Merge pull request #158 from retro-wertz/update

(input.c) update
This commit is contained in:
Twinaphex
2017-09-30 07:50:02 +02:00
committed by GitHub
4 changed files with 130 additions and 156 deletions

View File

@@ -85,7 +85,7 @@ unsigned sndvolume = 150;
static volatile int nofocus = 0;
static int32_t *sound = 0;
static uint32_t JSReturn[4];
static uint32_t JSReturn = 0;
static uint32_t MouseData[3];
static uint32_t current_palette = 0;
@@ -542,7 +542,7 @@ void retro_set_controller_port_device(unsigned port, unsigned device)
{
case RETRO_DEVICE_JOYPAD:
t[port] = RETRO_DEVICE_JOYPAD;
FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn[0], 0);
FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn, 0);
break;
case RETRO_DEVICE_MOUSE:
t[port] = RETRO_DEVICE_MOUSE;
@@ -1178,10 +1178,7 @@ static void FCEUD_UpdateInput(void)
}
}
if (GameInfo->type == GIT_VSUNI)
FCEU_VSUniSwap(&pad[0], &pad[1]);
JSReturn[0] = pad[0] | (pad[1] << 8) | (pad[2] << 16) | (pad[3] << 24);
JSReturn = pad[0] | (pad[1] << 8) | (pad[2] << 16) | (pad[3] << 24);
if (t[0] == RETRO_DEVICE_MOUSE || t[1] == RETRO_DEVICE_MOUSE)
GetMouseData(&MouseData[0]);
@@ -1740,8 +1737,8 @@ bool retro_load_game(const struct retro_game_info *game)
return false;
}
FCEUI_SetInput(0, SI_GAMEPAD, &JSReturn[0], 0);
FCEUI_SetInput(1, SI_GAMEPAD, &JSReturn[0], 0);
FCEUI_SetInput(0, SI_GAMEPAD, &JSReturn, 0);
FCEUI_SetInput(1, SI_GAMEPAD, &JSReturn, 0);
external_palette_exist = ipalette;
if (external_palette_exist)
@@ -1772,7 +1769,7 @@ bool retro_load_game(const struct retro_game_info *game)
{
if (famicom_4p_db_list[i].crc == iNESGameCRC32)
{
FCEUI_SetInputFC(SIFC_4PLAYER, &JSReturn[0], 0);
FCEUI_SetInputFC(SIFC_4PLAYER, &JSReturn, 0);
break;
}
}

