Merge pull request #160 from retro-wertz/update

Added "Auto" input device that auto-selects between gamepad or zapper…
This commit is contained in:
Twinaphex
2017-10-01 23:52:14 +02:00
committed by GitHub

View File

@@ -26,6 +26,9 @@
#include "libretro-common/include/streams/memory_stream.h" #include "libretro-common/include/streams/memory_stream.h"
#define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 0)
#define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0)
#define NES_8_7_PAR (width * (8.0 / 7.0)) / height #define NES_8_7_PAR (width * (8.0 / 7.0)) / height
#define NES_4_3 4.0 / 3.0 #define NES_4_3 4.0 / 3.0
@@ -536,19 +539,45 @@ void retro_set_input_state(retro_input_state_t cb)
void retro_set_controller_port_device(unsigned port, unsigned device) void retro_set_controller_port_device(unsigned port, unsigned device)
{ {
unsigned i, arg = 0;
void *InputDPtr;
if (port < 2) /* port #0 = player1/player3, port #1 = player2/player4 */ if (port < 2) /* port #0 = player1/player3, port #1 = player2/player4 */
{ {
switch(device) switch(device)
{ {
case RETRO_DEVICE_JOYPAD: case RETRO_DEVICE_NONE:
t[port] = RETRO_DEVICE_JOYPAD; t[port] = SI_NONE;
FCEUI_SetInput(port, SI_GAMEPAD, &JSReturn, 0); InputDPtr = NULL;
break; break;
case RETRO_DEVICE_MOUSE: case RETRO_DEVICE_GAMEPAD:
t[port] = RETRO_DEVICE_MOUSE; t[port] = SI_GAMEPAD;
FCEUI_SetInput(port, SI_ZAPPER, &MouseData[0], 1); InputDPtr = &JSReturn;
break;
case RETRO_DEVICE_ZAPPER:
arg = 1;
t[port] = SI_ZAPPER;
InputDPtr = &MouseData[0];
break;
case RETRO_DEVICE_JOYPAD:
default:
if (GameInfo->input[port] == SI_ZAPPER)
{
arg = 1;
t[port] = SI_ZAPPER;
InputDPtr = &MouseData[0];
}
else
{
t[port] = SI_GAMEPAD;
InputDPtr = &JSReturn;
}
break; break;
} }
FCEUI_SetInput(port, t[port], InputDPtr, arg);
FCEU_printf("Player %d: %s\n", port + 1,
t[port] == SI_GAMEPAD ? "Gamepad" :
t[port] == SI_ZAPPER ? "Zapper" : "None");
} }
} }
@@ -577,13 +606,14 @@ void retro_set_environment(retro_environment_t cb)
}; };
static const struct retro_controller_description pads[] = { static const struct retro_controller_description pads[] = {
{ "Gamepad", RETRO_DEVICE_JOYPAD }, { "Auto", RETRO_DEVICE_JOYPAD },
{ "Zapper", RETRO_DEVICE_MOUSE }, { "Gamepad", RETRO_DEVICE_GAMEPAD },
{ "Zapper", RETRO_DEVICE_ZAPPER },
}; };
static const struct retro_controller_info ports[] = { static const struct retro_controller_info ports[] = {
{ pads, 2 }, { pads, 3 },
{ pads, 2 }, { pads, 3 },
{ 0 }, { 0 },
}; };
@@ -1180,7 +1210,7 @@ static void FCEUD_UpdateInput(void)
JSReturn = pad[0] | (pad[1] << 8) | (pad[2] << 16) | (pad[3] << 24); JSReturn = pad[0] | (pad[1] << 8) | (pad[2] << 16) | (pad[3] << 24);
if (t[0] == RETRO_DEVICE_MOUSE || t[1] == RETRO_DEVICE_MOUSE) if (t[0] == SI_ZAPPER || t[1] == SI_ZAPPER)
GetMouseData(&MouseData[0]); GetMouseData(&MouseData[0]);
if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2)) if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2))