- Increase palette table from 256 to 1024. the 1st 256 colors are used
by FCEUmm internally and for compatibility (PS2/PSP will use the old
emphasis located in this area). New 512 colors with emphasis will be
read from offset 256 of this palette table.
- Support loading of 512 palette, this will still use the same nes.pal
filename.
Use NTSC colors option is incomplete due to missing int,hue adjustments. This can be added but there is no smooth way using core options or hotkey to selec ranges 1-256 for fine tuning
Using shaders instead can work better at this with more adjustments possible