Merge pull request #325 from negativeExponent/nes_ntsc
Implement blargg ntsc filters
This commit is contained in:
@@ -17,6 +17,11 @@ else
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SOURCES_C = $(CORE_DIR)/boards/*.c $(CORE_DIR)/input/*.c
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endif
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ifeq ($(HAVE_NTSC),1)
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COREDEFINES += -DHAVE_NTSC_FILTER -I$(CORE_DIR)/ntsc
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SOURCES_C += $(CORE_DIR)/ntsc/nes_ntsc.c
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endif
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ifeq ($(HAVE_GRIFFIN),1)
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SOURCES_C += $(CORE_DIR)/drivers/libretro/griffin.c
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else
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@@ -5,6 +5,7 @@ HAVE_GRIFFIN=1
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STATIC_LINKING=0
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ENDIANNESS_DEFINES=
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SIGNED_CHAR=0
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HAVE_NTSC=1
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SPACE :=
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SPACE := $(SPACE) $(SPACE)
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@@ -180,6 +181,7 @@ else ifeq ($(platform), ps2)
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EXTERNAL_ZLIB=1
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RETROARCH_OBJECTS += ps2/SMS_Utils.o
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HAVE_NTSC = 0
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# PSP
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else ifeq ($(platform), psp1)
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@@ -192,6 +194,7 @@ else ifeq ($(platform), psp1)
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PLATFORM_DEFINES += -falign-functions=32 -falign-loops -falign-labels -falign-jumps
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STATIC_LINKING=1
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EXTERNAL_ZLIB=1
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HAVE_NTSC = 0
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# Vita
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else ifeq ($(platform), vita)
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@@ -2,6 +2,8 @@ LOCAL_PATH := $(call my-dir)
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CORE_DIR := $(LOCAL_PATH)/../src
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HAVE_NTSC := 1
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include $(LOCAL_PATH)/../Makefile.common
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COREFLAGS := $(COREDEFINES) -DPSS_STYLE=1 $(INCFLAGS)
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@@ -144,6 +144,30 @@ extern CartInfo UNIFCart;
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extern int show_crosshair;
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extern int option_ramstate;
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#ifdef HAVE_NTSC_FILTER
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/* ntsc */
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#include "nes_ntsc.h"
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#define NTSC_NONE 0
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#define NTSC_COMPOSITE 1
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#define NTSC_SVIDEO 2
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#define NTSC_RGB 3
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#define NTSC_MONOCHROME 4
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static unsigned use_ntsc = 0;
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static unsigned burst_phase;
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static nes_ntsc_t nes_ntsc;
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static nes_ntsc_setup_t ntsc_setup;
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static pal base_palette[64];
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static uint8_t *ntsc_video_out = NULL; /* for ntsc blit buffer */
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static void nes_ntsc_cleanup(void)
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{
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if (ntsc_video_out)
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free(ntsc_video_out);
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ntsc_video_out = NULL;
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}
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#endif /* HAVE_NTSC_FILTER */
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/* emulator-specific callback functions */
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void UpdatePPUView(int refreshchr) { }
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@@ -836,16 +860,22 @@ void retro_get_system_info(struct retro_system_info *info)
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void retro_get_system_av_info(struct retro_system_av_info *info)
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{
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unsigned width, height, maxwidth;
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#ifdef PSP
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unsigned width = NES_WIDTH - (use_overscan ? 16 : 0);
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unsigned height = NES_HEIGHT - (use_overscan ? 16 : 0);
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width = NES_WIDTH - (use_overscan ? 16 : 0);
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height = NES_HEIGHT - (use_overscan ? 16 : 0);
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#else
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unsigned width = NES_WIDTH - (overscan_h ? 16 : 0);
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unsigned height = NES_HEIGHT - (overscan_v ? 16 : 0);
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width = NES_WIDTH - (overscan_h ? 16 : 0);
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height = NES_HEIGHT - (overscan_v ? 16 : 0);
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#endif
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#ifdef HAVE_NTSC_FILTER
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maxwidth = NES_NTSC_OUT_WIDTH(NES_WIDTH);
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#else
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maxwidth = NES_WIDTH;
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#endif
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info->geometry.base_width = width;
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info->geometry.base_height = height;
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info->geometry.max_width = NES_WIDTH;
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info->geometry.max_width = maxwidth;
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info->geometry.max_height = NES_HEIGHT;
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info->geometry.aspect_ratio = (float)(use_par ? NES_8_7_PAR : NES_4_3);
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info->timing.sample_rate = (float)sndsamplerate;
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@@ -883,13 +913,17 @@ void retro_init(void)
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static void retro_set_custom_palette(void)
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{
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uint8_t i,r,g,b;
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unsigned i;
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unsigned palette_changed;
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pal color;
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ipalette = 0;
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use_raw_palette = false;
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palette_changed = 0;
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if (current_palette == PAL_DEFAULT || current_palette == PAL_CUSTOM
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|| (GameInfo->type == GIT_VSUNI))
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if ((current_palette == PAL_DEFAULT) ||
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(current_palette == PAL_CUSTOM) ||
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(GameInfo->type == GIT_VSUNI))
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{
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if (current_palette == PAL_CUSTOM)
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{
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@@ -902,35 +936,73 @@ static void retro_set_custom_palette(void)
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* else it will load default NES palette.
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* VS Unisystem should always use default palette.
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*/
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return;
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}
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if (current_palette == PAL_RAW) /* raw palette */
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/* setup raw palette */
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else if (current_palette == PAL_RAW)
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{
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use_raw_palette = true;
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for (i = 0; i < 64; i++)
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{
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r = (((i >> 0) & 0xF) * 255) / 15;
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g = (((i >> 4) & 0x3) * 255) / 3;
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FCEUD_SetPalette( i, r, g, 0);
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color.r = (((i >> 0) & 0xF) * 255) / 15;
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color.g = (((i >> 4) & 0x3) * 255) / 3;
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color.b = 0;
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FCEUD_SetPalette( i, color.r, color.g, color.b);
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}
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return;
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}
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/* Setup this palette*/
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for ( i = 0; i < 64; i++ )
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else
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{
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unsigned palette_data = palettes[current_palette].data[i];
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r = ( palette_data >> 16 ) & 0xff;
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g = ( ( palette_data & 0xff00 ) >> 8 ) & 0xff;
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b = ( palette_data & 0xff );
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FCEUD_SetPalette( i, r, g, b);
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FCEUD_SetPalette( i + 64, r, g, b);
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FCEUD_SetPalette( i + 128, r, g, b);
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FCEUD_SetPalette( i + 192, r, g, b);
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unsigned *palette_data = palettes[current_palette].data;
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for ( i = 0; i < 64; i++ )
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{
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unsigned data = palette_data[i];
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color.r = ( data >> 16 ) & 0xff;
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color.g = ( data >> 8 ) & 0xff;
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color.b = ( data & 0xff );
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FCEUD_SetPalette( i, color.r, color.g, color.b);
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FCEUD_SetPalette( i + 64, color.r, color.g, color.b);
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FCEUD_SetPalette( i + 128, color.r, color.g, color.b);
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FCEUD_SetPalette( i + 192, color.r, color.g, color.b);
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#ifdef HAVE_NTSC_FILTER
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palette_changed = 1;
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if (use_ntsc)
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{
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base_palette[i].r = color.r;
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base_palette[i].g = color.g;
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base_palette[i].b = color.b;
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}
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#endif
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}
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}
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#ifdef HAVE_NTSC_FILTER
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if (use_ntsc) {
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switch (use_ntsc) {
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case NTSC_COMPOSITE:
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ntsc_setup = nes_ntsc_composite;
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break;
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case NTSC_SVIDEO:
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ntsc_setup = nes_ntsc_svideo;
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break;
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case NTSC_RGB:
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ntsc_setup = nes_ntsc_rgb;
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break;
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case NTSC_MONOCHROME:
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ntsc_setup = nes_ntsc_monochrome;
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break;
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default:
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break;
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}
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if (palette_changed)
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ntsc_setup.base_palette = (unsigned char const*)base_palette;
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else
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ntsc_setup.base_palette = ipalette ? (unsigned char const*)palo : NULL;
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nes_ntsc_init(&nes_ntsc, &ntsc_setup);
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}
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#endif
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#if defined(RENDER_GSKIT_PS2)
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if (ps2) {
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ps2->updatedPalette = true;
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@@ -990,6 +1062,9 @@ void retro_deinit (void)
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#endif
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libretro_supports_bitmasks = false;
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DPSW_Cleanup();
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#ifdef HAVE_NTSC_FILTER
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nes_ntsc_cleanup();
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#endif
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}
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void retro_reset(void)
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@@ -1023,6 +1098,7 @@ static void check_variables(bool startup)
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struct retro_variable var = {0};
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struct retro_system_av_info av_info;
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bool geometry_update = false;
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bool palette_updated = false;
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char key[256];
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int i, enable_apu;
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@@ -1038,6 +1114,27 @@ static void check_variables(bool startup)
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option_ramstate = 0;
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}
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#ifdef HAVE_NTSC_FILTER
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var.key = "fceumm_ntsc_filter";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
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{
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unsigned orig_value = use_ntsc;
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if (strcmp(var.value, "disabled") == 0)
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use_ntsc = NTSC_NONE;
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else if (strcmp(var.value, "composite") == 0)
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use_ntsc = NTSC_COMPOSITE;
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else if (strcmp(var.value, "svideo") == 0)
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use_ntsc = NTSC_SVIDEO;
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else if (strcmp(var.value, "rgb") == 0)
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use_ntsc = NTSC_RGB;
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else if (strcmp(var.value, "monochrome") == 0)
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use_ntsc = NTSC_MONOCHROME;
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if (use_ntsc != orig_value)
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palette_updated = true;
