Add support for 512 palette, new deepmhasis method
- Increase palette table from 256 to 1024. the 1st 256 colors are used by FCEUmm internally and for compatibility (PS2/PSP will use the old emphasis located in this area). New 512 colors with emphasis will be read from offset 256 of this palette table. - Support loading of 512 palette, this will still use the same nes.pal filename.
This commit is contained in:
committed by
LibretroAdmin
parent
ac798e1ba4
commit
f72dac45e8
@@ -61,7 +61,7 @@ int FCEU_InitVirtualVideo(void)
|
||||
return 0;
|
||||
|
||||
memset(XBuf, 128, 256 * (256 + extrascanlines + 8));
|
||||
memset(XDBuf, 128, 256 * (256 + extrascanlines + 8));
|
||||
memset(XDBuf, 0, 256 * (256 + extrascanlines + 8));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user