Add support for 512 palette, new deepmhasis method

- Increase palette table from 256 to 1024. the 1st 256 colors are used
  by FCEUmm internally and for compatibility (PS2/PSP will use the old
  emphasis located in this area). New 512 colors with emphasis will be
  read from offset 256 of this palette table.
- Support loading of 512 palette, this will still use the same nes.pal
  filename.
This commit is contained in:
negativeExponent
2024-10-15 22:35:46 +08:00
committed by LibretroAdmin
parent ac798e1ba4
commit f72dac45e8
9 changed files with 141 additions and 69 deletions

View File

@@ -61,7 +61,7 @@ int FCEU_InitVirtualVideo(void)
return 0;
memset(XBuf, 128, 256 * (256 + extrascanlines + 8));
memset(XDBuf, 128, 256 * (256 + extrascanlines + 8));
memset(XDBuf, 0, 256 * (256 + extrascanlines + 8));
return 1;
}