ines-correct.h: Fix MMC1 overrides
MMC1 overrides are treated as ines 2.0, so its needs at least default values for prgRam and chrRam columns. Fixes FF1 pink screen due to unmapped chrram.
This commit is contained in:
@@ -5,21 +5,22 @@
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don't have battery-backed RAM is not that big of a problem, so I'll
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don't have battery-backed RAM is not that big of a problem, so I'll
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treat this differently by only listing games that should have battery-backed RAM.
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treat this differently by only listing games that should have battery-backed RAM.
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*/
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*/
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{ 0xb17574f3, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* AD&D Heroes of the Lance */
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/* CRC32, mapperNum, SubMapper, Mirroring, hasBattery, prgRam, chrRam, region, extra flags */
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{ 0x5de61639, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* AD&D Hillsfar */
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{ 0xb17574f3, 1, DEFAULT, DEFAULT, 1, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* AD&D Heroes of the Lance */
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{ 0x2545214c, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* DW */
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{ 0x5de61639, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* AD&D Hillsfar */
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{ 0x3b3f88f0, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* DW */
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{ 0x2545214c, 1, DEFAULT, DEFAULT, 1, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* DW */
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{ 0x8c5a784e, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* DW 2 */
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{ 0x3b3f88f0, 1, DEFAULT, DEFAULT, 1, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* DW */
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{ 0x506e259d, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* DW 4*/
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{ 0x8c5a784e, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* DW 2 */
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{ 0xa86a5318, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Dw 3 */
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{ 0x506e259d, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* DW 4*/
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{ 0x45f03d2e, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Faria */
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{ 0xa86a5318, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Dw 3 */
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{ 0xb8b88130, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Final Fantasy (FFE Hack) */
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{ 0x45f03d2e, 1, DEFAULT, DEFAULT, 1, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* Faria */
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{ 0xcebd2a31, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Final Fantasy */
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{ 0xb8b88130, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Final Fantasy (FFE Hack) */
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{ 0xd29db3c7, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Final Fantasy 2 */
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{ 0xcebd2a31, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Final Fantasy */
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{ 0x466efdc2, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Final Fantasy J */
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{ 0xd29db3c7, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Final Fantasy 2 */
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{ 0xeaf7ed72, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Legend of Zelda */
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{ 0x466efdc2, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Final Fantasy J */
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{ 0x3fe272fb, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Legend of Zelda */
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{ 0xeaf7ed72, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Legend of Zelda */
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{ 0xba322865, 1, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Zelda 2 */
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{ 0x3fe272fb, 1, DEFAULT, DEFAULT, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Legend of Zelda */
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{ 0xba322865, 1, DEFAULT, DEFAULT, 1, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* Zelda 2 */
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{ 0x25952141, 4, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* AD&D Pool of Radiance */
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{ 0x25952141, 4, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* AD&D Pool of Radiance */
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{ 0x1335cb05, 4, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Crystalis */
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{ 0x1335cb05, 4, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Crystalis */
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{ 0x57e220d0, 4, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Final Fantasy 3 */
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{ 0x57e220d0, 4, DEFAULT, DEFAULT, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Final Fantasy 3 */
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@@ -58,31 +59,31 @@
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{ 0x5b837e8d, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Alien Syndrome (Japan).nes */
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{ 0x5b837e8d, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Alien Syndrome (Japan).nes */
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{ 0x37ba3261, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Back to the Future Part II & III (USA).nes */
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{ 0x37ba3261, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Back to the Future Part II & III (USA).nes */
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{ 0x5b6ca654, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Barbie (USA).nes */
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{ 0x5b6ca654, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Barbie (USA).nes */
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{ 0x61a852ea, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Battle Stadium - Senbatsu Pro Yakyuu (Japan).nes */
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{ 0x61a852ea, 1, DEFAULT, DFAULT8, 1, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* Battle Stadium - Senbatsu Pro Yakyuu (Japan).nes */
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{ 0xf6fa4453, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Bigfoot (U) [b4].nes */
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{ 0xf6fa4453, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Bigfoot (U) [b4].nes */
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{ 0x391aa1b8, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Bloody Warriors - Shan-Go no Gyakushuu (Japan).nes */
