fix input for player 3/4
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@@ -1069,13 +1069,13 @@ unsigned char turbo_p1_toggle[] = { 0, 0 };
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static void FCEUD_UpdateInput(void)
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static void FCEUD_UpdateInput(void)
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{
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{
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unsigned p, i;
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unsigned p, i;
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unsigned char pad[2];
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unsigned char pad[4];
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pad[0] = pad[1] = 0;
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pad[0] = pad[1] = pad[2] = pad[3] = 0;
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poll_cb();
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poll_cb();
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for (p = 0; p < 2; p++)
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for (p = 0; p < 4; p++)
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{
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{
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for ( i = 0; i < 8; i++)
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for ( i = 0; i < 8; i++)
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pad[p] |= input_cb(p, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro) ? bindmap[i].nes : 0;
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pad[p] |= input_cb(p, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro) ? bindmap[i].nes : 0;
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@@ -1142,7 +1142,7 @@ static void FCEUD_UpdateInput(void)
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if (GameInfo->type == GIT_VSUNI)
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if (GameInfo->type == GIT_VSUNI)
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FCEU_VSUniSwap(&pad[0], &pad[1]);
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FCEU_VSUniSwap(&pad[0], &pad[1]);
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JSReturn[0] = pad[0] | (pad[1] << 8);
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JSReturn[0] = pad[0] | (pad[1] << 8) | (pad[1] << 16 | (pad[1] << 24);
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GetMouseData(&MouseData[0]);
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GetMouseData(&MouseData[0]);
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