Add support for 512 palette, new deepmhasis method
- Increase palette table from 256 to 1024. the 1st 256 colors are used by FCEUmm internally and for compatibility (PS2/PSP will use the old emphasis located in this area). New 512 colors with emphasis will be read from offset 256 of this palette table. - Support loading of 512 palette, this will still use the same nes.pal filename.
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LibretroAdmin
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@@ -110,7 +110,7 @@ void FCEU_PutImageDummy(void);
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#endif
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extern uint8 Exit;
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extern uint8 pale;
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extern uint8 default_palette_selected;
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extern uint8 vsdip;
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#define JOY_A 0x01
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