* vrc7: Add sound save states * Try to fix some save state issues try to fix big-endian related save problems * vrc7: fix crash in some cases when loading states
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committed by
hizzlekizzle
parent
25fdf55f8f
commit
e3cf3efc69
@@ -174,6 +174,7 @@ static void VRC7IRQHook(int a) {
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static void StateRestore(int version) {
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Sync();
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OPLL_forceRefresh(VRC7Sound);
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}
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void Mapper85_Init(CartInfo *info) {
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@@ -191,6 +192,28 @@ void Mapper85_Init(CartInfo *info) {
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GameStateRestore = StateRestore;
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VRC7_ESI();
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AddExState(&StateRegs, ~0, 0, 0);
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/* Sound states */
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AddExState(&VRC7Sound->adr, sizeof(VRC7Sound->adr), 0, "ADDR");
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AddExState(&VRC7Sound->out, sizeof(VRC7Sound->out), 0, "OUT0");
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AddExState(&VRC7Sound->realstep, sizeof(VRC7Sound->realstep), 0, "RTIM");
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AddExState(&VRC7Sound->oplltime, sizeof(VRC7Sound->oplltime), 0, "TIME");
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AddExState(&VRC7Sound->opllstep, sizeof(VRC7Sound->opllstep), 0, "STEP");
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AddExState(&VRC7Sound->prev, sizeof(VRC7Sound->prev), 0, "PREV");
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AddExState(&VRC7Sound->next, sizeof(VRC7Sound->next), 0, "NEXT");
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AddExState(&VRC7Sound->LowFreq, sizeof(VRC7Sound->LowFreq), 0, "LFQ0");
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AddExState(&VRC7Sound->HiFreq, sizeof(VRC7Sound->HiFreq), 0, "HFQ0");
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AddExState(&VRC7Sound->InstVol, sizeof(VRC7Sound->InstVol), 0, "VOLI");
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AddExState(&VRC7Sound->CustInst, sizeof(VRC7Sound->CustInst), 0, "CUSI");
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AddExState(&VRC7Sound->slot_on_flag, sizeof(VRC7Sound->slot_on_flag), 0, "FLAG");
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AddExState(&VRC7Sound->pm_phase, sizeof(VRC7Sound->pm_phase), 0, "PMPH");
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AddExState(&VRC7Sound->lfo_pm, sizeof(VRC7Sound->lfo_pm), 0, "PLFO");
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AddExState(&VRC7Sound->am_phase, sizeof(VRC7Sound->am_phase), 0, "AMPH");
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AddExState(&VRC7Sound->lfo_am, sizeof(VRC7Sound->lfo_am), 0, "ALFO");
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AddExState(&VRC7Sound->patch_number, sizeof(VRC7Sound->patch_number), 0, "PNUM");
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AddExState(&VRC7Sound->key_status, sizeof(VRC7Sound->key_status), 0, "KET");
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AddExState(&VRC7Sound->mask, sizeof(VRC7Sound->mask), 0, "MASK");
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AddExState((uint8 *)VRC7Sound->slot, sizeof(VRC7Sound->slot), 0, "SLOT");
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}
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void NSFVRC7_Init(void) {
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@@ -31,7 +31,10 @@ void FlipByteOrder(uint8 *src, uint32 count)
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uint8 *start = src;
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uint8 *end = src + count - 1;
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while(start < end)
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if ((count & 1) || !count)
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return; /* This shouldn't happen. */
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while (count--)
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{
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uint8 tmp;
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@@ -108,7 +108,7 @@ static int SubWrite(memstream_t *mem, SFORMAT *sf)
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if(sf->s & RLSB)
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FlipByteOrder((uint8 *)sf->v, sf->s & (~RLSB));
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#endif
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memstream_write(mem, (uint8 *)sf->v, sf->s & (~RLSB));
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memstream_write(mem, (char *)sf->v, sf->s & (~RLSB));
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/* Now restore the original byte order. */
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#ifdef MSB_FIRST
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@@ -176,7 +176,7 @@ static int ReadStateChunk(memstream_t *mem, SFORMAT *sf, int size)
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if((tmp = CheckS(sf, tsize, toa)))
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{
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memstream_read(mem, (uint8 *)tmp->v, tmp->s & (~RLSB));
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memstream_read(mem, (char *)tmp->v, tmp->s & (~RLSB));
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#ifdef MSB_FIRST
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if(tmp->s & RLSB)
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@@ -213,8 +213,8 @@ static int ReadStateChunks(memstream_t *st, int32 totalsize)
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case 2:
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if (!ReadStateChunk(st, SFCPUC, size))
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ret = 0;
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else
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X.mooPI = X.P; /* Quick and dirty hack. */
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/* else
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X.mooPI = X.P; */ /* Quick and dirty hack. */
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break;
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case 3:
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if (!ReadStateChunk(st, FCEUPPU_STATEINFO, size))
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@@ -320,6 +320,7 @@ void ResetExState(void (*PreSave)(void), void (*PostSave)(void))
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SPreSave = PreSave;
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SPostSave = PostSave;
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SFEXINDEX = 0;
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SFMDATA[0].s = 0;
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}
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void AddExState(void *v, uint32 s, int type, char *desc)
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