Update database for mappers 162-164/558

This commit is contained in:
NewRisingSun
2021-05-30 10:05:10 +02:00
parent 97ffbc5f83
commit d4c0d6e852
5 changed files with 257 additions and 11 deletions

View File

@@ -49,8 +49,8 @@ static void sync()
static void hblank(void) {
if (reg[0] &0x80 && scanline <239)
{ /* Actual hardware cannot look at the current scanline number, but instead latches PA09 on PA13 rises. This does not seem possible with the current PPU emulation however. */
setchr4(0x0000, scanline>=127? 1: 0);
setchr4(0x1000, scanline>=127? 1: 0);
setchr4(0x0000, scanline >=127? 1: 0);
setchr4(0x1000, scanline >=127? 1: 0);
}
else
setchr8(0);
@@ -96,6 +96,6 @@ void Mapper162_Init (CartInfo *info)
FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM);
if (info->battery) {
info->SaveGame[0] = WRAM;
info->SaveGameLen[0] = WRAMSIZE;
info->SaveGameLen[0] = info->PRGRamSaveSize;
}
}

View File

@@ -43,8 +43,8 @@ static void sync()
static void hblank(void) {
if (reg[0] &0x80 && scanline <239)
{ /* Actual hardware cannot look at the current scanline number, but instead latches PA09 on PA13 rises. This does not seem possible with the current PPU emulation however. */
setchr4(0x0000, scanline>=127? 1: 0);
setchr4(0x1000, scanline>=127? 1: 0);
setchr4(0x0000, scanline >=127? 1: 0);
setchr4(0x1000, scanline >=127? 1: 0);
}
else
setchr8(0);
@@ -101,6 +101,6 @@ void Mapper163_Init (CartInfo *info)
FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM);
if (info->battery) {
info->SaveGame[0] = WRAM;
info->SaveGameLen[0] = WRAMSIZE;
info->SaveGameLen[0] = info->PRGRamSaveSize;
}
}

View File

@@ -103,8 +103,7 @@ static void reset()
void Mapper164_Init (CartInfo *info)
{
uint32 WRAMSIZE = info->iNES2? (info->PRGRamSize + info->PRGRamSaveSize): 8192;
WRAMSIZE &=~0x7FF; /* Do not include EEPROM in the WRAM size */
uint32 WRAMSIZE = info->iNES2? (info->PRGRamSize + (info->PRGRamSaveSize &~0x7FF)): 8192;
info->Power = power;
info->Reset = reset;
AddExState(StateRegs, ~0, 0, 0);

125
src/boards/558.c Normal file
View File

@@ -0,0 +1,125 @@
/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
* Copyright (C) 2005 CaH4e3
* Copyright (C) 2019 Libretro Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/* Yancheng YC-03-09/Waixing FS??? PCB */
#include "mapinc.h"
#include "eeprom_93C66.h"
#include "../ines.h"
static uint8 reg[4];
static uint8 haveEEPROM;
static uint8 eeprom_data[512];
static SFORMAT StateRegs[] =
{
{ reg, 4, "REGS" },
{ 0 }
};
static void sync()
{
setprg32(0x8000, reg[1] <<4 | reg[0] &0xF | (reg[3] &0x04? 0x00: 0x03));
setprg8r(0x10, 0x6000, 0);
if (~reg[0] &0x80)
setchr8(0);
if (haveEEPROM)
eeprom_93C66_write(reg[2] &0x04, reg[2] &0x02, reg[2] &0x01);
}
static void hblank(void) {
if (reg[0] &0x80 && scanline <239)
{ /* Actual hardware cannot look at the current scanline number, but instead latches PA09 on PA13 rises. This does not seem possible with the current PPU emulation however. */
setchr4(0x0000, scanline >=127? 1: 0);
setchr4(0x1000, scanline >=127? 1: 0);
}
else
setchr8(0);
}
static DECLFR(readReg)
{
if (haveEEPROM)
return eeprom_93C66_read()? 0x04: 0x00;
else
return reg[2] &0x04;
}
static DECLFW(writeReg)
{
uint8 index = A >>8 &3;
/* D0 and D1 are connected to the ASIC in reverse order, so swap once */
V = V &~3 | V >>1 &1 | V <<1 &2;
/* Swap bits of registers 0-2 again if the "swap bits" bit is set. Exclude register 2 on when PRG-ROM is 1 MiB. */
if (reg[3] &0x02 && index <= (ROM_size == 64? 1: 2))
V = V &~3 | V >>1 &1 | V <<1 &2;
reg[index] = V;
sync();
}
static void power(void)
{
memset(reg, 0, sizeof(reg));
if (haveEEPROM)
eeprom_93C66_init();
sync();
SetReadHandler (0x5000, 0x57FF, readReg);
SetWriteHandler(0x5000, 0x57FF, writeReg);
SetReadHandler (0x6000, 0xFFFF, CartBR);
SetWriteHandler(0x6000, 0x7FFF, CartBW);
}
static void reset()
{
memset(reg, 0, sizeof(reg));
sync();
}
void Mapper558_Init (CartInfo *info)
{
uint32 WRAMSIZE = info->PRGRamSize + (info->PRGRamSaveSize &~0x7FF);
info->Power = power;
info->Reset = reset;
GameHBIRQHook = hblank;
AddExState(StateRegs, ~0, 0, 0);
uint8* WRAM = (uint8*) FCEU_gmalloc(WRAMSIZE);
SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);
FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM);
haveEEPROM =!!(info->PRGRamSaveSize &0x200);
if (haveEEPROM)
{
eeprom_93C66_storage = eeprom_data;
info->battery = 1;
info->SaveGame[0] = eeprom_data;
info->SaveGameLen[0] = 512;
}
else
if (info->battery)
{
info->SaveGame[0] = WRAM;
info->SaveGameLen[0] = (info->PRGRamSaveSize &~0x7FF);
}
}

