Add support for 512 palette, new deepmhasis method
- Increase palette table from 256 to 1024. the 1st 256 colors are used by FCEUmm internally and for compatibility (PS2/PSP will use the old emphasis located in this area). New 512 colors with emphasis will be read from offset 256 of this palette table. - Support loading of 512 palette, this will still use the same nes.pal filename.
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LibretroAdmin
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ac798e1ba4
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f72dac45e8
@@ -6,7 +6,7 @@ typedef struct {
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} pal;
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extern pal *palo;
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extern int ipalette;
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extern uint8 palette_game_available;
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void FCEU_ResetPalette(void);
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void FCEU_ResetPalette(void);
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