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}
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#endif
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var.key = "fceumm_palette";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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@@ -1084,9 +1181,12 @@ static void check_variables(bool startup)
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current_palette = 15;
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if (current_palette != orig_value)
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retro_set_custom_palette();
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palette_updated = true;
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}
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if (palette_updated)
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retro_set_custom_palette();
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var.key = "fceumm_up_down_allowed";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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@@ -1715,28 +1815,74 @@ static void retro_run_blit(uint8_t *gfx)
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video_cb(buf, width, height, pitch);
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#else
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incr += (overscan_h ? 16 : 0);
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width -= (overscan_h ? 16 : 0);
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height -= (overscan_v ? 16 : 0);
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pitch -= (overscan_h ? 32 : 0);
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gfx += (overscan_v ? ((overscan_h ? 8 : 0) + 256 * 8) : (overscan_h ? 8 : 0));
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if (use_raw_palette)
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#ifdef HAVE_NTSC_FILTER
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if (use_ntsc)
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{
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extern uint8 PPU[4];
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int deemp = (PPU[1] >> 5) << 2;
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for (y = 0; y < height; y++, gfx += incr)
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for ( x = 0; x < width; x++, gfx++)
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fceu_video_out[y * width + x] = retro_palette[*gfx & 0x3F] | deemp;
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int y;
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unsigned out_width, out_height, out_pitch;
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/*burst_phase ^= 1;
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if (ntsc_setup.merge_fields) burst_phase = 0;*/
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width = overscan_h ? 240 : 256;
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height = overscan_v ? 224 : 240;
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out_width = NES_NTSC_OUT_WIDTH(width);
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out_height = height;
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out_pitch = out_width * sizeof(uint16_t);
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gfx += (overscan_v ? ((overscan_h ? 8 : 0) + 256 * 8) : (overscan_h ? 8 : 0));
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nes_ntsc_blit(&nes_ntsc, (const unsigned char*)gfx, NES_WIDTH, burst_phase, width, height, ntsc_video_out, out_pitch);
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#if 0 /* this doubles the height for proper scaling, disabled for performance reasons */
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out_height <<= 1;
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for (y = out_height / 2; --y >= 0;)
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{
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uint8_t const *in = ntsc_video_out + y * out_pitch;
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uint8_t *out = ntsc_video_out + y * 2 * out_pitch;
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int n;
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for (n = out_width; n; --n)
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{
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unsigned prev = *(uint16_t*)in;
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unsigned next = *(uint16_t*)(in + out_pitch);
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/* mix 16-bit rgb without losing low bits */
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unsigned mixed = prev + next + ((prev ^ next) & 0x0821);
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/* darken by 12% */
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*(uint16_t*)out = prev;
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*(uint16_t*)(out + out_pitch) = (mixed >> 1) - (mixed >> 4 & 0x18E3);
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in += 2;
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out += 2;
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}
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}
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#endif
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video_cb(ntsc_video_out, out_width, out_height, out_pitch);
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}
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else
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#endif /* HAVE_NTSC_FILTER */
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{
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for (y = 0; y < height; y++, gfx += incr)
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for ( x = 0; x < width; x++, gfx++)
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fceu_video_out[y * width + x] = retro_palette[*gfx];
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incr += (overscan_h ? 16 : 0);
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width -= (overscan_h ? 16 : 0);
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height -= (overscan_v ? 16 : 0);
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pitch -= (overscan_h ? 32 : 0);
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gfx += (overscan_v ? ((overscan_h ? 8 : 0) + 256 * 8) : (overscan_h ? 8 : 0));
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if (use_raw_palette)
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{
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extern uint8 PPU[4];
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int deemp = (PPU[1] >> 5) << 2;
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for (y = 0; y < height; y++, gfx += incr)
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for (x = 0; x < width; x++, gfx++)
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fceu_video_out[y * width + x] = retro_palette[*gfx & 0x3F] | deemp;
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}
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else
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{
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for (y = 0; y < height; y++, gfx += incr)
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for (x = 0; x < width; x++, gfx++)
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fceu_video_out[y * width + x] = retro_palette[*gfx];
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}
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video_cb(fceu_video_out, width, height, pitch);
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}
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video_cb(fceu_video_out, width, height, pitch);
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#endif
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}
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@@ -2185,6 +2331,13 @@ bool retro_load_game(const struct retro_game_info *game)
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if (environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &sav_dir) && sav_dir)
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FCEUI_SetSaveDirectory(sav_dir);
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#ifdef HAVE_NTSC_FILTER
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use_ntsc = 0;
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memset(base_palette, 0, sizeof(base_palette));
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memset(&nes_ntsc, 0, sizeof(nes_ntsc));
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ntsc_video_out = (uint8_t*)malloc(NES_NTSC_OUT_WIDTH(NES_WIDTH) * (NES_HEIGHT * 2) * sizeof(uint16_t));
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#endif
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FCEUI_Initialize();
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FCEUI_SetSoundVolume(sndvolume);
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@@ -2260,7 +2413,7 @@ bool retro_load_game(const struct retro_game_info *game)
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}
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}
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/* This doesn't map in 2004--2007 but those aren't really
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* worthwhile to read from on a vblank anyway
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* worthwhile to read from on a vblank anyway
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*/
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descs[i].flags = 0;
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descs[i].ptr = PPU;
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@@ -2340,6 +2493,9 @@ void retro_unload_game(void)
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#if defined(RENDER_GSKIT_PS2)
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ps2 = NULL;
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#endif
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#ifdef HAVE_NTSC_FILTER
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nes_ntsc_cleanup();
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#endif
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}
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unsigned retro_get_region(void)
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@@ -77,6 +77,22 @@ struct retro_core_option_definition option_defs_common[] = {
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},
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"disabled",
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},
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#ifdef HAVE_NTSC_FILTER
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{
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"fceumm_ntsc_filter",
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"NTSC Filter",
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"Enable blargg NTSC filters.",
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{
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{ "disabled", NULL },
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{ "composite", NULL },
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{ "svideo", NULL },
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{ "rgb", NULL },
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{ "monochrome", NULL },
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{ NULL, NULL },
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},
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"disabled"
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},
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#endif
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{
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"fceumm_palette",
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"Color Palette",
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139
src/ntsc/changes.txt
Normal file
139
src/ntsc/changes.txt
Normal file
@@ -0,0 +1,139 @@
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nes_ntsc Change Log
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-------------------
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nes_ntsc 0.2.3
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--------------
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- Added ability to use a custom RGB palette in place of the NES color
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circuitry (with the option of being before color emphasis). When using
|
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this palette with otherwise default settings, RGB colors appear on
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screen exactly as in custom palette.
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- Moved configuration options to nes_ntsc_config.h, making it easier to
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manage
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- Made color emphasis support configurable in nes_ntsc_config.h (off by
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default). Previously, there were separate functions; now there is only
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one set of functions and whether they support color emphasis is
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configurable. If color emphasis support is OFF, then nes_ntsc_init() and
|
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related behave as before, and the nes_ntsc_init_emph() functionality is
|
||||
not available. If color emphasis support is ON, then nes_ntsc_init() and
|
||||
related behave as nes_ntsc_init_emph() and related did before, and
|
||||
nes_ntsc_init() and related functionality is not available (so you would
|
||||
need to update any code that uses palette_out and expects only 64 colors
|
||||
to be written; see the end of demo.c for example).
|
||||
|
||||
- Removed hue_warping for now, due to its obscurity
|
||||
|
||||
- Greatly clarified and improved demo to read any uncompressed BMP image
|
||||
and write filtered image when done
|
||||
|
||||
- Improved gamma to be properly applied to each RGB channel, and changed
|
||||
default to compensate for difference between PC monitor and TV gamma
|
||||
|
||||
- Improved contrast to be properly applied to each RGB channel rather
|
||||
than just luma
|
||||
|
||||
- Improved floating point calculations in library to be more stable and
|
||||
not need double precision, which was causing problems with the sharpness
|
||||
control on Windows when the DirectX libraries changed the FPU to single
|
||||
precision mode
|
||||
|
||||
- Eliminated slight artifacts still visible when using the RGB preset
|
||||
with field merging off
|
||||
|
||||
- Added extern "C" to header, allowing use in C++ without having to
|
||||
rename the source file
|
||||
|
||||
- Made internal changes to factor out code common from all my NTSC
|
||||
filter libraries, greatly simplifying things for me
|
||||
|
||||
|
||||
nes_ntsc 0.2.0
|
||||
--------------
|
||||
- Significantly improved NTSC signal processing to give clearer image
|
||||
and better sharpness control
|
||||
|
||||
- Added parameters for gamma, resolution, color bleed, artifacts, and
|
||||
color fringing
|
||||
|
||||
- Added presets for composite video, S-video, RGB, and monochrome
|
||||
|
||||
- Added NES_NTSC_OUT_WIDTH() and NES_NTSC_IN_WIDTH() for calculating
|
||||
input/output widths
|
||||
|
||||
- Improved default blitter to support emphasis and allow specification
|
||||
of RGB output bit depth
|
||||
|
||||
- Improved demo with more controls and interpolation and darkening of
|
||||
scanlines rather than duplicating them
|
||||
|
||||
- Improved documentation
|
||||
|
||||
- Interface changes: nes_ntsc_blit() now takes *input* size rather than
|
||||
output size. NES_NTSC_BEGIN_ROW now takes two additional pixels.
|
||||
|
||||
- Deprecated: nes_ntsc_x_in/out_width, NES_NTSC_RGBnn_OUT, and
|
||||
NES_NTSC_RAW_OUT
|
||||
|
||||
|
||||
nes_ntsc 0.1.7
|
||||
--------------
|
||||
- Fixed color emphasis to affect xD colors instead of incorrectly
|
||||
leaving them as always gray
|
||||
|
||||
- Added ability to generate a 64- or 512-color RGB palette for use when
|
||||
full NTSC emulation isn't desired
|
||||
|
||||
- Documented more accurate burst_phase handling and included three test
|
||||
ROMs for verifying proper implementation
|
||||
|
||||
- Moved color emphasis support to new nes_ntsc_emph_t structure,
|
||||
eliminating the ugly global NES_NTSC_DISABLE_EMPHASIS configuration
|
||||
macro
|
||||
|
||||
- Extended demo to use optional Sony decoder matrix and write standard
|
||||
192-byte NES .PAL file using current settings
|
||||
|
||||
- Improved documentation slightly
|
||||
|
||||
- Lowered maximum saturation to avoid overflow of blue when blue color
|
||||
emphasis is enabled
|
||||
|
||||
|
||||
nes_ntsc 0.1.6
|
||||
--------------
|
||||
- Cleaned up hue, decoder matrix, and hue warping to do transformations
|
||||
in the proper order and direction
|
||||
|
||||
|
||||
nes_ntsc 0.1.5
|
||||
--------------
|
||||
- Added support for color emphasis/tint bits (can be turned off to
|
||||
reduce memory usage)
|
||||
|
||||
- Added ability to specify optional decoder matrix
|
||||
|
||||
- Improved documentation
|
||||
|
||||
- Added constants for overscan borders
|
||||
|
||||
|
||||
nes_ntsc 0.1.0
|
||||
--------------
|
||||
- First official version
|
||||
|
||||
- Completely rewrote algorithm to do all NTSC signal processing at
|
||||
initialization time, putting results into a table for use during
|
||||
blitting. This increased performance by over 300% and allowed many
|
||||
improvements in quality and image options.
|
||||
|
||||
- Eliminated multiple output formats and options. Now you can define a
|
||||
custom blitter for this.
|
||||
|
||||
- Added sharpness and "hue warping" controls
|
||||
|
||||
- Added option to merge even and odd artifacts to reduce flicker when
|
||||
host monitor's refresh rate doesn't match emulator's frame rate.
|
||||
|
||||
- Added built-in horizontal rescaling. I never realized the old one was
|
||||
way too wide.
