Add support for 512 palette, new deepmhasis method
- Increase palette table from 256 to 1024. the 1st 256 colors are used by FCEUmm internally and for compatibility (PS2/PSP will use the old emphasis located in this area). New 512 colors with emphasis will be read from offset 256 of this palette table. - Support loading of 512 palette, this will still use the same nes.pal filename.
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LibretroAdmin
parent
ac798e1ba4
commit
f72dac45e8
@@ -224,7 +224,7 @@ void ResetGameLoaded(void)
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MMC5Hack = 0;
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PEC586Hack = 0;
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PAL &= 1;
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pale = 0;
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default_palette_selected = 0;
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}
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int UNIFLoad(const char *name, FCEUFILE *fp);
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