View File

@@ -37,8 +37,6 @@
{ 0xaf5d7aa2, 0, DEFAULT, MI_H, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Clu Clu Land (W) [o3].nes */
{ 0xcfb224e6, 222, DEFAULT, MI_H, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Dragon Ninja (J) (PRG0) [p1][!].nes */
{ 0x82f204ae, 162, DEFAULT, MI_H, 0, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Liang Shan Ying Xiong (NJ023) (Ch) [!].nes */
{ 0x8589652D, 162, DEFAULT, MI_H, 0, 0x70, 0x07, DEFAULT, NOEXTRA }, /* 农场小精灵.nes */
{ 0xad9c63e2, 70, DEFAULT, MI_V, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Space Shadow (Japan).nes */
{ 0xe1526228, 206, DEFAULT, MI_V, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Ki no Bouken - The Quest of Ki (Japan).nes */
{ 0xaf5d7aa2, 0, DEFAULT, MI_H, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Clu Clu Land (W) [o3].nes */
@@ -355,7 +353,131 @@
{ 0xb7f28915, 159, DEFAULT, DEFAULT, 1, 0x10, DEFAULT, DEFAULT, NOEXTRA }, /* Magical Taruruuto-kun 2 - Mahou Daibouken (Japan).nes */
{ 0x183859d2, 159, DEFAULT, DEFAULT, 1, 0x10, DEFAULT, DEFAULT, NOEXTRA }, /* Dragon Ball Z - Kyoushuu! Saiya Jin (Japan).nes */
{ 0x58152b42, 160, DEFAULT, MI_V, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Pipe V (Asia) (Ja) (Unl).nes */
{ 0x1c098942, 162, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Xi You Ji Hou Zhuan (Ch).nes */
/* Mapper 162: Waixing FS304 */
{ 0x08FBF3F0, 162, 0, MI_H, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* Mummy - 神鬼传奇 */
{ 0xF5D34C8E, 162, 0, MI_H, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* Zelda 传说: 三神之力 */
{ 0xEE3A1CA8, 162, 0, MI_H, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 法老王 - Pharaoh */
{ 0xCF4ADAAD, 162, 0, MI_H, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 火焰纹章 - 圣战的系谱 */
{ 0xB2045E9C, 162, 0, MI_H, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 聖火徽章 III */
{ 0x1C098942, 162, 0, MI_H, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 西游记后传 */
/* Mapper 162: Nanjing games that use an FS304 feature as a protection check */
{ 0x8589652D, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 农场小精灵 */
{ 0x82F204AE, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 梁山英雄 */
/* Mapper 163: Nanjing, running with $5300=$04 */
{ 0xC9ABA7F0, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* Chrono Trigger - 时空之轮 */
{ 0x143B4D30, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* Final Fantasy VII - 最终幻想 7 */
{ 0x3CC55A44, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* The Legend of Zelda - 塞尔达传说: 神奇的帽子 */
{ 0x4752BD5E, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 七國大戰 */
{ 0x1121C0D1, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 三国志 之 傲视天地 */
{ 0x8E4294A9, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 三国志: 曹操传 */
{ 0xF52468E7, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 三国无双: 猛将传 */
{ 0xEF7BA485, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 仙剑奇侠 */
{ 0x20E1CF44, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 仙界精灵 */
{ 0x9688AEEA, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 倚天传说 */
{ 0x04DFE0D4, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 倚天剑传奇 */
{ 0x6CB6D619, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 口袋宝石 - 银 */
{ 0x8C73A47B, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 哪吒传奇 */
{ 0xE40DA18F, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 圣剑传说 */
{ 0xC07CD2CE, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 圣斗士星矢: 天马之幻想 */
{ 0x9237C200, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 大话西游 */
{ 0x4FB02A43, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 天龙八部 */
{ 0x52D7FE18, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 太空幻想 */
{ 0xA01CA587, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 幻世录 */