|
||||
504
src/ntsc/license.txt
Normal file
504
src/ntsc/license.txt
Normal file
@@ -0,0 +1,504 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
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|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
library, provided that the separate distribution of the work based on
|
||||
the Library and of the other library facilities is otherwise
|
||||
permitted, and provided that you do these two things:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
based on the Library, uncombined with any other library
|
||||
facilities. This must be distributed under the terms of the
|
||||
Sections above.
|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
where to find the accompanying uncombined form of the same work.
|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
the Library except as expressly provided under this License. Any
|
||||
attempt otherwise to copy, modify, sublicense, link with, or
|
||||
distribute the Library is void, and will automatically terminate your
|
||||
rights under this License. However, parties who have received copies,
|
||||
or rights, from you under this License will not have their licenses
|
||||
terminated so long as such parties remain in full compliance.
|
||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Library or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Library (or any work based on the
|
||||
Library), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
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||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
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||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
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||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
||||
|
||||
289
src/ntsc/nes_ntsc.c
Normal file
289
src/ntsc/nes_ntsc.c
Normal file
@@ -0,0 +1,289 @@
|
||||
/* nes_ntsc 0.2.2. http://www.slack.net/~ant/ */
|
||||
|
||||
#include "nes_ntsc.h"
|
||||
|
||||
/* Copyright (C) 2006-2007 Shay Green. This module is free software; you
|
||||
can redistribute it and/or modify it under the terms of the GNU Lesser
|
||||
General Public License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version. This
|
||||
module is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
|
||||
details. You should have received a copy of the GNU Lesser General Public
|
||||
License along with this module; if not, write to the Free Software Foundation,
|
||||
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
|
||||
|
||||
nes_ntsc_setup_t const nes_ntsc_monochrome = { 0,-1, 0, 0,.2, 0,.2,-.2,-.2,-1, 1, 0, 0, 0, 0 };
|
||||
nes_ntsc_setup_t const nes_ntsc_composite = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 };
|
||||
nes_ntsc_setup_t const nes_ntsc_svideo = { 0, 0, 0, 0,.2, 0,.2, -1, -1, 0, 1, 0, 0, 0, 0 };
|
||||
nes_ntsc_setup_t const nes_ntsc_rgb = { 0, 0, 0, 0,.2, 0,.7, -1, -1,-1, 1, 0, 0, 0, 0 };
|
||||
|
||||
#define alignment_count 3
|
||||
#define burst_count 3
|
||||
#define rescale_in 8
|
||||
#define rescale_out 7
|
||||
|
||||
#define artifacts_mid 1.0f
|
||||
#define fringing_mid 1.0f
|
||||
#define std_decoder_hue -15
|
||||
|
||||
#define STD_HUE_CONDITION( setup ) !(setup->base_palette || setup->palette)
|
||||
|
||||
#include "nes_ntsc_impl.h"
|
||||
|
||||
/* 3 input pixels -> 8 composite samples */
|
||||
pixel_info_t const nes_ntsc_pixels [alignment_count] = {
|
||||
{ PIXEL_OFFSET( -4, -9 ), { 1, 1, .6667f, 0 } },
|
||||
{ PIXEL_OFFSET( -2, -7 ), { .3333f, 1, 1, .3333f } },
|
||||
{ PIXEL_OFFSET( 0, -5 ), { 0, .6667f, 1, 1 } },
|
||||
};
|
||||
|
||||
static void merge_kernel_fields( nes_ntsc_rgb_t* io )
|
||||
{
|
||||
int n;
|
||||
for ( n = burst_size; n; --n )
|
||||
{
|
||||
nes_ntsc_rgb_t p0 = io [burst_size * 0] + rgb_bias;
|
||||
nes_ntsc_rgb_t p1 = io [burst_size * 1] + rgb_bias;
|
||||
nes_ntsc_rgb_t p2 = io [burst_size * 2] + rgb_bias;
|
||||
/* merge colors without losing precision */
|
||||
io [burst_size * 0] =
|
||||
((p0 + p1 - ((p0 ^ p1) & nes_ntsc_rgb_builder)) >> 1) - rgb_bias;
|
||||
io [burst_size * 1] =
|
||||
((p1 + p2 - ((p1 ^ p2) & nes_ntsc_rgb_builder)) >> 1) - rgb_bias;
|
||||
io [burst_size * 2] =
|
||||
((p2 + p0 - ((p2 ^ p0) & nes_ntsc_rgb_builder)) >> 1) - rgb_bias;
|
||||
++io;
|
||||
}
|
||||
}
|
||||
|
||||
static void correct_errors( nes_ntsc_rgb_t color, nes_ntsc_rgb_t* out )
|
||||
{
|
||||
int n;
|
||||
for ( n = burst_count; n; --n )
|
||||
{
|
||||
unsigned i;
|
||||
for ( i = 0; i < rgb_kernel_size / 2; i++ )
|
||||
{
|
||||
nes_ntsc_rgb_t error = color -
|
||||
out [i ] - out [(i+12)%14+14] - out [(i+10)%14+28] -
|
||||
out [i + 7] - out [i + 5 +14] - out [i + 3 +28];
|
||||
DISTRIBUTE_ERROR( i+3+28, i+5+14, i+7 );
|
||||
}
|
||||
out += alignment_count * rgb_kernel_size;
|
||||
}
|
||||
}
|
||||
|
||||
void nes_ntsc_init( nes_ntsc_t* ntsc, nes_ntsc_setup_t const* setup )
|
||||
{
|
||||
int merge_fields;
|
||||
int entry;
|
||||
init_t impl;
|
||||
float gamma_factor;
|
||||
|
||||
if ( !setup )
|
||||
setup = &nes_ntsc_composite;
|
||||
init( &impl, setup );
|
||||
|
||||
/* setup fast gamma */
|
||||
{
|
||||
float gamma = (float) setup->gamma * -0.5f;
|
||||
if ( STD_HUE_CONDITION( setup ) )
|
||||
gamma += 0.1333f;
|
||||
|
||||
gamma_factor = (float) pow( (float) fabs( gamma ), 0.73f );
|
||||
if ( gamma < 0 )
|
||||
gamma_factor = -gamma_factor;
|
||||
}
|
||||
|
||||
merge_fields = setup->merge_fields;
|
||||
if ( setup->artifacts <= -1 && setup->fringing <= -1 )
|
||||
merge_fields = 1;
|
||||
|
||||
for ( entry = 0; entry < nes_ntsc_palette_size; entry++ )
|
||||
{
|
||||
/* Base 64-color generation */
|
||||
static float const lo_levels [4] = { -0.12f, 0.00f, 0.31f, 0.72f };
|
||||
static float const hi_levels [4] = { 0.40f, 0.68f, 1.00f, 1.00f };
|
||||
int level = entry >> 4 & 0x03;
|
||||
float lo = lo_levels [level];
|
||||
float hi = hi_levels [level];
|
||||
|
||||
int color = entry & 0x0F;
|
||||
if ( color == 0 )
|
||||
lo = hi;
|
||||
if ( color == 0x0D )
|
||||
hi = lo;
|
||||
if ( color > 0x0D )
|
||||
hi = lo = 0.0f;
|
||||
|
||||
{
|
||||
/* phases [i] = cos( i * PI / 6 ) */
|
||||
static float const phases [0x10 + 3] = {
|
||||
-1.0f, -0.866025f, -0.5f, 0.0f, 0.5f, 0.866025f,
|
||||
1.0f, 0.866025f, 0.5f, 0.0f, -0.5f, -0.866025f,
|
||||
-1.0f, -0.866025f, -0.5f, 0.0f, 0.5f, 0.866025f,
|
||||
1.0f
|
||||
};
|
||||
#define TO_ANGLE_SIN( color ) phases [color]
|
||||
#define TO_ANGLE_COS( color ) phases [(color) + 3]
|
||||
|
||||
/* Convert raw waveform to YIQ */
|
||||
float sat = (hi - lo) * 0.5f;
|
||||
float i = TO_ANGLE_SIN( color ) * sat;
|
||||
float q = TO_ANGLE_COS( color ) * sat;
|
||||
float y = (hi + lo) * 0.5f;
|
||||
|
||||
/* Optionally use base palette instead */
|
||||
if ( setup->base_palette )
|
||||
{
|
||||
unsigned char const* in = &setup->base_palette [(entry & 0x3F) * 3];
|
||||
static float const to_float = 1.0f / 0xFF;
|
||||
float r = to_float * in [0];
|
||||
float g = to_float * in [1];
|
||||
float b = to_float * in [2];
|
||||
q = RGB_TO_YIQ( r, g, b, y, i );
|
||||
}
|
||||
|
||||
/* Apply color emphasis */
|
||||
#ifdef NES_NTSC_EMPHASIS
|
||||
{
|
||||
int tint = entry >> 6 & 7;
|
||||
if ( tint && color <= 0x0D )
|
||||
{
|
||||
static float const atten_mul = 0.79399f;
|
||||
static float const atten_sub = 0.0782838f;
|
||||
|
||||
if ( tint == 7 )
|
||||
{
|
||||
y = y * (atten_mul * 1.13f) - (atten_sub * 1.13f);
|
||||
}
|
||||
else
|
||||
{
|
||||
static unsigned char const tints [8] = { 0, 6, 10, 8, 2, 4, 0, 0 };
|
||||
int const tint_color = tints [tint];
|
||||
float sat = hi * (0.5f - atten_mul * 0.5f) + atten_sub * 0.5f;
|
||||
y -= sat * 0.5f;
|
||||
if ( tint >= 3 && tint != 4 )
|
||||
{
|
||||
/* combined tint bits */
|
||||
sat *= 0.6f;
|
||||
y -= sat;
|
||||
}
|
||||
i += TO_ANGLE_SIN( tint_color ) * sat;
|
||||
q += TO_ANGLE_COS( tint_color ) * sat;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Optionally use palette instead */
|
||||
if ( setup->palette )
|
||||
{
|
||||
unsigned char const* in = &setup->palette [entry * 3];
|
||||
static float const to_float = 1.0f / 0xFF;
|
||||
