Merge pull request #150 from retro-wertz/zapper

Add absolute zapper mode
This commit is contained in:
Twinaphex
2017-09-16 16:55:39 +02:00
committed by GitHub
3 changed files with 74 additions and 41 deletions

View File

@@ -50,6 +50,8 @@ static bool use_par;
int turbo_enabler;
int turbo_delay;
static int regionoverride = -1;
static int t[2] = { 0, 0 };
static int zapper_mode = 0; /* 0=absolute 1=relative */
/* emulator-specific variables */
@@ -95,6 +97,7 @@ extern FCEUGI *GameInfo;
extern uint8 *XBuf;
extern CartInfo iNESCart;
extern CartInfo UNIFCart;
extern int show_crosshair;
/* emulator-specific callback functions */
@@ -535,14 +538,16 @@ void retro_set_controller_port_device(unsigned port, unsigned device)
{
if (port < 2) /* port #0 = player1/player3, port #1 = player2/player4 */
{
switch(device)
{
case RETRO_DEVICE_JOYPAD:
FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn[0], 0);
break;
case RETRO_DEVICE_MOUSE:
FCEUI_SetInput(port, SI_ZAPPER, &MouseData[0], 1);
break;
switch(device)
{
case RETRO_DEVICE_JOYPAD:
t[port] = RETRO_DEVICE_JOYPAD;
FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn[0], 0);
break;
case RETRO_DEVICE_MOUSE:
t[port] = RETRO_DEVICE_MOUSE;
FCEUI_SetInput(port, SI_ZAPPER, &MouseData[0], 1);
break;
}
}
}
@@ -566,11 +571,13 @@ void retro_set_environment(retro_environment_t cb)
{ "fceumm_region", "Region Override; Auto|NTSC|PAL|Dendy" },
{ "fceumm_sndquality", "Sound Quality; Low|High|Very High" },
{ "fceumm_sndvolume", "Sound Volume; 150|160|170|180|190|200|210|220|230|240|250|0|10|20|30|40|50|60|70|80|90|100|110|120|130|140" },
{ "fceumm_zapper_mode", "Zapper Mode; absolute|relative" },
{ "fceumm_show_crosshair", "Show Crosshair; enabled|disabled" },
{ NULL, NULL },
};
static const struct retro_controller_description pads[] = {
{ "NES Gamepad", RETRO_DEVICE_JOYPAD },
{ "Gamepad", RETRO_DEVICE_JOYPAD },
{ "Zapper", RETRO_DEVICE_MOUSE },
};
@@ -895,6 +902,22 @@ static void check_variables(bool startup)
}
}
var.key = "fceumm_zapper_mode";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (!strcmp(var.value, "relative")) zapper_mode = 1;
else if (!strcmp(var.value, "absolute")) zapper_mode = 0;
}
var.key = "fceumm_show_crosshair";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (!strcmp(var.value, "enabled")) show_crosshair = 1;
else if (!strcmp(var.value, "disabled")) show_crosshair = 0;
}
#ifdef PSP
var.key = "fceumm_overscan";
@@ -1020,47 +1043,53 @@ static void check_variables(bool startup)
}
}
static int mouse_x, mouse_y, mzx, mzy;
static int mzx = 0, mzy = 0, mzb = 0;
void GetMouseData(uint32_t *zapdata)
{
static int right, bottom, adjx, adjy, offscreen, port;
bool adjx = false, adjy = false;
int right, bottom, port;
#ifdef PSP
adjx = adjy = use_overscan ? 1 : 0;
#else
adjx = overscan_h ? 1 : 0;
adjy = overscan_v ? 1 : 0;
#endif
port = (GameInfo->type == GIT_VSUNI) ? 0 : 1;
right = 256;
bottom = 240;
offscreen = 0;
#ifdef PSP
adjx = adjy = use_overscan ? 8:0;
#else
adjx = overscan_h ? 8:0;
adjy = overscan_v ? 8:0;
#endif
mzb = 0;
if (GameInfo->input[0] != SI_ZAPPER && GameInfo->input[1] != SI_ZAPPER)
return;
if (zapper_mode) /* relative */
{
/* TODO: Add some sort of mouse sensitivity */
mzx += input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X);
mzy += input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y);
port = (GameInfo->type == GIT_VSUNI) ? 1 : 0;
/* Set crosshair within the limits of game's resolution */
if (mzx > right - (adjx ? 8 : 0)) mzx = right - (adjx ? 8 : 0);
else if (mzx < 1 + (adjx ? 8 : 0)) mzx = 1 + (adjx ? 8 : 0);
if (mzy > bottom - (adjy ? 8 : 0)) mzy = bottom - (adjy ? 8 : 0);
else if (mzy < 1 + (adjy ? 8 : 0)) mzy = 1 + (adjy ? 8 : 0);
/* TODO: Add some sort of mouse sensitivity */
mouse_x = input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X);
mouse_y = input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y);
if (input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT))
mzb |= 0x1;
if (input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT))
mzb |= 0x2;
}
else /* absolute */
{
mzx = ((input_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X) + (0x7FFF + (adjx ? 0X8FF : 0))) * right) / (0XFFFE + (adjx ? 0X11FE : 0));
mzy = ((input_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y) + (0x7FFF + (adjy ? 0X999 : 0))) * bottom) / (0XFFFE + (adjy ? 0X1332 : 0));
mzx += mouse_x;
mzy += mouse_y;
/* Set crosshair within the limits of game's resolution */
if (mzx > right - adjx + offscreen)
mzx = right - adjx + offscreen;
else if (mzx <= 1 + adjx)
mzx = 1 + adjx;
if (mzy > bottom - adjy + offscreen)
mzy = bottom - adjy + offscreen;
else if (mzy <= 1 + adjy)
mzy = 1 + adjy;
if (input_cb(port, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED))
mzb |= 0x1;
}
zapdata[0] = mzx;
zapdata[1] = mzy;
zapdata[2] = input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT) ? 1 : 0
| input_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT) ? 2 : 0;
zapdata[2] = mzb;
}
/*
@@ -1154,7 +1183,8 @@ static void FCEUD_UpdateInput(void)
JSReturn[0] = pad[0] | (pad[1] << 8) | (pad[2] << 16) | (pad[3] << 24);
GetMouseData(&MouseData[0]);
if (t[0] == RETRO_DEVICE_MOUSE || t[1] == RETRO_DEVICE_MOUSE)
GetMouseData(&MouseData[0]);
if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2))
FCEU_VSUniCoin(); /* Insert Coin VS System */

View File

@@ -36,6 +36,7 @@
#include "vsuni.h"
uint8 *XBuf = NULL;
int show_crosshair = 0;
void FCEU_KillVirtualVideo(void)
{
@@ -74,7 +75,8 @@ void FCEU_PutImage(void)
FCEU_VSUniDraw(XBuf);
}
if (howlong) howlong--;
FCEU_DrawInput(XBuf);
if (show_crosshair)
FCEU_DrawInput(XBuf);
}
void FCEU_PutImageDummy(void)

View File

@@ -5,6 +5,7 @@ int FCEU_InitVirtualVideo(void);
void FCEU_KillVirtualVideo(void);
int SaveSnapshot(void);
extern uint8 *XBuf;
extern int show_crosshair;
void FCEU_DrawNumberRow(uint8 *XBuf, int *nstatus, int cur);
#endif