{ 0x89F4ACD1, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 幻想传说 */
{ 0x65C63CC3, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 数码战队 2 */
{ 0x2C01DE06, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 数码暴龙 */
{ 0xB614AAA2, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 暗黑破坏神 - Diablo */
{ 0x80A18CDC, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 机器人大战 */
{ 0x33DB45BA, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 核心危机 */
{ 0x1B74A022, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 梦幻沙漏 */
{ 0x695A7A70, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 楚汉风云 */
{ 0xD0807FD2, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 水浒 III */
{ 0x524AF6E8, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 水浒神兽 (南晶) */
{ 0x2802E40F, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 汉刘邦 */
{ 0xAC491507, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 游戏王 */
{ 0x31C1BF98, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 牧场物语 */
{ 0x191F7D5E, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 真 Samurai Spirits - 武士道列传: 侍魂 */
{ 0x1FE67BB3, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 真 Samurai Spirits - 魂之利刃 */
{ 0x4973B16B, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 石器时代 */
{ 0x09C7AED3, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 葫芦金刚 */
{ 0x4E3EDF88, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 超级机器人大战 A */
{ 0x74C1EDC7, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 轩辕剑外传 之 天之痕 */
{ 0x723C6345, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 金庸群侠传: 书剑江山 */
{ 0xDA47B05A, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 隋唐英雄 */
{ 0x056F2B8E, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 雷电皇: Pikachu传说 */
{ 0x04166E96, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 魔幻世界 */
{ 0x85FA53E1, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 魔界塔士 */
{ 0x2121DAB2, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 魔界霸主 */
{ 0xE3EF9739, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 黄金太阳 */
/* Mapper 163: Nanjing, running with $5300=$07 */
{ 0x6F94C5E5, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* Final Fantasy IV - 最终幻想 4: 光与暗 水晶纷争 */
{ 0xD6CBB05D, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* Naruto RPG - 火影忍者 */
{ 0xD7A4CBA5, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 七龙珠大冒险 - Dragon Ball */
{ 0xDF27B96C, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 三国大乱斗: 战国 - Orochi */
{ 0x8C60CECF, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 三国志: 吕布传 */
{ 0x44AC9C8E, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 三国群侠传 */
{ 0xA3193C51, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 倚天屠龙记 */
{ 0x98266D3A, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 傲视三国志 */
{ 0xA026AE52, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 口袋宝石 - 红 */
{ 0xB6F72A18, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 口袋宝石 - 蓝 */
{ 0x5108AB7F, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 口袋宝石 - 金 */
{ 0x8EB1B4CF, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 口袋水晶 */
{ 0xA66756AD, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 口袋钻石 */
{ 0x3A613060, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 吞食天地 VI: 刘备传 */
{ 0xB35BE92F, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 圣斗士星矢: 北欧突击篇 */
{ 0x15E50ECD, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 宠物高达战记 */
{ 0xBBAB3A61, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 拳皇R-1: 最强格斗王 */
{ 0x2DA3A49C, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 时空斗士 - Pegasus Senya */
{ 0x222A136A, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 武侠天地 */
{ 0xEBC6E2E2, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 毁灭之神 */
{ 0xE08AB52E, 163, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 魔兽世界: 恶魔猎人 */