float r = to_float * in [0];
|
||||
float g = to_float * in [1];
|
||||
float b = to_float * in [2];
|
||||
q = RGB_TO_YIQ( r, g, b, y, i );
|
||||
}
|
||||
|
||||
/* Apply brightness, contrast, and gamma */
|
||||
y *= (float) setup->contrast * 0.5f + 1;
|
||||
/* adjustment reduces error when using input palette */
|
||||
y += (float) setup->brightness * 0.5f - 0.5f / 256;
|
||||
|
||||
{
|
||||
float r, g, b = YIQ_TO_RGB( y, i, q, default_decoder, float, r, g );
|
||||
|
||||
/* fast approximation of n = pow( n, gamma ) */
|
||||
r = (r * gamma_factor - gamma_factor) * r + r;
|
||||
g = (g * gamma_factor - gamma_factor) * g + g;
|
||||
b = (b * gamma_factor - gamma_factor) * b + b;
|
||||
|
||||
q = RGB_TO_YIQ( r, g, b, y, i );
|
||||
}
|
||||
|
||||
i *= rgb_unit;
|
||||
q *= rgb_unit;
|
||||
y *= rgb_unit;
|
||||
y += rgb_offset;
|
||||
|
||||
/* Generate kernel */
|
||||
{
|
||||
int r, g, b = YIQ_TO_RGB( y, i, q, impl.to_rgb, int, r, g );
|
||||
/* blue tends to overflow, so clamp it */
|
||||
nes_ntsc_rgb_t rgb = PACK_RGB( r, g, (b < 0x3E0 ? b: 0x3E0) );
|
||||
|
||||
if ( setup->palette_out )
|
||||
RGB_PALETTE_OUT( rgb, &setup->palette_out [entry * 3] );
|
||||
|
||||
if ( ntsc )
|
||||
{
|
||||
nes_ntsc_rgb_t* kernel = ntsc->table [entry];
|
||||
gen_kernel( &impl, y, i, q, kernel );
|
||||
if ( merge_fields )
|
||||
merge_kernel_fields( kernel );
|
||||
correct_errors( rgb, kernel );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef NES_NTSC_NO_BLITTERS
|
||||
|
||||
void nes_ntsc_blit( nes_ntsc_t const* ntsc, NES_NTSC_IN_T const* input, long in_row_width,
|
||||
int burst_phase, int in_width, int in_height, void* rgb_out, long out_pitch )
|
||||
{
|
||||
int chunk_count = (in_width - 1) / nes_ntsc_in_chunk;
|
||||
for ( ; in_height; --in_height )
|
||||
{
|
||||
NES_NTSC_IN_T const* line_in = input;
|
||||
NES_NTSC_BEGIN_ROW( ntsc, burst_phase,
|
||||
nes_ntsc_black, nes_ntsc_black, NES_NTSC_ADJ_IN( *line_in ) );
|
||||
nes_ntsc_out_t* restrict line_out = (nes_ntsc_out_t*) rgb_out;
|
||||
int n;
|
||||
++line_in;
|
||||
|
||||
for ( n = chunk_count; n; --n )
|
||||
{
|
||||
/* order of input and output pixels must not be altered */
|
||||
NES_NTSC_COLOR_IN( 0, NES_NTSC_ADJ_IN( line_in [0] ) );
|
||||
NES_NTSC_RGB_OUT( 0, line_out [0], NES_NTSC_OUT_DEPTH );
|
||||
NES_NTSC_RGB_OUT( 1, line_out [1], NES_NTSC_OUT_DEPTH );
|
||||
|
||||
NES_NTSC_COLOR_IN( 1, NES_NTSC_ADJ_IN( line_in [1] ) );
|
||||
NES_NTSC_RGB_OUT( 2, line_out [2], NES_NTSC_OUT_DEPTH );
|
||||
NES_NTSC_RGB_OUT( 3, line_out [3], NES_NTSC_OUT_DEPTH );
|
||||
|
||||
NES_NTSC_COLOR_IN( 2, NES_NTSC_ADJ_IN( line_in [2] ) );
|
||||
NES_NTSC_RGB_OUT( 4, line_out [4], NES_NTSC_OUT_DEPTH );
|
||||
NES_NTSC_RGB_OUT( 5, line_out [5], NES_NTSC_OUT_DEPTH );
|
||||
NES_NTSC_RGB_OUT( 6, line_out [6], NES_NTSC_OUT_DEPTH );
|
||||
|
||||
line_in += 3;
|
||||
line_out += 7;
|
||||
}
|
||||
|
||||
/* finish final pixels */
|
||||
NES_NTSC_COLOR_IN( 0, nes_ntsc_black );
|
||||
NES_NTSC_RGB_OUT( 0, line_out [0], NES_NTSC_OUT_DEPTH );
|
||||
NES_NTSC_RGB_OUT( 1, line_out [1], NES_NTSC_OUT_DEPTH );
|
||||
|
||||
NES_NTSC_COLOR_IN( 1, nes_ntsc_black );
|
||||
NES_NTSC_RGB_OUT( 2, line_out [2], NES_NTSC_OUT_DEPTH );
|
||||
NES_NTSC_RGB_OUT( 3, line_out [3], NES_NTSC_OUT_DEPTH );
|
||||
|
||||
NES_NTSC_COLOR_IN( 2, nes_ntsc_black );
|
||||
NES_NTSC_RGB_OUT( 4, line_out [4], NES_NTSC_OUT_DEPTH );
|
||||
NES_NTSC_RGB_OUT( 5, line_out [5], NES_NTSC_OUT_DEPTH );
|
||||
NES_NTSC_RGB_OUT( 6, line_out [6], NES_NTSC_OUT_DEPTH );
|
||||
|
||||
burst_phase = (burst_phase + 1) % nes_ntsc_burst_count;
|
||||
input += in_row_width;
|
||||
rgb_out = (char*) rgb_out + out_pitch;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
192
src/ntsc/nes_ntsc.h
Normal file
192
src/ntsc/nes_ntsc.h
Normal file
@@ -0,0 +1,192 @@
|
||||
/* NES NTSC video filter */
|
||||
|
||||
/* nes_ntsc 0.2.2 */
|
||||
#ifndef NES_NTSC_H
|
||||
#define NES_NTSC_H
|
||||
|
||||
#include "nes_ntsc_config.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Image parameters, ranging from -1.0 to 1.0. Actual internal values shown
|
||||
in parenthesis and should remain fairly stable in future versions. */
|
||||
typedef struct nes_ntsc_setup_t
|
||||
{
|
||||
/* Basic parameters */
|
||||
double hue; /* -1 = -180 degrees +1 = +180 degrees */
|
||||
double saturation; /* -1 = grayscale (0.0) +1 = oversaturated colors (2.0) */
|
||||
double contrast; /* -1 = dark (0.5) +1 = light (1.5) */
|
||||
double brightness; /* -1 = dark (0.5) +1 = light (1.5) */
|
||||
double sharpness; /* edge contrast enhancement/blurring */
|
||||
|
||||
/* Advanced parameters */
|
||||
double gamma; /* -1 = dark (1.5) +1 = light (0.5) */
|
||||
double resolution; /* image resolution */
|
||||
double artifacts; /* artifacts caused by color changes */
|
||||
double fringing; /* color artifacts caused by brightness changes */
|
||||
double bleed; /* color bleed (color resolution reduction) */
|
||||
int merge_fields; /* if 1, merges even and odd fields together to reduce flicker */
|
||||
float const* decoder_matrix; /* optional RGB decoder matrix, 6 elements */
|
||||
|
||||
unsigned char* palette_out; /* optional RGB palette out, 3 bytes per color */
|
||||
|
||||
/* You can replace the standard NES color generation with an RGB palette. The
|
||||
first replaces all color generation, while the second replaces only the core
|
||||
64-color generation and does standard color emphasis calculations on it. */
|
||||
unsigned char const* palette;/* optional 512-entry RGB palette in, 3 bytes per color */
|
||||
unsigned char const* base_palette;/* optional 64-entry RGB palette in, 3 bytes per color */
|
||||
} nes_ntsc_setup_t;
|
||||
|
||||
/* Video format presets */
|
||||
extern nes_ntsc_setup_t const nes_ntsc_composite; /* color bleeding + artifacts */
|
||||
extern nes_ntsc_setup_t const nes_ntsc_svideo; /* color bleeding only */
|
||||
extern nes_ntsc_setup_t const nes_ntsc_rgb; /* crisp image */
|
||||
extern nes_ntsc_setup_t const nes_ntsc_monochrome;/* desaturated + artifacts */
|
||||
|
||||
#ifdef NES_NTSC_EMPHASIS
|
||||
enum { nes_ntsc_palette_size = 64 * 8 };
|
||||
#else
|
||||
enum { nes_ntsc_palette_size = 64 };
|
||||
#endif
|
||||
|
||||
/* Initializes and adjusts parameters. Can be called multiple times on the same
|
||||
nes_ntsc_t object. Can pass NULL for either parameter. */
|
||||
typedef struct nes_ntsc_t nes_ntsc_t;
|
||||
void nes_ntsc_init( nes_ntsc_t* ntsc, nes_ntsc_setup_t const* setup );
|
||||
|
||||
/* Filters one or more rows of pixels. Input pixels are 6/9-bit palette indicies.
|
||||
In_row_width is the number of pixels to get to the next input row. Out_pitch
|
||||
is the number of *bytes* to get to the next output row. Output pixel format
|
||||
is set by NES_NTSC_OUT_DEPTH (defaults to 16-bit RGB). */
|
||||
void nes_ntsc_blit( nes_ntsc_t const* ntsc, NES_NTSC_IN_T const* nes_in,
|
||||
long in_row_width, int burst_phase, int in_width, int in_height,
|
||||
void* rgb_out, long out_pitch );
|
||||
|
||||
/* Number of output pixels written by blitter for given input width. Width might
|
||||
be rounded down slightly; use NES_NTSC_IN_WIDTH() on result to find rounded
|
||||
value. Guaranteed not to round 256 down at all. */
|
||||
#define NES_NTSC_OUT_WIDTH( in_width ) \
|
||||
((((in_width) - 1) / nes_ntsc_in_chunk + 1) * nes_ntsc_out_chunk)
|
||||
|
||||
/* Number of input pixels that will fit within given output width. Might be
|
||||
rounded down slightly; use NES_NTSC_OUT_WIDTH() on result to find rounded
|
||||
value. */
|
||||
#define NES_NTSC_IN_WIDTH( out_width ) \
|
||||
(((out_width) / nes_ntsc_out_chunk - 1) * nes_ntsc_in_chunk + 1)
|
||||
|
||||
|
||||
/* Interface for user-defined custom blitters */
|
||||
|
||||
enum { nes_ntsc_in_chunk = 3 }; /* number of input pixels read per chunk */
|
||||
enum { nes_ntsc_out_chunk = 7 }; /* number of output pixels generated per chunk */
|
||||
enum { nes_ntsc_black = 15 }; /* palette index for black */
|
||||
enum { nes_ntsc_burst_count = 3 }; /* burst phase cycles through 0, 1, and 2 */
|
||||
|
||||
/* Begins outputting row and starts three pixels. First pixel will be cut off a bit.
