
6fa8011254
Fix warnings
2016-09-09 08:10:55 +02:00
Twinaphex
e9d6bfc2d8
Silence warnings
2016-09-09 08:09:38 +02:00
Twinaphex
5526aa2fc0
Silence warnings
2016-09-09 08:02:11 +02:00
Twinaphex
5dbeff38e1
Cleanups
2016-09-09 07:59:43 +02:00
twinaphex
16fedd6c1c
Get rid of asprintf
2016-09-09 07:48:53 +02:00
GeneralFailer
7d51530f2e
Added the more common UNIF extension
2016-09-07 18:51:12 +04:00
twinaphex
d6690bafa8
Fix Emscripten build
2016-09-07 00:31:58 +02:00
Andrés
b49fbca05e
Make the core option description correct
2016-08-20 19:24:15 -05:00
Andrés
690d0869d0
Clean up core options
2016-08-20 17:35:04 -05:00
Monroe88
c9e129b66e
Add BMF's Final 2 and Final 3 palettes
2016-08-11 22:08:17 -05:00
Monroe88
461d136555
Update FBX Unsaturated palette
2016-08-11 21:42:27 -05:00
Twinaphex
f45875a3ad
Merge pull request #43 from Monroe88/patch-1
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Aspect ratio and overscan changes
2016-08-12 03:22:41 +02:00
Monroe88
6ac652096d
Only do SET_GEOMETRY when overscan or aspect core options are changed
2016-08-11 20:16:13 -05:00
twinaphex
72e74d6fcc
Add error message when content loading failed
2016-07-19 19:06:09 +02:00
Mikael Brunnhede
298736f549
Perform input poll before running emulator. Reduces input lag by one full frame.
2016-06-29 09:24:14 +02:00
Monroe88
bd53db8be1
Make core-provided aspect ratio into a core option
2016-05-21 01:33:59 -05:00
Monroe88
f630a20ae6
Make crop overscan into a runtime core option, and update geometry.
2016-05-21 00:32:55 -05:00
Monroe88
4e760fcc8b
Make core provided display aspect ratio have 8:7 pixel aspect ratio
2016-05-20 23:48:35 -05:00
Monroe88
167fe542f8
Make tabs consistent with other palettes
2016-05-18 21:23:33 -05:00
Monroe88
efc7884da8
Add Sony CXA2025AS US and PAL palettes from puNES
2016-05-18 20:56:39 -05:00
Monroe88
9ab207402f
Add FirebrandX's Unsaturated-V5 palette
2016-05-18 20:09:54 -05:00
Monroe88
4a353e12ec
Add FirebrandX's YUV-V3 palette
2016-05-18 19:49:13 -05:00
twinaphex
a77b47965b
Fix typo
2016-04-09 00:28:48 +02:00
twinaphex
3e12850dd6
Update memory_stream
2016-04-07 03:17:52 +02:00
twinaphex
27c41263b9
Update
2016-04-07 02:40:06 +02:00
twinaphex
008a382f55
Add STATIC_LINKING ifdef
2016-04-07 02:38:19 +02:00
David Skywalker
613698e794
add primary NES memory access, allow get cheevos.
2016-03-11 03:35:26 +01:00
twinaphex
417b8c6022
Add overclocking - backported from FCEUX with mods
2016-02-22 18:36:09 +01:00
twinaphex
479d5d8e37
(PSP1) Buildfix
2016-02-19 06:39:31 +01:00
twinaphex
592e315c3c
Implement RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER - faster blitting for video driver backends that support it, i.e. Vulkan
2016-02-19 05:17:47 +01:00
Oggom
5fb83074f3
Backport r182 - uni F-15 - new board for "150-in-1 Unchained FIGHT ver"
2016-01-09 17:13:34 +01:00
Jools Wills
b207fbd063
c89 fix
2015-12-09 17:49:56 +00:00
hizzlekizzle
0f58d3330c
clean up turbo and support player 2 - plastygrove
2015-11-11 20:14:23 -06:00
hizzlekizzle
fe3000123e
Make Y and X into turbo B and A, respectively
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This is copied from plastygrove's RPi-focused fork with a few changes.
https://github.com/plastygrove/libretro-fceumm
It looks like X was already being used for 'coin' on VS systems, so I moved that to R2, and I added the turbos to the input descriptors for core input remapping.
2015-11-09 14:27:31 -06:00
twinaphex
d616d6f4e8
Move jni files
2015-11-09 13:38:44 +01:00
twinaphex
1b91001c95
Static code analysis fixes
2015-09-28 17:39:39 +02:00
netux79
5353bff417
Added support for Famicom Disk System and VS System keys mapping.
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Press R to Eject/Insert Disk.
Press L to Swap Disk Sides.
Press X to Insert Coin in VS Games.
(in order to successfully swap the FDS Disk first Press R to eject the disk, press L to swap the disk side and then press R again to insert the Disk)
Also the key remapping has been implemented for P1.
2015-09-24 12:52:41 -04:00
Ernesto Ramirez
62b5b916f4
Added core option of "No Sprite Limit" to allow more than 8 sprites per line originally in the nes hardware.
2015-09-13 10:44:05 -05:00
twinaphex
e8d9b0b09a
(Android) Buildfix
2015-09-09 06:31:38 +02:00
Oggom
247e7b4969
Backport r180 and r181 - EH8813A fixes
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[r180] UNIF EH8813A - fixed inplementation
[r181] UNIF EH8813A - hw switch added
2015-09-08 23:07:01 +02:00
Oggom
ed1d1068ab
Backport r179 - UNIF EH8813A - UNIF HP898F
2015-08-31 01:09:24 +02:00
Oggom
2818079537
Backport r178 - keyboard transformer doc update (nw)
2015-08-31 01:07:08 +02:00
twinaphex
cee4f3022f
Add internal database so that we automatically set Famicom 4P
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or Fourscore for games that support it
2015-08-28 13:31:21 +02:00
twinaphex
9b92f11bcf
Cleanup
2015-08-28 12:49:06 +02:00
twinaphex
57f8a8af72
Cleanups
2015-08-28 12:47:18 +02:00
twinaphex
24abc2ccc9
Create retro_run_blit
2015-08-28 12:41:37 +02:00
twinaphex
51977951cb
Cleanups
2015-08-28 12:34:59 +02:00