/* Mapper 162: Nanjing, running with $5300=$07, but dumped without taking the D0/D1 bit swap into account.
Such dumps need not be invalidated however, as they can run as mapper 162 when properly emulated. */
{ 0x9D8AA034, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* Final Fantasy IV - 最终幻想4: 光与暗 水晶纷争 */
{ 0x5E66E6C4, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* Naruto RPG - 火影忍者 */
{ 0x9DE10A91, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 七龙珠大冒险 - Dragon Ball */
{ 0xFC209609, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 三国大乱斗: 战国 - Orochi */
{ 0x696D98E3, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 三国志: 吕布传 */
{ 0x9F197F2B, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 三国群侠传 */
{ 0x975F64E2, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 倚天屠龙记 */
{ 0x915C5179, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 傲视三国志 */
{ 0x852BDB36, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 口袋宝石 - 红 */
{ 0xB41CF445, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 口袋宝石 - 蓝 */
{ 0x7829C3A9, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 口袋宝石 - 金 */
{ 0xBC383C09, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 口袋水晶 */
{ 0xA9C4712A, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 口袋钻石 */
{ 0xC2B02B71, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 吞食天地 VI: 刘备传 */
{ 0x054444A0, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 圣斗士星矢: 北欧突击篇 */
{ 0x9BA518BA, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 宠物高达战记 */
{ 0x4CE082F8, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 拳皇R-1: 最强格斗王 */
{ 0x99FE9AB5, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 时空斗士 - Pegasus Senya */
{ 0x57414FB6, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 武侠天地 */
{ 0x979239DE, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 毁灭之神 */
{ 0xEFF96E8A, 162, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 魔兽世界: 恶魔猎人 */
/* Mapper 164: Dongda PEC-9588 and Yancheng cy2000-3 PCB */
{ 0xFE31765B, 164, 0, MI_V, 0, 0x07, 0x07, DENDY, NOEXTRA }, /* Pyramid 金字塔 PEC-9588 家庭电脑 */
{ 0x0878A7EE, 164, 0, MI_H, 1, 0x35, 0x07, DENDY, NOEXTRA }, /* Dark Seed - 黑暗之蛊 */
{ 0x56A0D271, 164, 0, MI_H, 1, 0x35, 0x07, DENDY, NOEXTRA }, /* Final Fantasy 太空戰士 V (rev0) */
{ 0xCB1EF911, 164, 0, MI_H, 1, 0x35, 0x07, DENDY, NOEXTRA }, /* Final Fantasy 太空戰士 V (rev1) */
{ 0x8209BA79, 164, 0, MI_H, 1, 0x35, 0x07, DENDY, NOEXTRA }, /* 櫻桃小丸子 */
{ 0xBC7562A6, 164, 0, MI_H, 1, 0x35, 0x07, DENDY, NOEXTRA }, /* 口袋精靈: 金 */
{ 0x65F1DB91, 164, 0, MI_H, 1, 0x35, 0x07, DENDY, NOEXTRA }, /* 大話西游 [restored, no good dump known] */
{ 0x0A244228, 164, 0, MI_H, 1, 0x35, 0x07, DENDY, NOEXTRA }, /* 岳飛傳 [restored, no good dump known] */
/* Mapper 558: Waixing FS??? and Yancheng YC-03-09 PCB */
{ 0xE65A8C08, 558, 0, MI_H, 1, 0x30, 0x07, DENDY, NOEXTRA }, /* 大話三國 */
{ 0x228559A7, 558, 0, MI_H, 1, 0x30, 0x07, DENDY, NOEXTRA }, /* 口袋精靈: 水晶 */
{ 0x8B41D49C, 558, 0, MI_H, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* Pet Evolve - 宠物进化史 */
{ 0x5622EC51, 558, 0, MI_V, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 三国志 II 代 */
{ 0xE7AEB114, 558, 0, MI_H, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 口袋妖怪: 鑽石版 */
{ 0x8EB4BB51, 558, 0, MI_H, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 口袋精靈: 紅 */
{ 0x48244391, 558, 0, MI_H, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 宠物: 红 */
{ 0x01A24301, 558, 0, MI_H, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 数码宝贝 */
{ 0x88CB68A7, 558, 0, MI_H, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 数码暴龙 4: 水晶版 */
{ 0x081CAAFF, 558, 0, MI_H, 1, 0x70, 0x07, DENDY, NOEXTRA }, /* 盟军敢死队 - Commandos */
/* Mapper 176 */
{ 0xffde0de5, 176, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* 梦幻之星4[简体](修正)一战一级.nes */