|
||||
Use nes_ntsc_black for unused pixels. Declares variables, so must be before first
|
||||
statement in a block (unless you're using C++). */
|
||||
#define NES_NTSC_BEGIN_ROW( ntsc, burst, pixel0, pixel1, pixel2 ) \
|
||||
char const* const ktable = \
|
||||
(char const*) (ntsc)->table [0] + burst * (nes_ntsc_burst_size * sizeof (nes_ntsc_rgb_t));\
|
||||
NES_NTSC_BEGIN_ROW_6_( pixel0, pixel1, pixel2, NES_NTSC_ENTRY_, ktable )
|
||||
|
||||
/* Begins input pixel */
|
||||
#define NES_NTSC_COLOR_IN( in_index, color_in ) \
|
||||
NES_NTSC_COLOR_IN_( in_index, color_in, NES_NTSC_ENTRY_, ktable )
|
||||
|
||||
/* Generates output pixel. Bits can be 24, 16, 15, 32 (treated as 24), or 0:
|
||||
24: RRRRRRRR GGGGGGGG BBBBBBBB (8-8-8 RGB)
|
||||
16: RRRRRGGG GGGBBBBB (5-6-5 RGB)
|
||||
15: RRRRRGG GGGBBBBB (5-5-5 RGB)
|
||||
0: xxxRRRRR RRRxxGGG GGGGGxxB BBBBBBBx (native internal format; x = junk bits) */
|
||||
#define NES_NTSC_RGB_OUT( index, rgb_out, bits ) \
|
||||
NES_NTSC_RGB_OUT_14_( index, rgb_out, bits, 0 )
|
||||
|
||||
|
||||
/* private */
|
||||
enum { nes_ntsc_entry_size = 128 };
|
||||
typedef unsigned long nes_ntsc_rgb_t;
|
||||
struct nes_ntsc_t {
|
||||
nes_ntsc_rgb_t table [nes_ntsc_palette_size] [nes_ntsc_entry_size];
|
||||
};
|
||||
enum { nes_ntsc_burst_size = nes_ntsc_entry_size / nes_ntsc_burst_count };
|
||||
|
||||
#define NES_NTSC_ENTRY_( ktable, n ) \
|
||||
(nes_ntsc_rgb_t const*) (ktable + (n) * (nes_ntsc_entry_size * sizeof (nes_ntsc_rgb_t)))
|
||||
|
||||
/* deprecated */
|
||||
/*#define NES_NTSC_RGB24_OUT( x, out ) NES_NTSC_RGB_OUT( x, out, 24 )
|
||||
#define NES_NTSC_RGB16_OUT( x, out ) NES_NTSC_RGB_OUT( x, out, 16 )
|
||||
#define NES_NTSC_RGB15_OUT( x, out ) NES_NTSC_RGB_OUT( x, out, 15 )
|
||||
#define NES_NTSC_RAW_OUT( x, out ) NES_NTSC_RGB_OUT( x, out, 0 )
|
||||
|
||||
enum { nes_ntsc_min_in_width = 256 };
|
||||
enum { nes_ntsc_min_out_width = NES_NTSC_OUT_WIDTH( nes_ntsc_min_in_width ) };
|
||||
|
||||
enum { nes_ntsc_640_in_width = 271 };
|
||||
enum { nes_ntsc_640_out_width = NES_NTSC_OUT_WIDTH( nes_ntsc_640_in_width ) };
|
||||
enum { nes_ntsc_640_overscan_left = 8 };
|
||||
enum { nes_ntsc_640_overscan_right = nes_ntsc_640_in_width - 256 - nes_ntsc_640_overscan_left };
|
||||
|
||||
enum { nes_ntsc_full_in_width = 283 };
|
||||
enum { nes_ntsc_full_out_width = NES_NTSC_OUT_WIDTH( nes_ntsc_full_in_width ) };
|
||||
enum { nes_ntsc_full_overscan_left = 16 };
|
||||
enum { nes_ntsc_full_overscan_right = nes_ntsc_full_in_width - 256 - nes_ntsc_full_overscan_left };*/
|
||||
|
||||
/* common 3->7 ntsc macros */
|
||||
#define NES_NTSC_BEGIN_ROW_6_( pixel0, pixel1, pixel2, ENTRY, table ) \
|
||||
unsigned const nes_ntsc_pixel0_ = (pixel0);\
|
||||
nes_ntsc_rgb_t const* kernel0 = ENTRY( table, nes_ntsc_pixel0_ );\
|
||||
unsigned const nes_ntsc_pixel1_ = (pixel1);\
|
||||
nes_ntsc_rgb_t const* kernel1 = ENTRY( table, nes_ntsc_pixel1_ );\
|
||||
unsigned const nes_ntsc_pixel2_ = (pixel2);\
|
||||
nes_ntsc_rgb_t const* kernel2 = ENTRY( table, nes_ntsc_pixel2_ );\
|
||||
nes_ntsc_rgb_t const* kernelx0;\
|
||||
nes_ntsc_rgb_t const* kernelx1 = kernel0;\
|
||||
nes_ntsc_rgb_t const* kernelx2 = kernel0
|
||||
|
||||
#define NES_NTSC_RGB_OUT_14_( x, rgb_out, bits, shift ) {\
|
||||
nes_ntsc_rgb_t raw_ =\
|
||||
kernel0 [x ] + kernel1 [(x+12)%7+14] + kernel2 [(x+10)%7+28] +\
|
||||
kernelx0 [(x+7)%14] + kernelx1 [(x+ 5)%7+21] + kernelx2 [(x+ 3)%7+35];\
|
||||
NES_NTSC_CLAMP_( raw_, shift );\
|
||||
NES_NTSC_RGB_OUT_( rgb_out, bits, shift );\
|
||||
}
|
||||
|
||||
/* common ntsc macros */
|
||||
#define nes_ntsc_rgb_builder ((1L << 21) | (1 << 11) | (1 << 1))
|
||||
#define nes_ntsc_clamp_mask (nes_ntsc_rgb_builder * 3 / 2)
|
||||
#define nes_ntsc_clamp_add (nes_ntsc_rgb_builder * 0x101)
|
||||
#define NES_NTSC_CLAMP_( io, shift ) {\
|
||||
nes_ntsc_rgb_t sub = (io) >> (9-(shift)) & nes_ntsc_clamp_mask;\
|
||||
nes_ntsc_rgb_t clamp = nes_ntsc_clamp_add - sub;\
|
||||
io |= clamp;\
|
||||
clamp -= sub;\
|
||||
io &= clamp;\
|
||||
}
|
||||
|
||||
#define NES_NTSC_COLOR_IN_( index, color, ENTRY, table ) {\
|
||||
unsigned color_;\
|
||||
kernelx##index = kernel##index;\
|
||||
kernel##index = (color_ = (color), ENTRY( table, color_ ));\
|
||||
}
|
||||
|
||||
/* x is always zero except in snes_ntsc library */
|
||||
#define NES_NTSC_RGB_OUT_( rgb_out, bits, x ) {\
|
||||
if ( bits == 16 )\
|
||||
rgb_out = (raw_>>(13-x)& 0xF800)|(raw_>>(8-x)&0x07E0)|(raw_>>(4-x)&0x001F);\
|
||||
if ( bits == 24 || bits == 32 )\
|
||||
rgb_out = (raw_>>(5-x)&0xFF0000)|(raw_>>(3-x)&0xFF00)|(raw_>>(1-x)&0xFF);\
|
||||
if ( bits == 15 )\
|
||||
rgb_out = (raw_>>(14-x)& 0x7C00)|(raw_>>(9-x)&0x03E0)|(raw_>>(4-x)&0x001F);\
|
||||
if ( bits == 0 )\
|
||||
rgb_out = raw_ << x;\
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
218
src/ntsc/nes_ntsc.txt
Normal file
218
src/ntsc/nes_ntsc.txt
Normal file
@@ -0,0 +1,218 @@
|
||||
nes_ntsc 0.2.2: NES NTSC Video Filter
|
||||
-------------------------------------
|
||||
Author : Shay Green <gblargg@gmail.com>
|
||||
Website : http://www.slack.net/~ant/
|
||||
Forum : http://groups.google.com/group/blargg-sound-libs
|
||||
License : GNU Lesser General Public License (LGPL)
|
||||
Language: C or C++
|
||||
|
||||
|
||||
Overview
|
||||
--------
|
||||
To perform NTSC filtering, first allocate memory for a nes_ntsc_t object
|
||||
and call nes_ntsc_init(), then call nes_ntsc_blit() to perform
|
||||
filtering. You can call nes_ntsc_init() at any time to change image
|
||||
parameters.
|
||||
|
||||
nes_ntsc_blit() reads NES pixels and writes RGB pixels (16-bit by
|
||||
default). The NES pixels are 6-bit raw palette values (0 to 0x3F). Edit
|
||||
nes_ntsc_config.h to change this.
|
||||
|
||||
|
||||
Color Emphasis Support
|
||||
----------------------
|
||||
Support for the three color emphasis bits in PPU register $2001 can be
|
||||
enabled in nes_ntsc_config.h. By default, support is disabled and a
|
||||
64-color palette is used. If enabled, a 512-color palette is used and
|
||||
the three color emphasis bits from PPU $2001 are stored in bits 6-8 (bit
|
||||
mask 0x1C0) of the input pixels to the blitter. Form the index as
|
||||
follows:
|
||||
|
||||
index = (ppu_2001 << 1 & 0x1C0) | (palette_index & 0x3F).
|
||||
|
||||
|
||||
RGB Palettes
|
||||
------------
|
||||
An RGB palette can be generated for use in a normal blitter. If color
|
||||
emphasis is disabled, it's 64 colors (192 bytes); if enabled, it's 512
|
||||
colors (1536 bytes). In your nes_ntsc_setup_t structure, point
|
||||
palette_out to a buffer to hold the palette, then call nes_ntsc_init().
|
||||
If you only need the palette and aren't going to be using the NTSC
|
||||
filter, pass 0 for the first parameter.
|
||||
|
||||
A custom source RGB palette can also be used to replace the standard NES
|
||||
color generation hardware. See the palette and base_palette members of
|
||||
nes_ntsc_setup_t in nes_ntsc.h for more.
|
||||
|
||||
|
||||
Image Parameters
|
||||
----------------
|
||||
Many image parameters can be adjusted and presets are provided for
|
||||
composite video, S-video, RGB, and monochrome. Most are floating-point
|
||||
values with a general range of -1.0 to 1.0, where 0 is normal. The
|
||||
ranges are adjusted so that one parameter at an extreme (-1 or +1) and
|
||||
the rest at zero shouldn't result in any internal overflow (garbage
|
||||
pixels). Setting multiple parameters to their extreme can produce
|
||||
garbage. Put another way, the state space defined by all parameters
|
||||
within the range -1 to +1 is not fully usable, but some extreme corners
|
||||
are very useful so I don't want to reduce the parameter ranges.
|
||||
|
||||
The sharpness and resolution parameters have similar effects. Resolution
|
||||
affects how crisp pixels are. Sharpness merely enhances the edges by
|
||||
increasing contrast, which makes things brighter at the edges. Artifacts
|
||||
sets how much "junk" is around the edges where colors and brightness
|
||||
change in the image, where -1 completely eliminates them. (Color) bleed
|
||||
affects how much colors blend together and the artifact colors at the
|
||||
edges of pixels surrounded by black. (Color) fringing affects how much
|
||||
color fringing occurs around the edges of bright objects, especially
|
||||
white text on a black background.