View File

@@ -18,24 +18,27 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/* merged pad.c 2017-9-30 */
#include <string.h>
#include "fceu-types.h"
#include "x6502.h"
#include "fceu.h"
#include "state.h"
#include "input.h"
#include "vsuni.h"
#include "fds.h"
extern INPUTC *FCEU_InitJoyPad(int w);
extern INPUTC *FCEU_InitZapper(int w);
extern INPUTC *FCEU_InitMouse(int w);
extern INPUTC *FCEU_InitPowerpadA(int w);
extern INPUTC *FCEU_InitPowerpadB(int w);
extern INPUTC *FCEU_InitArkanoid(int w);
extern INPUTCFC *FCEU_InitFami4(void);
extern INPUTCFC *FCEU_InitArkanoidFC(void);
extern INPUTCFC *FCEU_InitSpaceShadow(void);
extern INPUTCFC *FCEU_InitFKB(void);
@@ -50,19 +53,23 @@ extern INPUTCFC *FCEU_InitOekaKids(void);
extern INPUTCFC *FCEU_InitTopRider(void);
extern INPUTCFC *FCEU_InitBarcodeWorld(void);
static uint8 joy_readbit[2];
static uint8 joy[4] = { 0, 0, 0, 0 };
static uint8 LastStrobe;
extern uint8 coinon;
static void *InputDataPtr[2];
uint8 LastStrobe;
static int FSDisable = 0; /* Set to 1 if NES-style four-player adapter is disabled. */
static int JPAttrib[2] = { 0, 0 };
static int JPType[2] = { 0, 0 };
static INPUTC DummyJPort = { 0, 0, 0, 0, 0 };
static INPUTC *JPorts[2] = { &DummyJPort, &DummyJPort };
static void *InputDataPtr[2];
static int JPAttribFC = 0;
static int JPTypeFC = 0;
static void *InputDataPtrFC;
static INPUTC DummyJPort = { 0, 0, 0, 0, 0 };
static INPUTC *JPorts[2] = { &DummyJPort, &DummyJPort };
static INPUTCFC *FCExp = 0;
void (*InputScanlineHook)(uint8 *bg, uint8 *spr, uint32 linets, int final);
@@ -110,6 +117,7 @@ static DECLFW(B4016)
void FCEU_DrawInput(uint8 *buf)
{
int x;
for (x = 0; x < 2; x++)
if (JPorts[x]->Draw)
JPorts[x]->Draw(x, buf, JPAttrib[x]);
@@ -118,6 +126,91 @@ void FCEU_DrawInput(uint8 *buf)
FCExp->Draw(buf, JPAttribFC);
}
/**********************************************************************/
/* This function is a quick hack to get the NSF player to use emulated gamepad
input.
*/
uint8 FCEU_GetJoyJoy(void) {
return(joy[0] | joy[1] | joy[2] | joy[3]);
}
/* 4-player support for famicom expansion */
static uint8 F4ReadBit[2];
static void StrobeFami4(void) {
F4ReadBit[0] = F4ReadBit[1] = 0;
}
static uint8 FP_FASTAPASS(2) ReadFami4(int w, uint8 ret) {
ret &= 1;
ret |= ((joy[2 + w] >> (F4ReadBit[w])) & 1) << 1;
if (F4ReadBit[w] >= 8) ret |= 2;
else F4ReadBit[w]++;
return(ret);
}
/* VS. Unisystem inputs */
static uint8 FP_FASTAPASS(1) ReadGPVS(int w) {
uint8 ret = 0;
if (joy_readbit[w] >= 8)
ret = 1;
else {
ret = ((joy[w] >> (joy_readbit[w])) & 1);
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
joy_readbit[w]++;
}
return ret;
}
/* standard gamepad inputs */
static uint8 FP_FASTAPASS(1) ReadGP(int w) {
uint8 ret;
if (joy_readbit[w] >= 8)
ret = ((joy[2 + w] >> (joy_readbit[w] & 7)) & 1);
else
ret = ((joy[w] >> (joy_readbit[w])) & 1);
if (joy_readbit[w] >= 16) ret = 0;
if (FSDisable) {
if (joy_readbit[w] >= 8)
ret |= 1;
} else {
if (joy_readbit[w] == 19 - w)
ret |= 1;
}
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
joy_readbit[w]++;
return ret;
}
static void FP_FASTAPASS(3) UpdateGP(int w, void *data, int arg) {
uint32 *ptr = (uint32*)data;
if (!w) {
joy[0] = *(uint32*)ptr;
joy[2] = *(uint32*)ptr >> 16;
} else {
joy[1] = *(uint32*)ptr >> 8;
joy[3] = *(uint32*)ptr >> 24;
}
#ifdef NETWORK
if (FCEUnetplay) NetplayUpdate(joy);
#endif
FCEUMOV_AddJoy(joy);
}
static void FP_FASTAPASS(1) StrobeGP(int w) {
joy_readbit[w] = 0;
}
static INPUTC GPC = { ReadGP, 0, StrobeGP, UpdateGP, 0, 0 };
static INPUTC GPCVS = { ReadGPVS, 0, StrobeGP, UpdateGP, 0, 0 };
static INPUTCFC FAMI4C = { ReadFami4, 0, StrobeFami4, 0, 0, 0 };
/**********************************************************************/
void FCEU_UpdateInput(void)
{
int x;
@@ -133,6 +226,9 @@ void FCEU_UpdateInput(void)
if (GameInfo && GameInfo->type == GIT_VSUNI)
if (coinon) coinon--;
if (GameInfo->type == GIT_VSUNI)
FCEU_VSUniSwap(&joy[0], &joy[1]);
}
static DECLFR(VSUNIRead0)
@@ -189,7 +285,10 @@ static void FASTAPASS(1) SetInputStuff(int x)
JPorts[x] = &DummyJPort;
break;
case SI_GAMEPAD:
JPorts[x] = FCEU_InitJoyPad(x);
if (GameInfo->type == GIT_VSUNI)
JPorts[x] = &GPCVS;
else
JPorts[x] = &GPC;
break;
case SI_ARKANOID:
JPorts[x] = FCEU_InitArkanoid(x);
@@ -227,7 +326,8 @@ static void SetInputStuffFC(void)
FCExp = FCEU_InitOekaKids();
break;
case SIFC_4PLAYER:
FCExp = FCEU_InitFami4();
FCExp = &FAMI4C;
memset(&F4ReadBit, 0, sizeof(F4ReadBit));
break;
case SIFC_FKB:
FCExp = FCEU_InitFKB();
@@ -265,6 +365,8 @@ static void SetInputStuffFC(void)
void InitializeInput(void)
{
memset(joy_readbit,0,sizeof(joy_readbit));
memset(joy,0,sizeof(joy));
LastStrobe = 0;
if (GameInfo && GameInfo->type == GIT_VSUNI)
@@ -298,6 +400,17 @@ void FCEUI_SetInputFC(int type, void *ptr, int attrib)
SetInputStuffFC();
}
void FCEUI_DisableFourScore(int s) {
FSDisable = s;
}
SFORMAT FCEUCTRL_STATEINFO[] = {
{ joy_readbit, 2, "JYRB" },
{ joy, 4, "JOYS" },
{ &LastStrobe, 1, "LSTS" },
{ 0 }
};
void FCEU_DoSimpleCommand(int cmd)
{
switch (cmd)

