Add support for 512 palette, new deepmhasis method

- Increase palette table from 256 to 1024. the 1st 256 colors are used
  by FCEUmm internally and for compatibility (PS2/PSP will use the old
  emphasis located in this area). New 512 colors with emphasis will be
  read from offset 256 of this palette table.
- Support loading of 512 palette, this will still use the same nes.pal
  filename.
This commit is contained in:
negativeExponent
2024-10-15 22:35:46 +08:00
committed by LibretroAdmin
parent ac798e1ba4
commit f72dac45e8
9 changed files with 141 additions and 69 deletions

View File

@@ -224,7 +224,7 @@ void ResetGameLoaded(void)
MMC5Hack = 0;
PEC586Hack = 0;
PAL &= 1;
pale = 0;
default_palette_selected = 0;
}
int UNIFLoad(const char *name, FCEUFILE *fp);