|
||||
|
||||
When using custom settings, initialize your nes_ntsc_setup_t using one
|
||||
of the standard setups before customizing it. This will ensure that all
|
||||
fields are properly initialized, including any added in future releases
|
||||
of the library that your current code can't even know about.
|
||||
|
||||
nes_ntsc_setup_t setup;
|
||||
setup = nes_ntsc_composite; /* do this first */
|
||||
setup.sharpness = custom_sharpness;
|
||||
nes_ntsc_init( ntsc, &setup );
|
||||
|
||||
|
||||
Image Size
|
||||
----------
|
||||
For proper aspect ratio, the image generated by the library must be
|
||||
doubled vertically.
|
||||
|
||||
Use the NES_NTSC_OUT_WIDTH() and NES_NTSC_IN_WIDTH() macros to convert
|
||||
between input and output widths that the blitter uses. For example, if
|
||||
you are blitting an image 256 pixels wide, use NES_NTSC_OUT_WIDTH( 256 )
|
||||
to find out how many output pixels are written per row. Another example,
|
||||
use NES_NTSC_IN_WIDTH( 640 ) to find how many input pixels will fit
|
||||
within 640 output pixels. The blitter rounds the input width down in
|
||||
some cases, so the requested width might not be possible. Use
|
||||
NES_NTSC_IN_WIDTH( NES_NTSC_OUT_WIDTH( in_width ) ) to find what a given
|
||||
in_width would be rounded down to.
|
||||
|
||||
|
||||
Burst Phase
|
||||
-----------
|
||||
The burst_phase parameter to nes_ntsc_blit() should generally toggle
|
||||
values between frames, i.e. 0 on first call to nes_ntsc_blit(), 1 on
|
||||
second call, 0 on third call, 1 on fourth, etc. If merge_fields is
|
||||
enabled (see below), you should always pass 0. Read further for more
|
||||
detailed operation.
|
||||
|
||||
If you're using nes_ntsc_blit() to do partial screen updates,
|
||||
burst_phase should be calculated as (burst_phase + row) % 3, where row
|
||||
is the starting row (0 through 239). For example, if burst_phase is 1
|
||||
for the current frame and you make two calls to nes_ntsc_blit() to blit
|
||||
rows 0 to 100, then rows 101 to 239, for the first call you should pass
|
||||
1 for burst_phase, and for the second call you should pass 0 for
|
||||
burst_phase: (1 + 101) % 3 = 0. Do the same regardless of the
|
||||
merge_fields setting.
|
||||
|
||||
For more accurate burst_phase operation, it should be adjusted at the
|
||||
beginning of a frame based on the length of scanline 20: if 341 clocks
|
||||
(normal), burst_phase = (burst_phase + 1) % 3, otherwise burst_phase =
|
||||
(burst_phase + 2) % 3 (for shorter 340 clock scanline).
|
||||
|
||||
The included test ROMs verify proper burst_phase implementation. They
|
||||
must pass in order; an earlier failing test means that later tests will
|
||||
give meaningless results. The first two tests will pass with either
|
||||
method of burst_phase handling described above; the third will only pass
|
||||
with the more accurate handling. The tests flash sets of dots quickly
|
||||
with the dot color being the only important aspect.
|
||||
|
||||
1.line_phase.nes - Tests for proper burst_phase on each scanline. All
|
||||
dots on screen should be the same color.
|
||||
|
||||
2.frame_phase.nes - Tests for proper burst_phase toggling between
|
||||
frames. Each row of dots should alternate between the same two colors
|
||||
(if merge_fields is set to 1, they should all be the same color).
|
||||
|
||||
3.special_frame_phase.nes - Tests for proper burst_phase incrementing
|
||||
between frames when $2001 rendering is enabled late in the frame. Each
|
||||
rectangle of dots should be one color, and there should be three
|
||||
different colors of rectangles (if merge_fields is set to 1, each
|
||||
rectangle should be made of three colors of dots). There is a visual
|
||||
glitch near the top of the screen for the first line of dots; this is
|
||||
unrelated the test and should be ignored.
|
||||
|
||||
|
||||
Flickering
|
||||
----------
|
||||
The displayed image toggles between two different pixel artifact
|
||||
patterns at a steady rate, making it appear stable. For an emulator to
|
||||
duplicate this effect, its frame rate must match the host monitor's
|
||||
refresh rate, it must be synchronizing to the refresh (vsync), and it
|
||||
must not be skipping any frames. If any of these don't hold, the image
|
||||
will probably flicker much more than it would on a TV. It is important
|
||||
that you play around with these factors to get a good feel for the
|
||||
issue, and document it clearly for end-users, otherwise they will have
|
||||
difficulty getting an authentic image.
|
||||
|
||||
The library includes a partial workaround for this issue, for the cases
|
||||
where all the conditions can't be met. When merge_fields is set to 1,
|
||||
nes_ntsc_blit() does the equivalent of blitting the image twice with the
|
||||
two different phases and then mixes them together, but without any
|
||||
performance impact. The result is similar to what you'd see if the
|
||||
monitor's refresh rate were the same as the emulator's. It does reduce
|
||||
the shimmer effect when scrolling, so it's not a complete solution to
|
||||
the refresh rate issue.
|
||||
|
||||
The merge_fields option is also useful when taking a screenshot. If you
|
||||
capture without merge_fields set to 1, you'll only get the even or odd
|
||||
artifacts, which will make the image look more grainy than when the
|
||||
emulator is running. Again, play around with this to get an idea of the
|
||||
difference. It might be best to simply allow the user to choose when to
|
||||
enable this option.
|
||||
|
||||
Note that when you have merge_fields set to 1, you should always pass 0
|
||||
for the burst_phase parameter to nes_ntsc_blit() (unless doing partial
|
||||
screen updates). If you don't, you'll still get some flicker.
|
||||
|
||||
|
||||
Custom Blitter
|
||||
--------------
|
||||
You can write your own blitter, allowing customization of how input
|
||||
pixels are obtained, the format of output pixels (15, 16, or 32-bit
|
||||
RGB), optimizations for your platform, and additional effects like
|
||||
efficient scanline doubling during blitting.
|
||||
|
||||
Macros are included in nes_ntsc.h for writing your blitter so that your
|
||||
code can be carried over without changes to improved versions of the
|
||||
library. The default blitter at the end of nes_ntsc.c shows how to use
|
||||
the macros. Contact me for further assistance.
|
||||
|
||||
The NES_NTSC_BEGIN_ROW macro allows starting up to three pixels. The
|
||||
first pixel is cut off; its use is in specifying a background color
|
||||
other than black for the sliver on the left edge. The next two pixels
|
||||
can be used to handle the extra one or two pixels not handled by the
|
||||
main chunks of three pixels. For example if you want to blit 257 input
|
||||
pixels on a row (for whatever odd reason), you would start the first two
|
||||
with NES_NTSC_BEGIN_ROW( ... nes_ntsc_black, line_in [0], line_in [1] ),
|
||||
then do the remaining 255 in chunks of three (255 is divisible by 3).
|
||||
|
||||
|
||||
Limitations
|
||||
-----------
|
||||
The library's horizontal rescaling is too wide by about 3% in order to
|
||||
allow a much more optimal implementation. This means that a 256 pixel
|
||||
wide input image should appear as 581 output pixels, but with this
|
||||
library appears as 602 output pixels. TV aspect ratios probably vary by
|
||||
this much anyway. If you really need unscaled output, contact me and
|
||||
I'll see about adding it.
|
||||
|
||||
|
||||
Thanks
|
||||
------
|
||||
Thanks to NewRisingSun for his original code and explanations of NTSC,
|
||||
which was a starting point for me learning about NTSC video and
|
||||
decoding. Thanks to the Nesdev forum for feedback and encouragement.
|
||||
Thanks to Martin Freij (Nestopia author) and Charles MacDonald (SMS Plus
|
||||
author) for significant ongoing testing and feedback as the library has
|
||||
improved. Thanks to byuu (bsnes author) and pagefault (ZSNES team) for
|
||||
feedback about the SNES version.
