Add core option: RAM power up state
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@@ -718,6 +718,7 @@ void retro_set_environment(retro_environment_t cb)
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{ "fceumm_zapper_mode", "Zapper Mode; lightgun|mouse" },
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{ "fceumm_show_crosshair", "Show Crosshair; enabled|disabled" },
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{ "fceumm_overclocking", "Overclocking; disabled|2x-Postrender|2x-VBlank" },
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{ "fceumm_ramstate", "RAM power up state (Restart); fill $ff|fill $00|random" },
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{ NULL, NULL },
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};
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@@ -1841,6 +1842,7 @@ static char slash = '/';
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#endif
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extern uint32_t iNESGameCRC32;
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extern int option_ramstate;
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bool retro_load_game(const struct retro_game_info *game)
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{
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@@ -1903,10 +1905,25 @@ bool retro_load_game(const struct retro_game_info *game)
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struct retro_memory_descriptor descs[64];
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struct retro_memory_map mmaps;
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struct retro_variable var = {0};
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if (!game)
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return false;
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var.value = 0;
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var.key = "fceumm_ramstate";
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/* set this variable before calling PowerNES() */
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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if (!strcmp(var.value, "random"))
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option_ramstate = 2;
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else if (!strcmp(var.value, "fill $00"))
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option_ramstate = 1;
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else
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option_ramstate = 0;
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}
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PowerNES();
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check_system_specs();
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#if defined(_3DS)
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