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{ 0x391aa1b8, 1, DEFAULT, DFAULT8, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Bloody Warriors - Shan-Go no Gyakushuu (Japan).nes */
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{ 0xa5e8d2cd, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* BreakThru (USA).nes */
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{ 0xa5e8d2cd, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* BreakThru (USA).nes */
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{ 0x3f56a392, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Captain ED (Japan).nes */
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{ 0x3f56a392, 1, DEFAULT, DFAULT8, 0, DEFAULT, 0x07, DEFAULT, NOEXTRA }, /* Captain ED (Japan).nes */
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{ 0x078ced30, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Choujin - Ultra Baseball (Japan).nes */
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{ 0x078ced30, 1, DEFAULT, DFAULT8, 1, 0x07, DEFAULT, DEFAULT, NOEXTRA }, /* Choujin - Ultra Baseball (Japan).nes */
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{ 0xfe364be5, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Deep Dungeon IV - Kuro no Youjutsushi (Japan).nes */
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{ 0xfe364be5, 1, DEFAULT, DFAULT8, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Deep Dungeon IV - Kuro no Youjutsushi (Japan).nes */
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{ 0x57c12280, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Demon Sword (U) [b1].nes */
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{ 0x57c12280, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Demon Sword (U) [b1].nes */
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{ 0xd09b74dc, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Great Tank (Japan).nes */
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{ 0xd09b74dc, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Great Tank (Japan).nes */
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{ 0xe8baa782, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Gunhed - Aratanaru Tatakai (Japan).nes */
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{ 0xe8baa782, 1, DEFAULT, DFAULT8, 1, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* Gunhed - Aratanaru Tatakai (Japan).nes */
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{ 0x970bd9c2, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Hanjuku Eiyuu (J) [b1].nes */
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{ 0x970bd9c2, 1, DEFAULT, DFAULT8, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Hanjuku Eiyuu (J) [b1].nes */
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{ 0xcd7a2fd7, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Hanjuku Hero (Japan).nes */
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{ 0xcd7a2fd7, 1, DEFAULT, DFAULT8, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Hanjuku Hero (Japan).nes */
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{ 0x63469396, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Hokuto no Ken 4 - Shichisei Haken Den - Hokuto Shinken no Kanata e (Japan).nes */
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{ 0x63469396, 1, DEFAULT, DFAULT8, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Hokuto no Ken 4 - Shichisei Haken Den - Hokuto Shinken no Kanata e (Japan).nes */
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{ 0xe94d5181, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Future Wars - Mirai Senshi Lios (Japan).nes */
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{ 0xe94d5181, 1, DEFAULT, DFAULT8, 1, 0x70, 0x07, DEFAULT, NOEXTRA }, /* Future Wars - Mirai Senshi Lios (Japan).nes */
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{ 0x7156cb4d, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Muppet Adventure - Chaos at the Carnival (USA).nes */
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{ 0x7156cb4d, 1, DEFAULT, DFAULT8, 0, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* Muppet Adventure - Chaos at the Carnival (USA).nes */
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{ 0x70f67ab7, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Musashi no Bouken (Japan).nes */
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{ 0x70f67ab7, 1, DEFAULT, DFAULT8, 1, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* Musashi no Bouken (Japan).nes */
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{ 0x958e4bae, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Orb-3D (USA).nes */
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{ 0x958e4bae, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Orb-3D (USA).nes */
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{ 0x291bcd7d, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Pachio-kun 2 (Japan).nes */
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{ 0x291bcd7d, 1, DEFAULT, DFAULT8, 0, DEFAULT, 0x07, DEFAULT, NOEXTRA }, /* Pachio-kun 2 (Japan).nes */
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{ 0xa9a4ea4c, 1, DEFAULT, DFAULT8, 1, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Satomi Hakkenden (J) [b2].nes */
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{ 0xa9a4ea4c, 1, DEFAULT, DFAULT8, 1, 0x70, DEFAULT, DEFAULT, NOEXTRA }, /* Satomi Hakkenden (J) [b2].nes */
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{ 0xcc3544b0, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Triathron, The (Japan).nes */
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{ 0xcc3544b0, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Triathron, The (Japan).nes */
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{ 0x52ab2d17, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Toukyou Pachi-Slot Adventure (Japan).nes */
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{ 0x52ab2d17, 1, DEFAULT, DFAULT8, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Toukyou Pachi-Slot Adventure (Japan).nes */
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{ 0x934db14a, 1, DEFAULT, DEFAULT, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* All-Pro Basketball (USA).nes */
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{ 0x934db14a, 1, DEFAULT, DEFAULT, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* All-Pro Basketball (USA).nes */
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{ 0xf74dfc91, 1, DEFAULT, DEFAULT, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Win, Lose or Draw (USA).nes */
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{ 0xf74dfc91, 1, DEFAULT, DEFAULT, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Win, Lose or Draw (USA).nes */
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{ 0xcfe02ada, 1, DEFAULT, DEFAULT, 0, DEFAULT, DEFAULT, PAL, NOEXTRA }, /* Darkman (Europe).nes */
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{ 0xcfe02ada, 1, DEFAULT, DEFAULT, 0, DEFAULT, DEFAULT, PAL, NOEXTRA }, /* Darkman (Europe).nes */
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{ 0x1a71fd06, 1, DEFAULT, MI_H, 0, DEFAULT, DEFAULT, DEFAULT, NOEXTRA }, /* Kujaku Ou.nes */
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{ 0x1a71fd06, 1, DEFAULT, MI_H, 0, DEFAULT, 0x07, DEFAULT, NOEXTRA }, /* Kujaku Ou.nes */
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/* MMC1 games with more than 8K wram */
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/* MMC1 games with more than 8K wram */
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{ 0x2225c20f, 1, DEFAULT, DEFAULT, 1, 0x77, 0x07, DEFAULT, NOEXTRA }, /* Genghis Khan */
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{ 0x2225c20f, 1, DEFAULT, DEFAULT, 1, 0x77, 0x07, DEFAULT, NOEXTRA }, /* Genghis Khan */
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