|
||||
|
||||
--
|
||||
Shay Green <gblargg@gmail.com>
|
||||
27
src/ntsc/nes_ntsc_config.h
Normal file
27
src/ntsc/nes_ntsc_config.h
Normal file
@@ -0,0 +1,27 @@
|
||||
/* Configure library by modifying this file */
|
||||
|
||||
#ifndef NES_NTSC_CONFIG_H
|
||||
#define NES_NTSC_CONFIG_H
|
||||
|
||||
/* Uncomment to enable emphasis support and use a 512 color palette instead
|
||||
of the base 64 color palette. */
|
||||
#define NES_NTSC_EMPHASIS 1
|
||||
|
||||
/* The following affect the built-in blitter only; a custom blitter can
|
||||
handle things however it wants. */
|
||||
|
||||
/* Bits per pixel of output. Can be 15, 16, 32, or 24 (same as 32). */
|
||||
#define NES_NTSC_OUT_DEPTH 16
|
||||
|
||||
/* Type of input pixel values. You'll probably use unsigned short
|
||||
if you enable emphasis above. */
|
||||
#define NES_NTSC_IN_T unsigned char
|
||||
|
||||
/* Each raw pixel input value is passed through this. You might want to mask
|
||||
the pixel index if you use the high bits as flags, etc. */
|
||||
#define NES_NTSC_ADJ_IN( in ) (in & 0x3F)
|
||||
|
||||
/* For each pixel, this is the basic operation:
|
||||
output_color = color_palette [NES_NTSC_ADJ_IN( NES_NTSC_IN_T )] */
|
||||
|
||||
#endif
|
||||
439
src/ntsc/nes_ntsc_impl.h
Normal file
439
src/ntsc/nes_ntsc_impl.h
Normal file
@@ -0,0 +1,439 @@
|
||||
/* nes_ntsc 0.2.2. http://www.slack.net/~ant/ */
|
||||
|
||||
/* Common implementation of NTSC filters */
|
||||
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
|
||||
/* Copyright (C) 2006 Shay Green. This module is free software; you
|
||||
can redistribute it and/or modify it under the terms of the GNU Lesser
|
||||
General Public License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version. This
|
||||
module is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
|
||||
details. You should have received a copy of the GNU Lesser General Public
|
||||
License along with this module; if not, write to the Free Software Foundation,
|
||||
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
|
||||
|
||||
#define DISABLE_CORRECTION 0
|
||||
|
||||
#undef PI
|
||||
#define PI 3.14159265358979323846f
|
||||
|
||||
#ifndef LUMA_CUTOFF
|
||||
#define LUMA_CUTOFF 0.20
|
||||
#endif
|
||||
#ifndef gamma_size
|
||||
#define gamma_size 1
|
||||
#endif
|
||||
#ifndef rgb_bits
|
||||
#define rgb_bits 8
|
||||
#endif
|
||||
#ifndef artifacts_max
|
||||
#define artifacts_max (artifacts_mid * 1.5f)
|
||||
#endif
|
||||
#ifndef fringing_max
|
||||
#define fringing_max (fringing_mid * 2)
|
||||
#endif
|
||||
#ifndef STD_HUE_CONDITION
|
||||
#define STD_HUE_CONDITION( setup ) 1
|
||||
#endif
|
||||
|
||||
#define ext_decoder_hue (std_decoder_hue + 15)
|
||||
#define rgb_unit (1 << rgb_bits)
|
||||
#define rgb_offset (rgb_unit * 2 + 0.5f)
|
||||
|
||||
enum { burst_size = nes_ntsc_entry_size / burst_count };
|
||||
enum { kernel_half = 16 };
|
||||
enum { kernel_size = kernel_half * 2 + 1 };
|
||||
|
||||
typedef struct init_t
|
||||
{
|
||||
float to_rgb [burst_count * 6];
|
||||
float to_float [gamma_size];
|
||||
float contrast;
|
||||
float brightness;
|
||||
float artifacts;
|
||||
float fringing;
|
||||
float kernel [rescale_out * kernel_size * 2];
|
||||
} init_t;
|
||||
|
||||
#define ROTATE_IQ( i, q, sin_b, cos_b ) {\
|
||||
float t;\
|
||||
t = i * cos_b - q * sin_b;\
|
||||
q = i * sin_b + q * cos_b;\
|
||||
i = t;\
|
||||
}
|
||||
|
||||
static void init_filters( init_t* impl, nes_ntsc_setup_t const* setup )
|
||||
{
|
||||
#if rescale_out > 1
|
||||
float kernels [kernel_size * 2];
|
||||
#else
|
||||
float* const kernels = impl->kernel;
|
||||
#endif
|
||||
|
||||
/* generate luma (y) filter using sinc kernel */
|
||||
{
|
||||
/* sinc with rolloff (dsf) */
|
||||
float const rolloff = 1 + (float) setup->sharpness * (float) 0.032;
|
||||
float const maxh = 32;
|
||||
float const pow_a_n = (float) pow( rolloff, maxh );
|
||||
float sum;
|
||||
int i;
|
||||
/* quadratic mapping to reduce negative (blurring) range */
|
||||
float to_angle = (float) setup->resolution + 1;
|
||||
to_angle = PI / maxh * (float) LUMA_CUTOFF * (to_angle * to_angle + 1);
|
||||
|
||||
kernels [kernel_size * 3 / 2] = maxh; /* default center value */
|
||||
for ( i = 0; i < kernel_half * 2 + 1; i++ )
|
||||
{
|
||||
int x = i - kernel_half;
|
||||
float angle = x * to_angle;
|
||||
/* instability occurs at center point with rolloff very close to 1.0 */
|
||||
if ( x || pow_a_n > (float) 1.056 || pow_a_n < (float) 0.981 )
|
||||
{
|
||||
float rolloff_cos_a = rolloff * (float) cos( angle );
|
||||
float num = 1 - rolloff_cos_a -
|
||||
pow_a_n * (float) cos( maxh * angle ) +
|
||||
pow_a_n * rolloff * (float) cos( (maxh - 1) * angle );
|
||||
float den = 1 - rolloff_cos_a - rolloff_cos_a + rolloff * rolloff;
|
||||
float dsf = num / den;
|
||||
kernels [kernel_size * 3 / 2 - kernel_half + i] = dsf - (float) 0.5;
|
||||
}
|
||||
}
|
||||
|
||||
/* apply blackman window and find sum */
|
||||
sum = 0;
|
||||
for ( i = 0; i < kernel_half * 2 + 1; i++ )
|
||||
{
|
||||
float x = PI * 2 / (kernel_half * 2) * i;
|
||||
float blackman = 0.42f - 0.5f * (float) cos( x ) + 0.08f * (float) cos( x * 2 );
|
||||
sum += (kernels [kernel_size * 3 / 2 - kernel_half + i] *= blackman);
|
||||
}
|
||||
|
||||
/* normalize kernel */
|
||||
sum = 1.0f / sum;
|
||||
for ( i = 0; i < kernel_half * 2 + 1; i++ )
|
||||
{
|
||||
int x = kernel_size * 3 / 2 - kernel_half + i;
|
||||
kernels [x] *= sum;
|
||||
assert( kernels [x] == kernels [x] ); /* catch numerical instability */
|
||||
}
|
||||
}
|
||||
|
||||
/* generate chroma (iq) filter using gaussian kernel */
|
||||
{
|
||||
float const cutoff_factor = -0.03125f;
|
||||
float cutoff = (float) setup->bleed;
|
||||
int i;
|
||||
|
||||
if ( cutoff < 0 )
|
||||
{
|
||||
/* keep extreme value accessible only near upper end of scale (1.0) */
|
||||
cutoff *= cutoff;
|
||||
cutoff *= cutoff;
|
||||
cutoff *= cutoff;
|
||||
cutoff *= -30.0f / 0.65f;
|
||||
}
|
||||
cutoff = cutoff_factor - 0.65f * cutoff_factor * cutoff;
|
||||
|
||||
for ( i = -kernel_half; i <= kernel_half; i++ )
|
||||
kernels [kernel_size / 2 + i] = (float) exp( i * i * cutoff );
|
||||
|
||||
/* normalize even and odd phases separately */
|
||||
for ( i = 0; i < 2; i++ )
|
||||
{
|
||||
float sum = 0;
|
||||
int x;
|
||||
for ( x = i; x < kernel_size; x += 2 )
|
||||
sum += kernels [x];
|
||||
|
||||
sum = 1.0f / sum;
|
||||
for ( x = i; x < kernel_size; x += 2 )
|
||||
{
|
||||
kernels [x] *= sum;
|
||||
assert( kernels [x] == kernels [x] ); /* catch numerical instability */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
printf( "luma:\n" );
|
||||
for ( i = kernel_size; i < kernel_size * 2; i++ )
|
||||
printf( "%f\n", kernels [i] );
|
||||
printf( "chroma:\n" );
|
||||
for ( i = 0; i < kernel_size; i++ )
|
||||
printf( "%f\n", kernels [i] );
|
||||
*/
|
||||
|
||||
/* generate linear rescale kernels */
|
||||
#if rescale_out > 1
|
||||
{
|
||||
float weight = 1.0f;
|
||||
float* out = impl->kernel;
|
||||
int n = rescale_out;
|
||||
do
|
||||
{
|
||||
float remain = 0;
|
||||
int i;
|
||||
weight -= 1.0f / rescale_in;
|
||||
for ( i = 0; i < kernel_size * 2; i++ )
|
||||
{
|
||||
float cur = kernels [i];
|
||||
float m = cur * weight;
|
||||
*out++ = m + remain;
|
||||
remain = cur - m;
|
||||
}
|
||||
}
|
||||
while ( --n );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static float const default_decoder [6] =
|
||||
{ 0.956f, 0.621f, -0.272f, -0.647f, -1.105f, 1.702f };
|
||||
|
||||
static void init( init_t* impl, nes_ntsc_setup_t const* setup )
|
||||
{
|
||||
impl->brightness = (float) setup->brightness * (0.5f * rgb_unit) + rgb_offset;
|
||||
impl->contrast = (float) setup->contrast * (0.5f * rgb_unit) + rgb_unit;
|
||||
#ifdef default_palette_contrast
|
||||
if ( !setup->palette )
|
||||
impl->contrast *= default_palette_contrast;
|
||||
#endif
|
||||
|
||||
impl->artifacts = (float) setup->artifacts;
|
||||
if ( impl->artifacts > 0 )
|
||||
impl->artifacts *= artifacts_max - artifacts_mid;
|
||||
impl->artifacts = impl->artifacts * artifacts_mid + artifacts_mid;
|
||||
|
||||
impl->fringing = (float) setup->fringing;
|
||||
if ( impl->fringing > 0 )
|
||||
impl->fringing *= fringing_max - fringing_mid;
|
||||
impl->fringing = impl->fringing * fringing_mid + fringing_mid;
|
||||
|
||||
init_filters( impl, setup );
|
||||
|
||||
/* generate gamma table */
|
||||
if ( gamma_size > 1 )
|
||||
{
|
||||
float const to_float = 1.0f / (gamma_size - (gamma_size > 1));
|
||||
float const gamma = 1.1333f - (float) setup->gamma * 0.5f;
|
||||
/* match common PC's 2.2 gamma to TV's 2.65 gamma */
|
||||
int i;
|
||||
for ( i = 0; i < gamma_size; i++ )
|
||||
impl->to_float [i] =
|
||||
(float) pow( i * to_float, gamma ) * impl->contrast + impl->brightness;
|
||||
}
|
||||
|
||||
/* setup decoder matricies */
|
||||
{
|
||||
float hue = (float) setup->hue * PI + PI / 180 * ext_decoder_hue;
|
||||
float sat = (float) setup->saturation + 1;
|
||||
float const* decoder = setup->decoder_matrix;
|
||||
if ( !decoder )
|
||||
{
|
||||
decoder = default_decoder;
|
||||
if ( STD_HUE_CONDITION( setup ) )
|
||||
hue += PI / 180 * (std_decoder_hue - ext_decoder_hue);
|
||||
}
|
||||
|
||||
{
|
||||
float s = (float) sin( hue ) * sat;
|
||||
float c = (float) cos( hue ) * sat;
|
||||
float* out = impl->to_rgb;
|
||||
int n;
|
||||
|
||||
n = burst_count;
|
||||
do
|
||||
{
|
||||
float const* in = decoder;
|
||||
int n = 3;
|
||||
do
|
||||
{
|
||||
float i = *in++;
|
||||
float q = *in++;
|
||||
*out++ = i * c - q * s;
|
||||
*out++ = i * s + q * c;
|
||||
}
|
||||
while ( --n );
|
||||
if ( burst_count <= 1 )
|
||||
break;
|
||||
ROTATE_IQ( s, c, 0.866025f, -0.5f ); /* +120 degrees */
|
||||
}
|
||||
while ( --n );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* kernel generation */
|
||||
|
||||
#define RGB_TO_YIQ( r, g, b, y, i ) (\
|
||||
(y = (r) * 0.299f + (g) * 0.587f + (b) * 0.114f),\
|
||||
(i = (r) * 0.596f - (g) * 0.275f - (b) * 0.321f),\
|
||||
((r) * 0.212f - (g) * 0.523f + (b) * 0.311f)\
|
||||
)
|
||||
|
||||
#define YIQ_TO_RGB( y, i, q, to_rgb, type, r, g ) (\
|
||||
r = (type) (y + to_rgb [0] * i + to_rgb [1] * q),\
|
||||
g = (type) (y + to_rgb [2] * i + to_rgb [3] * q),\
|
||||
(type) (y + to_rgb [4] * i + to_rgb [5] * q)\
|
||||
)
|
||||
|
||||
#define PACK_RGB( r, g, b ) ((r) << 21 | (g) << 11 | (b) << 1)
|
||||
|
||||
enum { rgb_kernel_size = burst_size / alignment_count };
|
||||
enum { rgb_bias = rgb_unit * 2 * nes_ntsc_rgb_builder };
|
||||
|
||||
typedef struct pixel_info_t
|
||||
{
|
||||
int offset;
|
||||
float negate;
|
||||
float kernel [4];
|
||||
} pixel_info_t;
|
||||
|
||||
#if rescale_in > 1
|
||||
#define PIXEL_OFFSET_( ntsc, scaled ) \
|
||||
(kernel_size / 2 + ntsc + (scaled != 0) + (rescale_out - scaled) % rescale_out + \
|
||||
(kernel_size * 2 * scaled))
|
||||
|
||||
#define PIXEL_OFFSET( ntsc, scaled ) \
|
||||
PIXEL_OFFSET_( ((ntsc) - (scaled) / rescale_out * rescale_in),\
|
||||
(((scaled) + rescale_out * 10) % rescale_out) ),\
|
||||
(1.0f - (((ntsc) + 100) & 2))
|
||||
#else
|
||||
#define PIXEL_OFFSET( ntsc, scaled ) \
|
||||
(kernel_size / 2 + (ntsc) - (scaled)),\
|
||||
(1.0f - (((ntsc) + 100) & 2))
|
||||
#endif
|
||||
|
||||
extern pixel_info_t const nes_ntsc_pixels [alignment_count];
|
||||
|
||||
/* Generate pixel at all burst phases and column alignments */
|
||||
static void gen_kernel( init_t* impl, float y, float i, float q, nes_ntsc_rgb_t* out )
|
||||
{
|
||||
/* generate for each scanline burst phase */
|
||||
float const* to_rgb = impl->to_rgb;
|
||||
int burst_remain = burst_count;
|
||||
y -= rgb_offset;
|
||||
do
|
||||
{
|
||||
/* Encode yiq into *two* composite signals (to allow control over artifacting).
