Add support for 512 palette, new deepmhasis method
- Increase palette table from 256 to 1024. the 1st 256 colors are used by FCEUmm internally and for compatibility (PS2/PSP will use the old emphasis located in this area). New 512 colors with emphasis will be read from offset 256 of this palette table. - Support loading of 512 palette, this will still use the same nes.pal filename.
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LibretroAdmin
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ac798e1ba4
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f72dac45e8
@@ -284,6 +284,12 @@ void FCEUD_SetPalette(uint16 index, uint8_t r, uint8_t g, uint8_t b)
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}
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#endif
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#if defined(PSP) || defined(PS2)
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/* PS2 / PSP will only have 256 colors */
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if (index >= 256)
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return;
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#endif
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#ifdef FRONTEND_SUPPORTS_RGB565
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retro_palette[index_to_write] = BUILD_PIXEL_RGB565(r >> RED_EXPAND, g >> GREEN_EXPAND, b >> BLUE_EXPAND);
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#else
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@@ -368,8 +374,7 @@ void FCEUD_SoundToggle (void)
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#define PAL_CUSTOM (PAL_INTERNAL + 3)
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#define PAL_TOTAL PAL_CUSTOM
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static int external_palette_exist = 0;
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extern int ipalette;
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static uint8 external_palette_exist = false;
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/* table for currently loaded palette */
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static uint8_t base_palette[192];
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@@ -1163,13 +1168,13 @@ static void NTSCFilter_Setup(void)
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}
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ntsc_setup.merge_fields = 0;
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if ((GameInfo->type != GIT_VSUNI) && (current_palette == PAL_DEFAULT || current_palette == PAL_RAW))
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if (GameInfo && (GameInfo->type != GIT_VSUNI) && (current_palette == PAL_DEFAULT || current_palette == PAL_RAW))
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/* use ntsc default palette instead of internal default palette for that "identity" effect */
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ntsc_setup.base_palette = NULL;
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ntsc_setup.palette = NULL;
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else
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/* use internal palette, this includes palette presets, external palette and custom palettes
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* for VS. System games */
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ntsc_setup.base_palette = (unsigned char const *)palo;
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ntsc_setup.palette = (unsigned char const *)palo;
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nes_ntsc_init(&nes_ntsc, &ntsc_setup);
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}
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@@ -1740,7 +1745,7 @@ static void retro_set_custom_palette(void)
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{
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unsigned i;
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ipalette = 0;
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palette_game_available = 0;
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use_raw_palette = false;
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/* VS UNISystem uses internal palette presets regardless of options */
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@@ -1750,13 +1755,13 @@ static void retro_set_custom_palette(void)
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/* Reset and choose between default internal or external custom palette */
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else if (current_palette == PAL_DEFAULT || current_palette == PAL_CUSTOM)
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{
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ipalette = external_palette_exist && (current_palette == PAL_CUSTOM);
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palette_game_available = external_palette_exist && (current_palette == PAL_CUSTOM);
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/* if ipalette is set to 1, external palette
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/* if palette_game_available is set to 1, external palette
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* is loaded, else it will load default NES palette.
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* FCEUI_SetPaletteArray() both resets the palette array to
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* internal default palette and then chooses which one to use. */
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FCEUI_SetPaletteArray( NULL );
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FCEUI_SetPaletteArray( NULL, 0 );
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}
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/* setup raw palette */
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@@ -1793,7 +1798,7 @@ static void retro_set_custom_palette(void)
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base_palette[ i * 3 + 1 ] = ( data >> 8 ) & 0xff; /* green */
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base_palette[ i * 3 + 2 ] = ( data >> 0 ) & 0xff; /* blue */
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}
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FCEUI_SetPaletteArray( base_palette );
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FCEUI_SetPaletteArray( base_palette, 64 );
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}
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}
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@@ -1895,7 +1900,7 @@ static void check_variables(bool startup)
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#ifdef HAVE_NTSC_FILTER
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var.key = "fceumm_ntsc_filter";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GameInfo && GameInfo->type != GIT_NSF)
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{
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unsigned orig_value = use_ntsc;
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if (strcmp(var.value, "disabled") == 0)
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@@ -2896,24 +2901,25 @@ static void retro_run_blit(uint8_t *gfx)
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pitch -= (crop_overscan_h_left + crop_overscan_h_right) * sizeof(uint16_t);
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gfx += (crop_overscan_v_top * 256) + crop_overscan_h_left;
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if (use_raw_palette)
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{
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uint8_t *deemp = XDBuf + (gfx - XBuf);
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for (y = 0; y < height; y++, gfx += incr, deemp += incr)
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for (x = 0; x < width; x++, gfx++, deemp++) {
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if (*deemp != 0) {
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{
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for (x = 0; x < width; x++, gfx++, deemp++)
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{
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if (*deemp != 0 && GameInfo->type != GIT_NSF)
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{
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fceu_video_out[y * width + x] = retro_palette[256 + (*gfx & 0x3F) + ((*deemp & 0x07) << 6)];
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} else {
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fceu_video_out[y * width + x] = retro_palette[*gfx & 0x3F];
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}
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else
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{
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uint8 pixel_mask = use_raw_palette ? 0x3F : 0xFF;
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fceu_video_out[y * width + x] = retro_palette[*gfx & pixel_mask];
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}
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}
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}
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}
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else
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{
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for (y = 0; y < height; y++, gfx += incr)
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for (x = 0; x < width; x++, gfx++)
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fceu_video_out[y * width + x] = retro_palette[*gfx];
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}
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video_cb(fceu_video_out, width, height, pitch);
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}
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#endif
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@@ -3583,7 +3589,7 @@ bool retro_load_game(const struct retro_game_info *info)
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nes_input.type[i] = RETRO_DEVICE_JOYPAD;
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}
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external_palette_exist = ipalette;
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external_palette_exist = palette_game_available;
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if (external_palette_exist)
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FCEU_printf(" Loading custom palette: %s%cnes.pal\n",
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system_dir, PATH_DEFAULT_SLASH_C());
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