Commit Graph

6 Commits

Author SHA1 Message Date
Autechre
aa4615c417 Revert "some cleanups" 2021-06-05 15:05:07 +02:00
negativeExponent
46ca02a206 Move settings-related vars to FSettings struct
- Just some more cleanups
2021-06-02 04:18:53 +08:00
negativeExponent
fa74a364de Fix colour emphasis support for NTSC filter & raw palette + nes decoder shader
- this implementation is based on a more accurate colour emphasis from fceux.

- The raw palette + nes decoder shader was kinda incomplete since the implementation was based on
a per-frame basis which means that the emphasis bits were read once and applied to the whole frame. This
means that some games that uses a per pixel or per scanline emphasis would not appear correct. The more
accurate implementation reads emphasis bits from bits 5-7 of PPU[1] and saves this info in a separate frame.

- The same implementation is also used to fix emphasis for the ntsc filter.
2020-02-25 21:05:47 +08:00
retro-wertz
8b41b3ff14 Add core option to choose between absolute and relative zapper modes 2017-09-16 17:32:05 +08:00
twinaphex
d4a3125c44 Add header guards 2014-03-30 22:50:28 +02:00
twinaphex
7e6caac57d Initial commit - http://sourceforge.net/p/fceumm/code/160/ 2014-03-30 22:15:17 +02:00