View File

@@ -19,6 +19,8 @@ typedef struct {
void FP_FASTAPASS(2) (*Draw)(uint8 *buf, int arg);
} INPUTCFC;
void FCEUMOV_AddJoy(uint8 *js);
void FCEU_DrawInput(uint8 *buf);
void FCEU_UpdateInput(void);
void InitializeInput(void);

View File

@@ -1,138 +0,0 @@
/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <string.h>
#include "share.h"
#include "../vsuni.h"
static uint8 joy_readbit[2];
static uint8 joy[4] = { 0, 0, 0, 0 };
static int FSDisable = 0; /* Set to 1 if NES-style four-player adapter is disabled. */
void FCEUI_DisableFourScore(int s) {
FSDisable = s;
}
extern uint8 LastStrobe;
SFORMAT FCEUCTRL_STATEINFO[] = {
{ joy_readbit, 2, "JYRB" },
{ joy, 4, "JOYS" },
{ &LastStrobe, 1, "LSTS" },
{ 0 }
};
/* This function is a quick hack to get the NSF player to use emulated gamepad
input.
*/
uint8 FCEU_GetJoyJoy(void) {
return(joy[0] | joy[1] | joy[2] | joy[3]);
}
static void FP_FASTAPASS(1) StrobeGP(int w) {
joy_readbit[w] = 0;
}
static uint8 FP_FASTAPASS(1) ReadGPVS(int w) {
uint8 ret = 0;
if (joy_readbit[w] >= 8)
ret = 1;
else {
ret = ((joy[w] >> (joy_readbit[w])) & 1);
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
joy_readbit[w]++;
}
return ret;
}
static uint8 FP_FASTAPASS(1) ReadGP(int w) {
uint8 ret;
if (joy_readbit[w] >= 8)
ret = ((joy[2 + w] >> (joy_readbit[w] & 7)) & 1);
else
ret = ((joy[w] >> (joy_readbit[w])) & 1);
if (joy_readbit[w] >= 16) ret = 0;
if (FSDisable) {
if (joy_readbit[w] >= 8)
ret |= 1;
} else {
if (joy_readbit[w] == 19 - w)
ret |= 1;
}
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
joy_readbit[w]++;
return ret;
}
static void FP_FASTAPASS(3) UpdateGP(int w, void *data, int arg) {
uint32 *ptr = (uint32*)data;
if (!w) {
joy[0] = *(uint32*)ptr;
joy[2] = *(uint32*)ptr >> 16;
} else {
joy[1] = *(uint32*)ptr >> 8;
joy[3] = *(uint32*)ptr >> 24;
}
#ifdef NETWORK
if (FCEUnetplay) NetplayUpdate(joy);
#endif
FCEUMOV_AddJoy(joy);
#ifdef __LIBRETRO__
#else
if (GameInfo->type == GIT_VSUNI) /* moved to libretro.c */
FCEU_VSUniSwap(&joy[0], &joy[1]);
#endif
}
static INPUTC GPC = { ReadGP, 0, StrobeGP, UpdateGP, 0, 0 };
static INPUTC GPCVS = { ReadGPVS, 0, StrobeGP, UpdateGP, 0, 0 };
INPUTC *FCEU_InitJoyPad(int w) {
joy_readbit[w] = 0;
joy[w] = 0;
joy[w + 2] = 0;
if (GameInfo->type == GIT_VSUNI)
return(&GPCVS);
else
return(&GPC);
}
static uint8 F4ReadBit[2];
static void StrobeFami4(void) {
F4ReadBit[0] = F4ReadBit[1] = 0;
}
static uint8 FP_FASTAPASS(2) ReadFami4(int w, uint8 ret) {
ret &= 1;
ret |= ((joy[2 + w] >> (F4ReadBit[w])) & 1) << 1;
if (F4ReadBit[w] >= 8) ret |= 2;
else F4ReadBit[w]++;
return(ret);
}
static INPUTCFC FAMI4C = { ReadFami4, 0, StrobeFami4, 0, 0, 0 };
INPUTCFC *FCEU_InitFami4(int w) {
memset(&F4ReadBit, 0, sizeof(F4ReadBit));
return(&FAMI4C);
}