Merge pull request #257 from fjtrujy/master
[PS2] Fix wrong palette in FCEUmm
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@@ -940,6 +940,12 @@ static void retro_set_custom_palette(void)
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FCEUD_SetPalette( i + 128, r, g, b);
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FCEUD_SetPalette( i + 192, r, g, b);
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}
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#if defined(RENDER_GSKIT_PS2)
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if (ps2) {
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ps2->updatedPalette = true;
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}
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#endif
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}
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/* Set variables for NTSC(1) / PAL(2) / Dendy(3)
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@@ -993,6 +999,10 @@ void retro_deinit (void)
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free(fceu_video_out);
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fceu_video_out = NULL;
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#endif
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#if defined(RENDER_GSKIT_PS2)
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ps2 = NULL;
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#endif
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}
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void retro_reset(void)
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@@ -1587,11 +1597,14 @@ static void retro_run_blit(uint8_t *gfx)
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ps2->coreTexture->PSM = GS_PSM_T8;
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ps2->coreTexture->ClutPSM = GS_PSM_CT16;
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ps2->coreTexture->Filter = GS_FILTER_LINEAR;
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ps2->coreTexture->Clut = (u32*)retro_palette;
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ps2->updatedPalette = true;
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ps2->padding = (struct retro_hw_ps2_insets){8.0f, 8.0f, 8.0f, 8.0f};
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ps2->padding = (struct retro_hw_ps2_insets){ overscan_v ? 8.0f : 0.0f,
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overscan_h ? 8.0f : 0.0f,
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overscan_v ? 8.0f : 0.0f,
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overscan_h ? 8.0f : 0.0f};
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}
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ps2->updatedPalette = true;
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ps2->coreTexture->Clut = (u32*)retro_palette;
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ps2->coreTexture->Mem = (u32*)gfx;
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video_cb(buf, width, height, pitch);
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@@ -2166,6 +2179,9 @@ void retro_unload_game(void)
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free(fceu_video_out);
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fceu_video_out = NULL;
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#endif
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#if defined(RENDER_GSKIT_PS2)
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ps2 = NULL;
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#endif
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}
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unsigned retro_get_region(void)
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