|
||||
Convolve these with kernels which: filter respective components, apply
|
||||
sharpening, and rescale horizontally. Convert resulting yiq to rgb and pack
|
||||
into integer. Based on algorithm by NewRisingSun. */
|
||||
pixel_info_t const* pixel = nes_ntsc_pixels;
|
||||
int alignment_remain = alignment_count;
|
||||
do
|
||||
{
|
||||
/* negate is -1 when composite starts at odd multiple of 2 */
|
||||
float const yy = y * impl->fringing * pixel->negate;
|
||||
float const ic0 = (i + yy) * pixel->kernel [0];
|
||||
float const qc1 = (q + yy) * pixel->kernel [1];
|
||||
float const ic2 = (i - yy) * pixel->kernel [2];
|
||||
float const qc3 = (q - yy) * pixel->kernel [3];
|
||||
|
||||
float const factor = impl->artifacts * pixel->negate;
|
||||
float const ii = i * factor;
|
||||
float const yc0 = (y + ii) * pixel->kernel [0];
|
||||
float const yc2 = (y - ii) * pixel->kernel [2];
|
||||
|
||||
float const qq = q * factor;
|
||||
float const yc1 = (y + qq) * pixel->kernel [1];
|
||||
float const yc3 = (y - qq) * pixel->kernel [3];
|
||||
|
||||
float const* k = &impl->kernel [pixel->offset];
|
||||
int n;
|
||||
++pixel;
|
||||
for ( n = rgb_kernel_size; n; --n )
|
||||
{
|
||||
float i = k[0]*ic0 + k[2]*ic2;
|
||||
float q = k[1]*qc1 + k[3]*qc3;
|
||||
float y = k[kernel_size+0]*yc0 + k[kernel_size+1]*yc1 +
|
||||
k[kernel_size+2]*yc2 + k[kernel_size+3]*yc3 + rgb_offset;
|
||||
if ( rescale_out <= 1 )
|
||||
k--;
|
||||
else if ( k < &impl->kernel [kernel_size * 2 * (rescale_out - 1)] )
|
||||
k += kernel_size * 2 - 1;
|
||||
else
|
||||
k -= kernel_size * 2 * (rescale_out - 1) + 2;
|
||||
{
|
||||
int r, g, b = YIQ_TO_RGB( y, i, q, to_rgb, int, r, g );
|
||||
*out++ = PACK_RGB( r, g, b ) - rgb_bias;
|
||||
}
|
||||
}
|
||||
}
|
||||
while ( alignment_count > 1 && --alignment_remain );
|
||||
|
||||
if ( burst_count <= 1 )
|
||||
break;
|
||||
|
||||
to_rgb += 6;
|
||||
|
||||
ROTATE_IQ( i, q, -0.866025f, -0.5f ); /* -120 degrees */
|
||||
}
|
||||
while ( --burst_remain );
|
||||
}
|
||||
|
||||
static void correct_errors( nes_ntsc_rgb_t color, nes_ntsc_rgb_t* out );
|
||||
|
||||
#if DISABLE_CORRECTION
|
||||
#define CORRECT_ERROR( a ) { out [i] += rgb_bias; }
|
||||
#define DISTRIBUTE_ERROR( a, b, c ) { out [i] += rgb_bias; }
|
||||
#else
|
||||
#define CORRECT_ERROR( a ) { out [a] += error; }
|
||||
#define DISTRIBUTE_ERROR( a, b, c ) {\
|
||||
nes_ntsc_rgb_t fourth = (error + 2 * nes_ntsc_rgb_builder) >> 2;\
|
||||
fourth &= (rgb_bias >> 1) - nes_ntsc_rgb_builder;\
|
||||
fourth -= rgb_bias >> 2;\
|
||||
out [a] += fourth;\
|
||||
out [b] += fourth;\
|
||||
out [c] += fourth;\
|
||||
out [i] += error - (fourth * 3);\
|
||||
}
|
||||
#endif
|
||||
|
||||
#define RGB_PALETTE_OUT( rgb, out_ )\
|
||||
{\
|
||||
unsigned char* out = (out_);\
|
||||
nes_ntsc_rgb_t clamped = (rgb);\
|
||||
NES_NTSC_CLAMP_( clamped, (8 - rgb_bits) );\
|
||||
out [0] = (unsigned char) (clamped >> 21);\
|
||||
out [1] = (unsigned char) (clamped >> 11);\
|
||||
out [2] = (unsigned char) (clamped >> 1);\
|
||||
}
|
||||
|
||||
/* blitter related */
|
||||
|
||||
#ifndef restrict
|
||||
#if defined (__GNUC__)
|
||||
#define restrict __restrict__
|
||||
#elif defined (_MSC_VER) && _MSC_VER > 1300
|
||||
#define restrict __restrict
|
||||
#else
|
||||
/* no support for restricted pointers */
|
||||
#define restrict
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include <limits.h>
|
||||
|
||||
#if NES_NTSC_OUT_DEPTH <= 16
|
||||
#if USHRT_MAX == 0xFFFF
|
||||
typedef unsigned short nes_ntsc_out_t;
|
||||
#else
|
||||
#error "Need 16-bit int type"
|
||||
#endif
|
||||
|
||||
#else
|
||||
#if UINT_MAX == 0xFFFFFFFF
|
||||
typedef unsigned int nes_ntsc_out_t;
|
||||
#elif ULONG_MAX == 0xFFFFFFFF
|
||||
typedef unsigned long nes_ntsc_out_t;
|
||||
#else
|
||||
#error "Need 32-bit int type"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
61
src/ntsc/readme.txt
Normal file
61
src/ntsc/readme.txt
Normal file
@@ -0,0 +1,61 @@
|
||||
nes_ntsc 0.2.2: NES NTSC Video Filter
|
||||
-------------------------------------
|
||||
This library filters a NES image to match what a TV would show, allowing
|
||||
an authentic image in an emulator. It uses a highly optimized algorithm
|
||||
to perform the same signal processing as an NTSC decoder in a TV, giving
|
||||
very similar pixel artifacts and color bleeding. The usual picture
|
||||
controls can be adjusted: hue, saturation, contrast, brightness, and
|
||||
sharpness. Additionally, the amount of NTSC chroma and luma artifacts
|
||||
can be reduced, allowing an image that corresponds to composite video
|
||||
(artifacts), S-video (color bleeding only), RGB (clean pixels), or
|
||||
anywhere inbetween.
|
||||
|
||||
The output is scaled to the proper horizontal width, leaving it up the
|
||||
emulator to simply double the height. An optional even/odd field merging
|
||||
feature is provided to reduce flicker when the host display's refresh
|
||||
rate isn't 60 Hz. Specialized blitters can be easily written using a
|
||||
special interface, allowing customization of input and output pixel
|
||||
formats, optimization for the host platform, and efficient scanline
|
||||
doubling.
|
||||
|
||||
Blitting a 256x240 source image to a 602x240 pixel 16-bit RGB memory
|
||||
buffer at 60 frames per second uses 8% CPU on a 2.0 GHz Athlon 3500+ and
|
||||
40% CPU on a 10-year-old 400 MHz G3 PowerMac.
|
||||
|
||||
Author : Shay Green <gblargg@gmail.com>
|
||||
Website : http://www.slack.net/~ant/
|
||||
Forum : http://groups.google.com/group/blargg-sound-libs
|
||||
License : GNU Lesser General Public License (LGPL)
|
||||
Language: C or C++
|
||||
|
||||
|
||||
Getting Started
|
||||
---------------
|
||||
Build a program from demo.c, nes_ntsc.c, and the SDL multimedia library
|
||||
(see http://libsdl.org/). Run it with "test.bmp" in the same directory
|
||||
and it should show the filtered image. See demo.c for more.
|
||||
|
||||
See nes_ntsc.txt for documentation and nes_ntsc.h for reference. Post to
|
||||
the discussion forum for assistance.
|
||||
|
||||
|
||||
Files
|
||||
-----
|
||||
readme.txt Essential information
|
||||
nes_ntsc.txt Library documentation
|
||||
changes.txt Changes made since previous releases
|
||||
license.txt GNU Lesser General Public License
|
||||
|
||||
benchmark.c Measures frame rate and processor usage of library
|
||||
demo.c Displays and saves NTSC filtered image
|
||||
demo_impl.h Internal routines used by demo
|
||||
test.bmp Test image for demo
|
||||
tests/ Test ROMs to verify burst phase operation
|
||||
|
||||
nes_ntsc_config.h Library configuration (modify as needed)
|
||||
nes_ntsc.h Library header and source
|
||||
nes_ntsc.c
|
||||
nes_ntsc_impl.h
|
||||
|
||||
--
|
||||
Shay Green <gblargg@gmail.com>
|
||||
Reference in New Issue
Block a user