negativeExponent
2020-03-21 08:49:45 +08:00
parent 5a3d6375a6
commit 9d90c0ca21

View File

@@ -989,21 +989,20 @@ static void retro_set_custom_palette(void)
ipalette = 0;
use_raw_palette = false;
if ((current_palette == PAL_DEFAULT) ||
(current_palette == PAL_CUSTOM) ||
(GameInfo->type == GIT_VSUNI))
{
if (current_palette == PAL_CUSTOM)
{
if (external_palette_exist && (GameInfo->type != GIT_VSUNI))
ipalette = 1;
}
/* VS UNISystem uses internal palette presets regardless of options */
if (GameInfo->type == GIT_VSUNI)
FCEU_ResetPalette();
FCEU_ResetPalette(); /* if ipalette is set to 1, external palette
* is loaded when FCEU_ResetPalette is called,
* else it will load default NES palette.
* VS Unisystem should always use default palette.
*/
/* Reset and choose between default internal or external custom palette */
else if (current_palette == PAL_DEFAULT || current_palette == PAL_CUSTOM)
{
ipalette = external_palette_exist && (current_palette == PAL_CUSTOM);
/* if ipalette is set to 1, external palette
* is loaded, else it will load default NES palette.
* FCEUI_SetPaletteArray() both resets the palette array to
* internal default palette and then chooses which one to use. */
FCEUI_SetPaletteArray( NULL );
}
/* setup raw palette */
@@ -1020,7 +1019,7 @@ static void retro_set_custom_palette(void)
}
}
/* Setup this palette*/
/* setup palette presets */
else
{
unsigned *palette_data = palettes[current_palette].data;