- Increase palette table from 256 to 1024. the 1st 256 colors are used
by FCEUmm internally and for compatibility (PS2/PSP will use the old
emphasis located in this area). New 512 colors with emphasis will be
read from offset 256 of this palette table.
- Support loading of 512 palette, this will still use the same nes.pal
filename.
- ines.c - misc cleanups
- Fix Dendy not restored when changing overrides back to auto mode
- directly apply new scanlines and additional scanlines when changing overclock settings
- (readability) change variable name overlock_state to overclock_enabled
* Add option to enable/disable audio channels
Audio options are backports from FCEUX. Options are set as on/off toggle for each apu channel.
Compile with DEBUG=1 to see options.
* Add missing audio state vars, fix for hq audio when using runahead
* Additional checks for save ram (battery)
* Cleanup
* Update libretro header
mmc5 fix taken from fceux source code to handle correctly the register
$5130 in fceumm. Now we can play games like Legend of Link nes hack that
need this fix.